From ff63fe7a2d6f88a9d98e60cdc8c7990eba1495f0 Mon Sep 17 00:00:00 2001 From: aliPMPAINT Date: Sat, 27 Feb 2021 11:49:03 +0330 Subject: [PATCH] took the defaultResource outside of the Shader class --- single_include/kompute/Kompute.hpp | 221 ++++++++++++++-------------- src/include/kompute/Shader.hpp | 223 +++++++++++++++-------------- 2 files changed, 224 insertions(+), 220 deletions(-) diff --git a/single_include/kompute/Kompute.hpp b/single_include/kompute/Kompute.hpp index 1d58810..c77f72d 100755 --- a/single_include/kompute/Kompute.hpp +++ b/single_include/kompute/Kompute.hpp @@ -120,6 +120,116 @@ extern py::object kp_debug, kp_info, kp_warning, kp_error; namespace kp { +// The default resource limit for the GLSL compiler, can be overwritten +// Has been adobted by: +// https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp +const TBuiltInResource defaultResource = { +/* .MaxLights = */ 0, +/* .MaxClipPlanes = */ 0, +/* .MaxTextureUnits = */ 0, +/* .MaxTextureCoords = */ 0, +/* .MaxVertexAttribs = */ 64, +/* .MaxVertexUniformComponents = */ 4096, +/* .MaxVaryingFloats = */ 64, +/* .MaxVertexTextureImageUnits = */ 0, +/* .MaxCombinedTextureImageUnits = */ 0, +/* .MaxTextureImageUnits = */ 0, +/* .MaxFragmentUniformComponents = */ 0, +/* .MaxDrawBuffers = */ 0, +/* .MaxVertexUniformVectors = */ 128, +/* .MaxVaryingVectors = */ 8, +/* .MaxFragmentUniformVectors = */ 0, +/* .MaxVertexOutputVectors = */ 16, +/* .MaxFragmentInputVectors = */ 0, +/* .MinProgramTexelOffset = */ -8, +/* .MaxProgramTexelOffset = */ 7, +/* .MaxClipDistances = */ 8, +/* .MaxComputeWorkGroupCountX = */ 65535, +/* .MaxComputeWorkGroupCountY = */ 65535, +/* .MaxComputeWorkGroupCountZ = */ 65535, +/* .MaxComputeWorkGroupSizeX = */ 1024, +/* .MaxComputeWorkGroupSizeY = */ 1024, +/* .MaxComputeWorkGroupSizeZ = */ 64, +/* .MaxComputeUniformComponents = */ 1024, +/* .MaxComputeTextureImageUnits = */ 16, +/* .MaxComputeImageUniforms = */ 8, +/* .MaxComputeAtomicCounters = */ 8, +/* .MaxComputeAtomicCounterBuffers = */ 1, +/* .MaxVaryingComponents = */ 60, +/* .MaxVertexOutputComponents = */ 64, +/* .MaxGeometryInputComponents = */ 64, +/* .MaxGeometryOutputComponents = */ 128, +/* .MaxFragmentInputComponents = */ 0, +/* .MaxImageUnits = */ 0, +/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0, +/* .MaxCombinedShaderOutputResources = */ 8, +/* .MaxImageSamples = */ 0, +/* .MaxVertexImageUniforms = */ 0, +/* .MaxTessControlImageUniforms = */ 0, +/* .MaxTessEvaluationImageUniforms = */ 0, +/* .MaxGeometryImageUniforms = */ 0, +/* .MaxFragmentImageUniforms = */ 0, +/* .MaxCombinedImageUniforms = */ 0, +/* .MaxGeometryTextureImageUnits = */ 0, +/* .MaxGeometryOutputVertices = */ 256, +/* .MaxGeometryTotalOutputComponents = */ 1024, +/* .MaxGeometryUniformComponents = */ 1024, +/* .MaxGeometryVaryingComponents = */ 64, +/* .MaxTessControlInputComponents = */ 128, +/* .MaxTessControlOutputComponents = */ 128, +/* .MaxTessControlTextureImageUnits = */ 0, +/* .MaxTessControlUniformComponents = */ 1024, +/* .MaxTessControlTotalOutputComponents = */ 4096, +/* .MaxTessEvaluationInputComponents = */ 128, +/* .MaxTessEvaluationOutputComponents = */ 128, +/* .MaxTessEvaluationTextureImageUnits = */ 16, +/* .MaxTessEvaluationUniformComponents = */ 1024, +/* .MaxTessPatchComponents = */ 120, +/* .MaxPatchVertices = */ 32, +/* .MaxTessGenLevel = */ 64, +/* .MaxViewports = */ 16, +/* .MaxVertexAtomicCounters = */ 0, +/* .MaxTessControlAtomicCounters = */ 0, +/* .MaxTessEvaluationAtomicCounters = */ 0, +/* .MaxGeometryAtomicCounters = */ 0, +/* .MaxFragmentAtomicCounters = */ 0, +/* .MaxCombinedAtomicCounters = */ 8, +/* .MaxAtomicCounterBindings = */ 1, +/* .MaxVertexAtomicCounterBuffers = */ 0, +/* .MaxTessControlAtomicCounterBuffers = */ 0, +/* .MaxTessEvaluationAtomicCounterBuffers = */ 0, +/* .MaxGeometryAtomicCounterBuffers = */ 0, +/* .MaxFragmentAtomicCounterBuffers = */ 0, +/* .MaxCombinedAtomicCounterBuffers = */ 1, +/* .MaxAtomicCounterBufferSize = */ 16384, +/* .MaxTransformFeedbackBuffers = */ 4, +/* .MaxTransformFeedbackInterleavedComponents = */ 64, +/* .MaxCullDistances = */ 8, +/* .MaxCombinedClipAndCullDistances = */ 8, +/* .MaxSamples = */ 4, +/* .maxMeshOutputVerticesNV = */ 256, +/* .maxMeshOutputPrimitivesNV = */ 512, +/* .maxMeshWorkGroupSizeX_NV = */ 32, +/* .maxMeshWorkGroupSizeY_NV = */ 1, +/* .maxMeshWorkGroupSizeZ_NV = */ 1, +/* .maxTaskWorkGroupSizeX_NV = */ 32, +/* .maxTaskWorkGroupSizeY_NV = */ 1, +/* .maxTaskWorkGroupSizeZ_NV = */ 1, +/* .maxMeshViewCountNV = */ 4, +/* .maxDualSourceDrawBuffersEXT = */ 1, + +/* .limits = */ { + /* .nonInductiveForLoops = */ 1, + /* .whileLoops = */ 1, + /* .doWhileLoops = */ 1, + /* .generalUniformIndexing = */ 1, + /* .generalAttributeMatrixVectorIndexing = */ 1, + /* .generalVaryingIndexing = */ 1, + /* .generalSamplerIndexing = */ 1, + /* .generalVariableIndexing = */ 1, + /* .generalConstantMatrixVectorIndexing = */ 1, +}}; + /** Shader utily class with functions to compile and process glsl files. */ @@ -165,117 +275,8 @@ public: std::vector> definitions = {}, const TBuiltInResource& resources = defaultResource); -private: - // The default resource limit for the GLSL compiler, can be overwritten - // Has been adobted by: - // https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp - static constexpr TBuiltInResource defaultResource = { - /* .MaxLights = */ 0, - /* .MaxClipPlanes = */ 0, - /* .MaxTextureUnits = */ 0, - /* .MaxTextureCoords = */ 0, - /* .MaxVertexAttribs = */ 64, - /* .MaxVertexUniformComponents = */ 4096, - /* .MaxVaryingFloats = */ 64, - /* .MaxVertexTextureImageUnits = */ 0, - /* .MaxCombinedTextureImageUnits = */ 0, - /* .MaxTextureImageUnits = */ 0, - /* .MaxFragmentUniformComponents = */ 0, - /* .MaxDrawBuffers = */ 0, - /* .MaxVertexUniformVectors = */ 128, - /* .MaxVaryingVectors = */ 8, - /* .MaxFragmentUniformVectors = */ 0, - /* .MaxVertexOutputVectors = */ 16, - /* .MaxFragmentInputVectors = */ 0, - /* .MinProgramTexelOffset = */ -8, - /* .MaxProgramTexelOffset = */ 7, - /* .MaxClipDistances = */ 8, - /* .MaxComputeWorkGroupCountX = */ 65535, - /* .MaxComputeWorkGroupCountY = */ 65535, - /* .MaxComputeWorkGroupCountZ = */ 65535, - /* .MaxComputeWorkGroupSizeX = */ 1024, - /* .MaxComputeWorkGroupSizeY = */ 1024, - /* .MaxComputeWorkGroupSizeZ = */ 64, - /* .MaxComputeUniformComponents = */ 1024, - /* .MaxComputeTextureImageUnits = */ 16, - /* .MaxComputeImageUniforms = */ 8, - /* .MaxComputeAtomicCounters = */ 8, - /* .MaxComputeAtomicCounterBuffers = */ 1, - /* .MaxVaryingComponents = */ 60, - /* .MaxVertexOutputComponents = */ 64, - /* .MaxGeometryInputComponents = */ 64, - /* .MaxGeometryOutputComponents = */ 128, - /* .MaxFragmentInputComponents = */ 0, - /* .MaxImageUnits = */ 0, - /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0, - /* .MaxCombinedShaderOutputResources = */ 8, - /* .MaxImageSamples = */ 0, - /* .MaxVertexImageUniforms = */ 0, - /* .MaxTessControlImageUniforms = */ 0, - /* .MaxTessEvaluationImageUniforms = */ 0, - /* .MaxGeometryImageUniforms = */ 0, - /* .MaxFragmentImageUniforms = */ 0, - /* .MaxCombinedImageUniforms = */ 0, - /* .MaxGeometryTextureImageUnits = */ 0, - /* .MaxGeometryOutputVertices = */ 256, - /* .MaxGeometryTotalOutputComponents = */ 1024, - /* .MaxGeometryUniformComponents = */ 1024, - /* .MaxGeometryVaryingComponents = */ 64, - /* .MaxTessControlInputComponents = */ 128, - /* .MaxTessControlOutputComponents = */ 128, - /* .MaxTessControlTextureImageUnits = */ 0, - /* .MaxTessControlUniformComponents = */ 1024, - /* .MaxTessControlTotalOutputComponents = */ 4096, - /* .MaxTessEvaluationInputComponents = */ 128, - /* .MaxTessEvaluationOutputComponents = */ 128, - /* .MaxTessEvaluationTextureImageUnits = */ 16, - /* .MaxTessEvaluationUniformComponents = */ 1024, - /* .MaxTessPatchComponents = */ 120, - /* .MaxPatchVertices = */ 32, - /* .MaxTessGenLevel = */ 64, - /* .MaxViewports = */ 16, - /* .MaxVertexAtomicCounters = */ 0, - /* .MaxTessControlAtomicCounters = */ 0, - /* .MaxTessEvaluationAtomicCounters = */ 0, - /* .MaxGeometryAtomicCounters = */ 0, - /* .MaxFragmentAtomicCounters = */ 0, - /* .MaxCombinedAtomicCounters = */ 8, - /* .MaxAtomicCounterBindings = */ 1, - /* .MaxVertexAtomicCounterBuffers = */ 0, - /* .MaxTessControlAtomicCounterBuffers = */ 0, - /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, - /* .MaxGeometryAtomicCounterBuffers = */ 0, - /* .MaxFragmentAtomicCounterBuffers = */ 0, - /* .MaxCombinedAtomicCounterBuffers = */ 1, - /* .MaxAtomicCounterBufferSize = */ 16384, - /* .MaxTransformFeedbackBuffers = */ 4, - /* .MaxTransformFeedbackInterleavedComponents = */ 64, - /* .MaxCullDistances = */ 8, - /* .MaxCombinedClipAndCullDistances = */ 8, - /* .MaxSamples = */ 4, - /* .maxMeshOutputVerticesNV = */ 256, - /* .maxMeshOutputPrimitivesNV = */ 512, - /* .maxMeshWorkGroupSizeX_NV = */ 32, - /* .maxMeshWorkGroupSizeY_NV = */ 1, - /* .maxMeshWorkGroupSizeZ_NV = */ 1, - /* .maxTaskWorkGroupSizeX_NV = */ 32, - /* .maxTaskWorkGroupSizeY_NV = */ 1, - /* .maxTaskWorkGroupSizeZ_NV = */ 1, - /* .maxMeshViewCountNV = */ 4, - /* .maxDualSourceDrawBuffersEXT = */ 1, - - /* .limits = */ { - /* .nonInductiveForLoops = */ 1, - /* .whileLoops = */ 1, - /* .doWhileLoops = */ 1, - /* .generalUniformIndexing = */ 1, - /* .generalAttributeMatrixVectorIndexing = */ 1, - /* .generalVaryingIndexing = */ 1, - /* .generalSamplerIndexing = */ 1, - /* .generalVariableIndexing = */ 1, - /* .generalConstantMatrixVectorIndexing = */ 1, - }}; }; + } #endif // DKOMPUTE_DISABLE_SHADER_UTILS diff --git a/src/include/kompute/Shader.hpp b/src/include/kompute/Shader.hpp index bb76dbb..8c9a14c 100644 --- a/src/include/kompute/Shader.hpp +++ b/src/include/kompute/Shader.hpp @@ -12,6 +12,116 @@ namespace kp { +// The default resource limit for the GLSL compiler, can be overwritten +// Has been adobted by: +// https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp +const TBuiltInResource defaultResource = { +/* .MaxLights = */ 0, +/* .MaxClipPlanes = */ 0, +/* .MaxTextureUnits = */ 0, +/* .MaxTextureCoords = */ 0, +/* .MaxVertexAttribs = */ 64, +/* .MaxVertexUniformComponents = */ 4096, +/* .MaxVaryingFloats = */ 64, +/* .MaxVertexTextureImageUnits = */ 0, +/* .MaxCombinedTextureImageUnits = */ 0, +/* .MaxTextureImageUnits = */ 0, +/* .MaxFragmentUniformComponents = */ 0, +/* .MaxDrawBuffers = */ 0, +/* .MaxVertexUniformVectors = */ 128, +/* .MaxVaryingVectors = */ 8, +/* .MaxFragmentUniformVectors = */ 0, +/* .MaxVertexOutputVectors = */ 16, +/* .MaxFragmentInputVectors = */ 0, +/* .MinProgramTexelOffset = */ -8, +/* .MaxProgramTexelOffset = */ 7, +/* .MaxClipDistances = */ 8, +/* .MaxComputeWorkGroupCountX = */ 65535, +/* .MaxComputeWorkGroupCountY = */ 65535, +/* .MaxComputeWorkGroupCountZ = */ 65535, +/* .MaxComputeWorkGroupSizeX = */ 1024, +/* .MaxComputeWorkGroupSizeY = */ 1024, +/* .MaxComputeWorkGroupSizeZ = */ 64, +/* .MaxComputeUniformComponents = */ 1024, +/* .MaxComputeTextureImageUnits = */ 16, +/* .MaxComputeImageUniforms = */ 8, +/* .MaxComputeAtomicCounters = */ 8, +/* .MaxComputeAtomicCounterBuffers = */ 1, +/* .MaxVaryingComponents = */ 60, +/* .MaxVertexOutputComponents = */ 64, +/* .MaxGeometryInputComponents = */ 64, +/* .MaxGeometryOutputComponents = */ 128, +/* .MaxFragmentInputComponents = */ 0, +/* .MaxImageUnits = */ 0, +/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0, +/* .MaxCombinedShaderOutputResources = */ 8, +/* .MaxImageSamples = */ 0, +/* .MaxVertexImageUniforms = */ 0, +/* .MaxTessControlImageUniforms = */ 0, +/* .MaxTessEvaluationImageUniforms = */ 0, +/* .MaxGeometryImageUniforms = */ 0, +/* .MaxFragmentImageUniforms = */ 0, +/* .MaxCombinedImageUniforms = */ 0, +/* .MaxGeometryTextureImageUnits = */ 0, +/* .MaxGeometryOutputVertices = */ 256, +/* .MaxGeometryTotalOutputComponents = */ 1024, +/* .MaxGeometryUniformComponents = */ 1024, +/* .MaxGeometryVaryingComponents = */ 64, +/* .MaxTessControlInputComponents = */ 128, +/* .MaxTessControlOutputComponents = */ 128, +/* .MaxTessControlTextureImageUnits = */ 0, +/* .MaxTessControlUniformComponents = */ 1024, +/* .MaxTessControlTotalOutputComponents = */ 4096, +/* .MaxTessEvaluationInputComponents = */ 128, +/* .MaxTessEvaluationOutputComponents = */ 128, +/* .MaxTessEvaluationTextureImageUnits = */ 16, +/* .MaxTessEvaluationUniformComponents = */ 1024, +/* .MaxTessPatchComponents = */ 120, +/* .MaxPatchVertices = */ 