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[GH-ISSUE #8665] [Feature] IL2CPP binary_path: Unity WebGL wasm32 CodeGenModule → function index #7506
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opened 2026-11-03 00:30:21 +00:00 by bsakaguchi
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Originally created by @Garrag on GitHub (Nov 2, 2026).
Original GitHub issue: https://github.com/morluto/rea/issues/8665
Summary
Stock REA can decode
global-metadata.datand, with--binary, link MethodDef rows to native code addresses for ELF / PE / thin Mach-O only (readBinaryContainer→unsupported-containerfor anything else).Unity WebGL IL2CPP ships a
.wasmGameAssembly. Method slots are not file VAs: on wasm32 they are 4-byte table indices into the module’s funcref table;call_indirectuses those indices. REA currently cannot emitmethod_addresses(or a wasm analogue) for that shape.This is complementary to #2298 (generic wasm → labeled pseudocode). #2298 does not define IL2CPP
CodeRegistration/Il2CppCodeGenModulelinking. Linking without decompile still gives stableMethodDef → function indexseeds; decompile without linking cannot name C# methods.Related
docs/il2cpp-metadata.md(binary_pathwhitelist),docs/wasm-artifacts.md(static WABT lane, 8 MiB input cap)Observed hard limits (REA 6.8.0 / main)
inspect-il2cpp-metadata … --binary game.wasm→unsupported-container: Only ELF, PE, and thin Mach-O native images are supported.analyzeon wasm →wasm_requires_static_inspection.inspect_wasm_artifactrefuses inputs > 8 MiB with no runtime override — typical Unity WebGL payloads are tens of MiB, so the WABT lane cannot even produce WAT for those modules.Proposal
datasegments); do not reuse 8-byte VA / executable-mapping checks unchanged.Il2CppCodeGenModulebymoduleName+methodPointerCountmatching metadata image method counts; indexmethodPointersby MethodDef row (token & 0xffffff); treat nonzero slots as table indices; resolve through the module’s elem / table0 to a function index (report table index + function index in Evidence).inspect_wasm_artifactcap for Unity WebGL-sized modules (separate from, but blocking for, end-to-end workflows).Local PoC (out of tree)
A local fork PoC reconstructed linear memory + wasm32
CodeGenModulescan + table0 resolve and stably mapped multiple gameplayGame.dllmethods to function indices on one Unity 2022.3 WebGL build (metadata v31). Happy to trim that into a fixture-sized public sample if maintainers want a regression test shape — no proprietary game bytes in this issue.Ask
inspect-il2cpp-metadata --binary, or should it be a sibling operation?table_indexvsfunction_indexvs today’smethod_addressesVA list.@8rulerstar commented on GitHub (Nov 3, 2026):
Thanks for writing this up so clearly, and for the PoC.
I have an unmerged branch (no PR) taking the same approach: reconstructed linear memory from active data segments, the 4-byte
Il2CppCodeGenModulelayout matched bymoduleNameandmethodPointerCount, and table0 slot to function index. On two uncompressed WebGL builds I made myself with Unity 2022.3.62f3 (metadata v31), the linked rows matched Il2CppDumper by slot and name: 9,557/9,557 (release) and 9,643/9,643 (development). In the development build, the name section name of each of the 9,643 function indices also started with the expected IL2CPP method name. Generic method instances were out of scope, and the port plans to refuse--generic-instancesfor wasm. I started porting it to current main, but will hold the wasm part until we agree on a split.To avoid duplicate work, how would you like to split this? For example, if you prefer, your PR goes first and I provide the samples and cross-check numbers; or I open the PR and ask you to verify it on your build. Either is fine with me.
On your three questions, just the facts from my side, since the decisions are the maintainers':
inspect-il2cpp-metadata --binary.Address. The prototype did the same, but sinceaddresselsewhere means a mapped virtual address, the port currently plans to leaveaddress/rvanull for wasm rows and addtable_indexandfunction_index, as you suggested. Happy to follow whatever names the maintainers prefer.@8rulerstar commented on GitHub (Nov 3, 2026):
I opened the port as a draft, #8720, so the approach and the proposed
table_index/function_indexrow shape can be looked at in code. It is only for discussion; happy to change the split, the names, or close it in favour of your PR.