Files
kompute/src/Shader.cpp
2021-02-21 10:06:29 +00:00

97 lines
3.3 KiB
C++

#if !defined(KOMPUTE_DISABLE_SHADER_UTILS) || !KOMPUTE_DISABLE_SHADER_UTILS
#include "kompute/Shader.hpp"
namespace kp {
std::vector<uint32_t>
Shader::compile_sources(const std::vector<std::string>& sources,
const std::vector<std::string>& files,
const std::string& entryPoint,
std::vector<std::pair<std::string,std::string>> definitions) {
// Initialize glslang library.
glslang::InitializeProcess();
// Currently we don't support other shader types nor plan to
const EShLanguage language = EShLangCompute;
glslang::TShader shader(language);
std::vector<const char*> filesCStr(files.size()), sourcesCStr(sources.size());
for (size_t i = 0; i < sources.size(); i++) sourcesCStr[i] = sources[i].c_str();
if (files.size() > 1) {
assert(files.size() == sources.size());
for (size_t i = 0; i < files.size(); i++) filesCStr[i] = files[i].c_str();
shader.setStringsWithLengthsAndNames(sourcesCStr.data(), nullptr, filesCStr.data(), filesCStr.size());
}
else {
filesCStr = {""};
shader.setStringsWithLengthsAndNames(sourcesCStr.data(), nullptr, filesCStr.data(), sourcesCStr.size());
}
shader.setEntryPoint(entryPoint.c_str());
shader.setSourceEntryPoint(entryPoint.c_str());
std::string info_log = "";
const EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
{
info_log = std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog());
SPDLOG_ERROR("Kompute Shader Error: {}", info_log);
throw std::runtime_error(info_log);
}
// Add shader to new program object.
glslang::TProgram program;
program.addShader(&shader);
// Link program.
if (!program.link(messages))
{
info_log = std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
SPDLOG_ERROR("Kompute Shader Error: {}", info_log);
throw std::runtime_error(info_log);
}
// Save any info log that was generated.
if (shader.getInfoLog())
{
info_log += std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog()) + "\n";
SPDLOG_INFO("Kompute Shader Information: {}", info_log);
}
glslang::TIntermediate *intermediate = program.getIntermediate(language);
// Translate to SPIRV.
if (!intermediate)
{
info_log += "Failed to get shared intermediate code.\n";
SPDLOG_ERROR("Kompute Shader Error: {}", info_log);
throw std::runtime_error(info_log);
}
spv::SpvBuildLogger logger;
std::vector<std::uint32_t> spirv;
glslang::GlslangToSpv(*intermediate, spirv, &logger);
if (shader.getInfoLog())
{
info_log += logger.getAllMessages() + "\n";
SPDLOG_DEBUG("Kompute Shader all result messages: {}", info_log);
}
// Shutdown glslang library.
glslang::FinalizeProcess();
return spirv;
}
std::vector<uint32_t>
Shader::compile_source(const std::string& source,
const std::string& entryPoint,
std::vector<std::pair<std::string,std::string>> definitions) {
return compile_sources({source});
}
}
#endif // DKOMPUTE_DISABLE_SHADER_UTILS