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https://github.com/nomic-ai/kompute.git
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Refactored descriptor sets
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@@ -32,8 +32,6 @@ void Algorithm::init(std::string shaderFilePath,
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std::vector<std::shared_ptr<Tensor>> tensorParams) {
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SPDLOG_DEBUG("Kompute Algorithm init started");
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spdlog::info("Loading shader with file path {}", shaderFilePath);
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// TODO: Move to util function
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this->createParameters(tensorParams);
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this->createShaderModule(shaderFilePath);
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@@ -41,29 +39,29 @@ void Algorithm::init(std::string shaderFilePath,
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}
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void Algorithm::createParameters(std::vector<std::shared_ptr<Tensor>>& tensorParams) {
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std::vector<vk::DescriptorPoolSize> descriptorPoolSizes;
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SPDLOG_DEBUG("Kompute Algorithm createParameters started");
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for (std::shared_ptr<Tensor> tensorParam : tensorParams) {
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descriptorPoolSizes.push_back(
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// TODO: Explore design for having multiple descriptor pool sizes
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std::vector<vk::DescriptorPoolSize> descriptorPoolSizes = {
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vk::DescriptorPoolSize(
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vk::DescriptorType::eStorageBuffer,
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1 // Descriptor count
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)
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);
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}
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};
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// TODO: Explore design for having more than 1 set configurable
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vk::DescriptorPoolCreateInfo descriptorPoolInfo(
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vk::DescriptorPoolCreateFlags(),
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1, // Max sets
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descriptorPoolSizes.size(),
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static_cast<uint32_t>(descriptorPoolSizes.size()),
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descriptorPoolSizes.data());
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SPDLOG_DEBUG("Kompute Algorithm creating descriptor pool");
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this->mDescriptorPool = std::make_shared<vk::DescriptorPool>();
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this->mDevice->createDescriptorPool(&descriptorPoolInfo, nullptr, this->mDescriptorPool.get());
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// TODO: Explore allowing descriptor set bind index
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std::vector<vk::DescriptorSetLayoutBinding> descriptorSetBindings;
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// TODO: Explore allowing descriptor set bind index to be configurable by user to specify which tensors woudl go on each binding
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for (size_t i = 0; i < tensorParams.size(); i++) {
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descriptorSetBindings.push_back(
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vk::DescriptorSetLayoutBinding(
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@@ -77,10 +75,11 @@ void Algorithm::createParameters(std::vector<std::shared_ptr<Tensor>>& tensorPar
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// This is the component that is fed into the pipeline
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vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutInfo(
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vk::DescriptorSetLayoutCreateFlags(),
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descriptorSetBindings.size(),
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static_cast<uint32_t>(descriptorSetBindings.size()),
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descriptorSetBindings.data()
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);
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SPDLOG_DEBUG("Kompute Algorithm creating descriptor set layout");
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// TODO: We createa signle descriptor set layout which would have to be extended if multiple set layouts to be supported
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this->mDescriptorSetLayout = std::make_shared<vk::DescriptorSetLayout>();
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this->mDevice->createDescriptorSetLayout(&descriptorSetLayoutInfo, nullptr, this->mDescriptorSetLayout.get());
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@@ -90,30 +89,40 @@ void Algorithm::createParameters(std::vector<std::shared_ptr<Tensor>>& tensorPar
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1, // Descriptor set layout count
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this->mDescriptorSetLayout.get());
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SPDLOG_DEBUG("Kompute Algorithm allocating descriptor sets");
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std::vector<vk::DescriptorSet> descriptorSets =
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this->mDevice->allocateDescriptorSets(descriptorSetAllocateInfo);
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if (descriptorSets.size() != tensorParams.size()) {
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throw std::runtime_error("Number of descriptor sets does not match number of paramters");
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}
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this->mDescriptorSet = std::make_shared<vk::DescriptorSet>();
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this->mDevice->allocateDescriptorSets(&descriptorSetAllocateInfo, this->mDescriptorSet.get());
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std::vector<vk::WriteDescriptorSet> computeWriteDescriptorSets;
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for (size_t i = 0; i < descriptorSets.size(); i++) {
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for (size_t i = 0; i < tensorParams.size(); i++) {
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std::shared_ptr<Tensor> currTensor = tensorParams[i];
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vk::DescriptorSet& currDescriptorSet = descriptorSets[i];
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this->mDescriptorSets.push_back(std::make_shared<vk::DescriptorSet>(currDescriptorSet));
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vk::DescriptorBufferInfo descriptorBufferInfo = currTensor->constructDescriptorBufferInfo();
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vk::DescriptorBufferInfo descriptorBufferInfo =
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tensorParams[i]->constructDescriptorBufferInfo();
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// TODO: Explore design exposing the destination array element
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computeWriteDescriptorSets.push_back(
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vk::WriteDescriptorSet());
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vk::WriteDescriptorSet(
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*this->mDescriptorSet,
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i, // Destination binding
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0, // Destination array element
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1, // Descriptor count
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vk::DescriptorType::eStorageBuffer,
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nullptr, // Descriptor image info
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&descriptorBufferInfo));
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}
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SPDLOG_DEBUG("Kompute Algorithm updating descriptor sets");
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this->mDevice->updateDescriptorSets(computeWriteDescriptorSets, nullptr);
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SPDLOG_DEBUG("Kompue Algorithm successfully run init");
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}
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void Algorithm::createShaderModule(std::string shaderFilePath) {
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SPDLOG_DEBUG("Kompute Algorithm createShaderModule started");
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std::ifstream fileStream(
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shaderFilePath, std::ios::binary | std::ios::in | std::ios::ate);
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@@ -166,13 +175,13 @@ void Algorithm::recordDispatch(uint32_t x, uint32_t y, uint32_t z) {
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this->mCommandBuffer->bindPipeline(vk::PipelineBindPoint::eCompute, *this->mPipeline);
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// TODO: Simplify interaction given we store array of pointers
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std::vector<vk::DescriptorSet> descriptorSetRefs(this->mDescriptorSets.size());
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for (size_t i = 0; i < this->mDescriptorSets.size(); i++) {
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descriptorSetRefs[i] = *this->mDescriptorSets[i];
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}
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this->mCommandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eCompute, *this->mPipelineLayout, 0, descriptorSetRefs, nullptr);
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this->mCommandBuffer->bindDescriptorSets(
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vk::PipelineBindPoint::eCompute,
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*this->mPipelineLayout,
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0, // First set
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*this->mDescriptorSet,
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nullptr // Dispatcher
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);
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this->mCommandBuffer->dispatch(x, y, z);
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}
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