import pyshader as ps import kp def test_array_multiplication(): @ps.python2shader def compute_shader_multiply(index=("input", "GlobalInvocationId", ps.ivec3), data1=("buffer", 0, ps.Array(ps.f32)), data2=("buffer", 1, ps.Array(ps.f32)), data3=("buffer", 2, ps.Array(ps.f32))): i = index.x data3[i] = data1[i] * data2[i] tensor_in_a = kp.Tensor([2, 2, 2]) tensor_in_b = kp.Tensor([1, 2, 3]) tensor_out = kp.Tensor([0, 0, 0]) mgr = kp.Manager() mgr.eval_tensor_create_def([tensor_in_a, tensor_in_b, tensor_out]) mgr.eval_algo_data_def([tensor_in_a, tensor_in_b, tensor_out], compute_shader_multiply.to_spirv()) mgr.eval_tensor_sync_local_def([tensor_out]) assert tensor_out.data() == [2.0, 4.0, 6.0]