32, +/* .MaxTessGenLevel = */ 64, +/* .MaxViewports = */ 16, +/* .MaxVertexAtomicCounters = */ 0, +/* .MaxTessControlAtomicCounters = */ 0, +/* .MaxTessEvaluationAtomicCounters = */ 0, +/* .MaxGeometryAtomicCounters = */ 0, +/* .MaxFragmentAtomicCounters = */ 0, +/* .MaxCombinedAtomicCounters = */ 8, +/* .MaxAtomicCounterBindings = */ 1, +/* .MaxVertexAtomicCounterBuffers = */ 0, +/* .MaxTessControlAtomicCounterBuffers = */ 0, +/* .MaxTessEvaluationAtomicCounterBuffers = */ 0, +/* .MaxGeometryAtomicCounterBuffers = */ 0, +/* .MaxFragmentAtomicCounterBuffers = */ 0, +/* .MaxCombinedAtomicCounterBuffers = */ 1, +/* .MaxAtomicCounterBufferSize = */ 16384, +/* .MaxTransformFeedbackBuffers = */ 4, +/* .MaxTransformFeedbackInterleavedComponents = */ 64, +/* .MaxCullDistances = */ 8, +/* .MaxCombinedClipAndCullDistances = */ 8, +/* .MaxSamples = */ 4, +/* .maxMeshOutputVerticesNV = */ 256, +/* .maxMeshOutputPrimitivesNV = */ 512, +/* .maxMeshWorkGroupSizeX_NV = */ 32, +/* .maxMeshWorkGroupSizeY_NV = */ 1, +/* .maxMeshWorkGroupSizeZ_NV = */ 1, +/* .maxTaskWorkGroupSizeX_NV = */ 32, +/* .maxTaskWorkGroupSizeY_NV = */ 1, +/* .maxTaskWorkGroupSizeZ_NV = */ 1, +/* .maxMeshViewCountNV = */ 4, +/* .maxDualSourceDrawBuffersEXT = */ 1, + +/* .limits = */ { + /* .nonInductiveForLoops = */ 1, + /* .whileLoops = */ 1, + /* .doWhileLoops = */ 1, + /* .generalUniformIndexing = */ 1, + /* .generalAttributeMatrixVectorIndexing = */ 1, + /* .generalVaryingIndexing = */ 1, + /* .generalSamplerIndexing = */ 1, + /* .generalVariableIndexing = */ 1, + /* .generalConstantMatrixVectorIndexing = */ 1, +}}; + /** Shader utily class with functions to compile and process glsl files. */ @@ -57,117 +167,10 @@ public: std::vector> definitions = {}, const TBuiltInResource& resources = defaultResource); -private: - // The default resource limit for the GLSL compiler, can be overwritten - // Has been adobted by: - // https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp - static constexpr TBuiltInResource defaultResource = { - /* .MaxLights = */ 0, - /* .MaxClipPlanes = */ 0, - /* .MaxTextureUnits = */ 0, - /* .MaxTextureCoords = */ 0, - /* .MaxVertexAttribs = */ 64, - /* .MaxVertexUniformComponents = */ 4096, - /* .MaxVaryingFloats = */ 64, - /* .MaxVertexTextureImageUnits = */ 0, - /* .MaxCombinedTextureImageUnits = */ 0, - /* .MaxTextureImageUnits = */ 0, - /* .MaxFragmentUniformComponents = */ 0, - /* .MaxDrawBuffers = */ 0, - /* .MaxVertexUniformVectors = */ 128, - /* .MaxVaryingVectors = */ 8, - /* .MaxFragmentUniformVectors = */ 0, - /* .MaxVertexOutputVectors = */ 16, - /* .MaxFragmentInputVectors = */ 0, - /* .MinProgramTexelOffset = */ -8, - /* .MaxProgramTexelOffset = */ 7, - /* .MaxClipDistances = */ 8, - /* .MaxComputeWorkGroupCountX = */ 65535, - /* .MaxComputeWorkGroupCountY = */ 65535, - /* .MaxComputeWorkGroupCountZ = */ 65535, - /* .MaxComputeWorkGroupSizeX = */ 1024, - /* .MaxComputeWorkGroupSizeY = */ 1024, - /* .MaxComputeWorkGroupSizeZ = */ 64, - /* .MaxComputeUniformComponents = */ 1024, - /* .MaxComputeTextureImageUnits = */ 16, - /* .MaxComputeImageUniforms = */ 