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[GH-ISSUE #6687] [Bug] IL2CPP nested generic names attach enclosing arguments to the innermost type #4063
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opened 2026-10-31 00:46:30 +00:00 by bsakaguchi
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Originally created by @coygeek on GitHub (Oct 23, 2026).
Original GitHub issue: https://github.com/morluto/rea/issues/6687
Before submitting
Area
Evidence, artifacts, or reconstruction
Observed behavior
inspect-il2cpp-metadata --binaryrendersOuter<int>.Inner<string>asGame.Outer`1+Inner<int, string>andOuter<int>.LeafasGame.Outer`1+Leaf<int>. The outer type keeps its uninstantiated arity suffix and its arguments appear on the nested type. The top-levelOuter<int>control renders asGame.Outer<int>. The same names appear in return, field and parameter type Evidence.Reproduction
Run from the source revision below with locked dependencies installed. These complete inline, zlib-compressed base64 fixtures are self-authored byte-only inputs: version-31 metadata and a 64-bit Mach-O native registration fixture. REA only reads them; no target, Unity runtime or native provider is launched.
The fixtures include the declaring-type relationship, generic containers and generic parameter owners.
Outerdeclares one argument.Innerdeclares one additional argument, and its container/native instance each has the two inherited-plus-own arguments.Leafdeclares none of its own; its container/native instance each has one inherited argument. Type records and argument arrays are file-mapped. Methods have ordinary names and may return the selected generic instance.A delegated researcher observed all three cases through the shared production service and registered source CLI. I independently ran all three through the registered source CLI on the same fixture bytes before writing this report. Every CLI case exited 0. The packaged executable, MCP transport and real Unity-produced binaries were not executed. The inline byte serialization preserves the inspected inputs; it is not a source build of a Unity project.
Expected behavior
Render each generic argument on the type component that declares it:
Game.Outer<int>+Inner<string>andGame.Outer<int>+Leaf, retaining REA's documented+delimiter. The exact preferred nested-generic spelling is inferred; REA has no explicit example of this combination. The semantic requirement is that an enclosing type's argument must not be presented as a newly declared parameter of the inner type.REA explicitly promises C#-like native type names and documents nested definition and generic-instance forms. Microsoft's nested generic argument rules explain why the native argument vector contains enclosing arguments first; its constructed nested type naming guidance assigns them to their respective type components. A flattened native argument vector is therefore valid input, not a reason to render every argument on the final component.
Impact and scope
Type-name Evidence shows a different distribution of type arguments for nested generic types, including a nested type with no parameters of its own. Raw type indices remain available, so this does not lose all underlying type identity. Observed on two self-authored nested cases with a working top-level control; prevalence in real Unity artifacts and downstream consumer effects were not measured. No workaround was demonstrated. The impact estimate is provisional because the exact nested-generic display format is not explicitly specified.
REA version
rea-agents6.7.0; source revisiona7f967cf240eba8309cbf4526b2fc6338a52a617. npm latest was checked as 6.7.0 by the parent investigator.Runtime and platform
Delegated production service and source CLI probes: Node.js
v24.22.1, Linux x64, locked tsx4.23.15. Independent registered source CLI probe: Node.jsv26.12.1, Linux x64, the same locked tsx. No Unity, Hopper or Ghidra runtime was used.Target and artifact context
Self-authored IL2CPP metadata version 31 paired with Mach-O x86_64 native byte fixtures. Metadata inputs are 1,183 bytes for the top-level/own-parameter cases and 1,164 bytes for the inherited-only case; each native fixture is 4,096 bytes. No proprietary or downloaded target artifacts are required.
Interface
CLI
Earliest failure stage
Native analysis or reconstruction
Relevant output or evidence
Focused projection from the registered source CLI; all three cases returned
exitCode: 0:field_typesandparameter_typescontain the same respective names, withtype: 0retained. The CLI invokes the shared service at il2cppCommands.ts. The renderer first joins raw enclosing names, then removes only the final arity suffix and appends the full argument vector. This source explanation agrees with both executed paths.Typed outcome or recovery expected
Preserve the full argument vector while assigning each argument to its enclosing or nested declaring component in the C#-like name. Keep the top-level control and raw type indices unchanged. If that name cannot be rendered faithfully, make the limitation explicit instead of projecting misleading argument ownership.
Analysis or suspected cause
Source-derived cause: the generic renderer receives one string for the whole nested definition, strips a trailing arity once, and appends all arguments at the end. It never distributes them across enclosing definitions.
Additional context
Open/closed issue searches covered
il2cpp,generic,nested,arity,enclosing,Outer, andIl2cppBinaryTypes. No matching report was found. Nearby #6534 concerns rank-one multidimensional arrays; #5751 concerns version-39 generic-container section counts. Neither addresses nested generic argument ownership.Restoration check: both nested fixtures render their enclosing arguments on
Outer,Innerkeeps only its own argument,Leafgains no argument list, and the top-level control remainsGame.Outer<int>. These are proposed passing checks; no fix was implemented or tested. Real Unity-produced fixture parity remains untested.Triage assessment