[PR #70] [MERGED] docs: the README teaser in the tile look #102

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opened 2026-10-15 20:53:25 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/70
Author: @rehan-remade
Created: 10/5/2026
Status: ✅ Merged
Merged: 10/5/2026
Merged by: @rehan-remade

Base: main ← Head: docs/branded-teaser


📝 Commits (1)

  • 89e7a16 docs: the README teaser in the tile look

📊 Changes

3 files changed (+1 additions, -1 deletions)

View changed files

📝 README.md (+1 -1)
➕ docs/media/mods-teaser.gif (+0 -0)
➖ docs/media/teaser.gif (+0 -0)

📄 Description

Puts the README teaser in the tile look from the video template kit, the look picked for mod clips, drawn in the final brand.

The new teaser

What viewers see

  • The universal-modder mark loads row by row on its void tile in the top-right corner, and stays there for the whole loop.
  • A "made with universal-modder" chip opens beside the tile over the first two clips, then folds back.
  • On two payoffs (the Warthog and the flamethrower), the tile drops into its slot and turns gold for a moment.
  • Each clip has a two-line label at the top left, such as "halo × minecraft" over "the warthog", in the same chip style.
  • The loop ends with the game dithering out to void. The tile jumps to the centre and the wordmark types out of it, then "mod any game." loads in Geist Pixel with the magenta tile period. The finished card holds for about a second before the loop restarts.

How it was made

  • Rendered with the video kit's own tile engine (video-template/). The kit's mark, wordmark and lockup are byte-identical to the final brand kit's.
  • For the README, it was drawn on a 1120 × 630 canvas and halved to 560 × 315. All the pixel art uses even units on even pixels, so it stays sharp after halving.
  • The GIF runs at 12 fps, the brand's animation clock, so every animation step gets its own frame. Gifski produced it from the same six clips at the same in-points as before.

Size and name

  • 6.4 MB, up from 5.6 MB: 12 fps instead of 10, and 2 s more for the end card.
  • The file is renamed from teaser.gif to mods-teaser.gif. GitHub caches README images for about 5 minutes by URL, so a new name shows the new GIF as soon as this merges. Nothing else referenced teaser.gif.

Checks

  • Rendered through GitHub's markdown API in light and dark: both themes load every image.
  • Checked frames decoded from the GIF: the corner tile, the chip, the gold beats and the end card are all sharp at 560 px.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/70 **Author:** [@rehan-remade](https://github.com/rehan-remade) **Created:** 10/5/2026 **Status:** ✅ Merged **Merged:** 10/5/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `docs/branded-teaser` --- ### 📝 Commits (1) - [`89e7a16`](https://github.com/rehan-remade/universal-modder/commit/89e7a16e99538ebe9417880f6dfffd4a5bac12b1) docs: the README teaser in the tile look ### 📊 Changes **3 files changed** (+1 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `README.md` (+1 -1) ➕ `docs/media/mods-teaser.gif` (+0 -0) ➖ `docs/media/teaser.gif` (+0 -0) </details> ### 📄 Description Puts the README teaser in the **tile** look from the video template kit, the look picked for mod clips, drawn in the final brand. ![The new teaser](https://github.com/rehan-remade/universal-modder/blob/docs/branded-teaser/docs/media/mods-teaser.gif?raw=true) ## What viewers see - The universal-modder mark loads row by row on its void tile in the top-right corner, and stays there for the whole loop. - A "made with universal-modder" chip opens beside the tile over the first two clips, then folds back. - On two payoffs (the Warthog and the flamethrower), the tile drops into its slot and turns gold for a moment. - Each clip has a two-line label at the top left, such as "halo × minecraft" over "the warthog", in the same chip style. - The loop ends with the game dithering out to void. The tile jumps to the centre and the wordmark types out of it, then "mod any game." loads in Geist Pixel with the magenta tile period. The finished card holds for about a second before the loop restarts. ## How it was made - Rendered with the video kit's own tile engine (`video-template/`). The kit's mark, wordmark and lockup are byte-identical to the final brand kit's. - For the README, it was drawn on a 1120 × 630 canvas and halved to 560 × 315. All the pixel art uses even units on even pixels, so it stays sharp after halving. - The GIF runs at 12 fps, the brand's animation clock, so every animation step gets its own frame. Gifski produced it from the same six clips at the same in-points as before. ## Size and name - 6.4 MB, up from 5.6 MB: 12 fps instead of 10, and 2 s more for the end card. - The file is renamed from `teaser.gif` to `mods-teaser.gif`. GitHub caches README images for about 5 minutes by URL, so a new name shows the new GIF as soon as this merges. Nothing else referenced `teaser.gif`. ## Checks - Rendered through GitHub's markdown API in light and dark: both themes load every image. - Checked frames decoded from the GIF: the corner tile, the chip, the gold beats and the end card are all sharp at 560 px. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:25 +00:00
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rehan-remade/universal-modder#102
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