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[GH-ISSUE #6659] [Bug] Desktop inspection skips GameMaker game.unx and game.ios data files #4038
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opened 2026-10-31 00:46:15 +00:00 by bsakaguchi
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Originally created by @coygeek on GitHub (Oct 23, 2026).
Original GitHub issue: https://github.com/morluto/rea/issues/6659
[Bug] Desktop inspection skips GameMaker game.unx and game.ios data files
Labels:
bug,triageBefore submitting
Area
Evidence, artifacts, or reconstruction
Observed behavior
Desktop inspection recognizes a bounded
FORM/GEN8header indata.win, but does not inspect identical bytes in non-executableassets/game.unxorExample.app/Contents/Resources/game.ios. Both returncandidates: [],read_status: "not-selected", no byte ranges, andcoverage.status: "complete-within-scan"with generous default limits.This was observed through
createDesktopApplicationService().inspect({path}), the shared application service used by the desktop operation. CLI/MCP transport was not exercised.Reproduction
data.win,assets/game.unx, andExample.app/Contents/Resources/game.ios. Give every file mode0644and the same 16 bytes, hex464f524d0800000047454e3800000000(FORM, little-endian size 8,GEN8, little-endian chunk size 0).createDesktopApplicationService().inspect({path: fixtureRoot})once per directory, closing each service afterwards. This is the same reduced header fixture the repository accepts in its desktop boundary tests.tsxsource runner.Each case ran once. These are reduced header fixtures, not complete runnable games; the test isolates file selection before decoding.
Expected behavior
Inspect the conventional Linux and macOS GameMaker data filenames and apply the existing bounded header check. The documentation identifies GameMaker from a bounded FORM container beginning with GEN8, without restricting that check to Windows data filenames.
game.unxis an actual Linux export filename in GameMaker's own issue tracker. The UndertaleModTool quick start also namesdata.win,game.ios, andgame.unxas GameMaker data files.Impact and scope
Runtime-family triage omits the GameMaker candidate for these ordinary non-executable Linux/macOS data-file names. A caller inspecting an unknown installation loses the engine signal even though the existing header parser could recognize it. Scope is file selection, not GML decoding. The macOS layout was tested on Linux; native macOS execution and a complete exported game were not tested.
A practical workaround for identifying the family is to inspect a copy of the data file named
data.winin a scratch directory. The byte-identicaldata.wincontrol produced the expected GameMaker fact and candidate. This does not repair inventory of the original installation.REA version
Source commit
23def04096869b85c4d3c14a73ed09168483c9f6(main). The desktop reader files are absent from the fetchedrea-agents-6.7.0tag; this is a main-source finding, not an observed failure in published 6.7.0.Runtime and platform
Node.js
v26.12.1; Linux7.2.8-9-omarchy; x86_64. No native analysis provider or GameMaker runtime was used.Target and artifact context
Three benign mode-0644 local files with identical bounded GameMaker header fixtures, under Windows, Linux, and macOS-style export paths.
Interface
Other — shared desktop application service, called from TypeScript through
tsx.Earliest failure stage
Capture or observation
Relevant output or evidence
The source-service probe returned:
All files had SHA-256
1b3fc3a16261f98b387cb22623faf45716b5a4bd80f9f84b70b7850a31b574ad. The control retainedgamemaker-form-headerwithcontainer: "FORM"andfirst_chunk: "GEN8". The other two retained no facts or issues. Defaults weremax_entries: 20000,max_probe_bytes: 8388608.Typed outcome or recovery expected
Retain the header fact and a
gamemakercandidate for each supported export filename when its bytes pass the existing check.Analysis or suspected cause
Source-derived cause:
probeSelectedselects executables and a fixed filename/suffix set containingdata.win, but neithergame.unxnorgame.ios. That prevents these files from reaching the existing FORM/GEN8 byte check.Additional context
Related but different: #3632 requests deep GameMaker reverse engineering; #4399 implemented desktop runtime triage and is closed. Searches across open and closed issues for
GameMaker,game.unx, andgame.iosfound those proposals, but no report of this selection omission.Triage assessment