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Allow module-local classes to be loaded externally
The main point of `py::module_local` is to make the C++ -> Python cast unique so that returning/casting a C++ instance is well-defined. Unfortunately it also makes loading unique, but this isn't particularly desirable: when an instance contains `Type` instance there's no reason it shouldn't be possible to pass that instance to a bound function taking a `Type` parameter, even if that function is in another module. This commit solves the issue by allowing foreign module (and global) type loaders have a chance to load the value if the local module loader fails. The implementation here does this by storing a module-local loading function in a capsule in the python type, which we can then call if the local (and possibly global, if the local type is masking a global type) version doesn't work.
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@@ -87,4 +87,21 @@ PYBIND11_MODULE(pybind11_cross_module_tests, m) {
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m.def("load_vector_via_binding", [](std::vector<int> &v) {
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return std::accumulate(v.begin(), v.end(), 0);
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});
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// test_cross_module_calls
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m.def("return_self", [](LocalVec *v) { return v; });
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m.def("return_copy", [](const LocalVec &v) { return LocalVec(v); });
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class Dog : public pets::Pet { public: Dog(std::string name) : Pet(name) {}; };
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py::class_<pets::Pet>(m, "Pet", py::module_local())
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.def("name", &pets::Pet::name);
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// Binding for local extending class:
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py::class_<Dog, pets::Pet>(m, "Dog")
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.def(py::init<std::string>());
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m.def("pet_name", [](pets::Pet &p) { return p.name(); });
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py::class_<MixGL>(m, "MixGL", py::module_local()).def(py::init<int>());
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m.def("get_gl_value", [](MixGL &o) { return o.i + 100; });
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py::class_<MixGL2>(m, "MixGL2", py::module_local()).def(py::init<int>());
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}
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