8, - /* .MaxComputeAtomicCounters = */ 8, - /* .MaxComputeAtomicCounterBuffers = */ 1, - /* .MaxVaryingComponents = */ 60, - /* .MaxVertexOutputComponents = */ 64, - /* .MaxGeometryInputComponents = */ 64, - /* .MaxGeometryOutputComponents = */ 128, - /* .MaxFragmentInputComponents = */ 0, - /* .MaxImageUnits = */ 0, - /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0, - /* .MaxCombinedShaderOutputResources = */ 8, - /* .MaxImageSamples = */ 0, - /* .MaxVertexImageUniforms = */ 0, - /* .MaxTessControlImageUniforms = */ 0, - /* .MaxTessEvaluationImageUniforms = */ 0, - /* .MaxGeometryImageUniforms = */ 0, - /* .MaxFragmentImageUniforms = */ 0, - /* .MaxCombinedImageUniforms = */ 0, - /* .MaxGeometryTextureImageUnits = */ 0, - /* .MaxGeometryOutputVertices = */ 256, - /* .MaxGeometryTotalOutputComponents = */ 1024, - /* .MaxGeometryUniformComponents = */ 1024, - /* .MaxGeometryVaryingComponents = */ 64, - /* .MaxTessControlInputComponents = */ 128, - /* .MaxTessControlOutputComponents = */ 128, - /* .MaxTessControlTextureImageUnits = */ 0, - /* .MaxTessControlUniformComponents = */ 1024, - /* .MaxTessControlTotalOutputComponents = */ 4096, - /* .MaxTessEvaluationInputComponents = */ 128, - /* .MaxTessEvaluationOutputComponents = */ 128, - /* .MaxTessEvaluationTextureImageUnits = */ 16, - /* .MaxTessEvaluationUniformComponents = */ 1024, - /* .MaxTessPatchComponents = */ 120, - /* .MaxPatchVertices = */ 32, - /* .MaxTessGenLevel = */ 64, - /* .MaxViewports = */ 16, - /* .MaxVertexAtomicCounters = */ 0, - /* .MaxTessControlAtomicCounters = */ 0, - /* .MaxTessEvaluationAtomicCounters = */ 0, - /* .MaxGeometryAtomicCounters = */ 0, - /* .MaxFragmentAtomicCounters = */ 0, - /* .MaxCombinedAtomicCounters = */ 8, - /* .MaxAtomicCounterBindings = */ 1, - /* .MaxVertexAtomicCounterBuffers = */ 0, - /* .MaxTessControlAtomicCounterBuffers = */ 0, - /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, - /* .MaxGeometryAtomicCounterBuffers = */ 0, - /* .MaxFragmentAtomicCounterBuffers = */ 0, - /* .MaxCombinedAtomicCounterBuffers = */ 1, - /* .MaxAtomicCounterBufferSize = */ 16384, - /* .MaxTransformFeedbackBuffers = */ 4, - /* .MaxTransformFeedbackInterleavedComponents = */ 64, - /* .MaxCullDistances = */ 8, - /* .MaxCombinedClipAndCullDistances = */ 8, - /* .MaxSamples = */ 4, - /* .maxMeshOutputVerticesNV = */ 256, - /* .maxMeshOutputPrimitivesNV = */ 512, - /* .maxMeshWorkGroupSizeX_NV = */ 32, - /* .maxMeshWorkGroupSizeY_NV = */ 1, - /* .maxMeshWorkGroupSizeZ_NV = */ 1, - /* .maxTaskWorkGroupSizeX_NV = */ 32, - /* .maxTaskWorkGroupSizeY_NV = */ 1, - /* .maxTaskWorkGroupSizeZ_NV = */ 1, - /* .maxMeshViewCountNV = */ 4, - /* .maxDualSourceDrawBuffersEXT = */ 1, - - /* .limits = */ { - /* .nonInductiveForLoops = */ 1, - /* .whileLoops = */ 1, - /* .doWhileLoops = */ 1, - /* .generalUniformIndexing = */ 1, - /* .generalAttributeMatrixVectorIndexing = */ 1, - /* .generalVaryingIndexing = */ 1, - /* .generalSamplerIndexing = */ 1, - /* .generalVariableIndexing = */ 1, - /* .generalConstantMatrixVectorIndexing = */ 1, - }}; }; + + + } #endif // DKOMPUTE_DISABLE_SHADER_UTILS