[PR #91] [MERGED] kb: Arkham Knight Batman as a Risk of Rain 2 survivor (UE3 port via umodel, Blender, Unity AssetBundle) #115

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opened 2026-10-15 20:53:31 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/91
Author: @marrinerwolverine
Created: 10/5/2026
Status: ✅ Merged
Merged: 10/6/2026
Merged by: @rehan-remade

Base: main ← Head: kb/risk-of-rain-2-arkham-batman


📝 Commits (3)

  • 0580304 kb: Arkham Knight Batman as a Risk of Rain 2 survivor (field note)
  • 4cc3112 kb: Arkham Batman note - human-verified in game, status working
  • 0d9d531 Merge main into kb/risk-of-rain-2-arkham-batman and regenerate the kb index

📊 Changes

3 files changed (+277 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/risk-of-rain-2/arkham-knight-batman-survivor.md (+223 -0)
📝 knowledge/index.json (+52 -0)

📄 Description

New field note: Arkham Knight Batman as a Risk of Rain 2 survivor (knowledge/games/risk-of-rain-2/arkham-knight-batman-survivor.md), plus the regenerated index (one new row).

What it covers

  • Route: HenryTutorial (42797355, AC update) + BepInEx 5 + R2API split modules on RoR2 1.4.1#912. The Batman model and 51 animations are extracted from the player's own Arkham Knight install (UE3 863/32995) with umodel -game=batman4, rebuilt headlessly in Blender 5.2.2 (io_scene_psk_psa 9.1.3) and packed by a headless Unity 2021.3.33f1 AssetBundle builder.
  • Engine facts on both sides: where Batman's AnimSets really live, the cape skeleton's own hierarchy, root motion and victim-aimed attacks, RoR2's animator layout and aim cycles, AssetBundle script resolution through Assembly-CSharp type forwarders, Unity audio disabled in the player, and Loader's two hooks being the same controller code.
  • 23 numbered gotchas (symptom -> cause -> fix). Among them: umodel's download needs a Referer; -groups for duplicate AnimSet names; the PSA translation scale; the PSA importer's pseudo-root quaternion convention; attaching cape clips to their anchors; BullseyeSearch DistanceAndAngle ranking the farthest target first; AI Hold drivers pinned on mustKeyPress skills; hand-built DamageInfo without inflictedHurtbox; the per-asset SteppedSkillDef reset timer.
  • Honest status: in-progress. The real-model build loads in game with no mod errors and the kit was verified on a placeholder model. The real-model animation quality, the latest fixes and multiplayer are not verified yet.

Checks: um kb check rules pass (0 fails, 0 warnings). The index diff is exactly the new row and the games count (46 -> 47). PyYAML wasn't installed here, so the existing index entries were kept verbatim and only the new row was added through build_index.

No game files, no ripped assets, no decompiled code, no secrets or personal paths.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/91 **Author:** [@marrinerwolverine](https://github.com/marrinerwolverine) **Created:** 10/5/2026 **Status:** ✅ Merged **Merged:** 10/6/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/risk-of-rain-2-arkham-batman` --- ### 📝 Commits (3) - [`0580304`](https://github.com/rehan-remade/universal-modder/commit/0580304fc6e2d9e0664a9a063abd30bfd6eeb6f1) kb: Arkham Knight Batman as a Risk of Rain 2 survivor (field note) - [`4cc3112`](https://github.com/rehan-remade/universal-modder/commit/4cc31120ea8cfc27493879dca010cc677c2e9e04) kb: Arkham Batman note - human-verified in game, status working - [`0d9d531`](https://github.com/rehan-remade/universal-modder/commit/0d9d531192dcc3952e430ea5ff015a39a01d6c4f) Merge main into kb/risk-of-rain-2-arkham-batman and regenerate the kb index ### 📊 Changes **3 files changed** (+277 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/risk-of-rain-2/arkham-knight-batman-survivor.md` (+223 -0) 📝 `knowledge/index.json` (+52 -0) </details> ### 📄 Description New field note: **Arkham Knight Batman as a Risk of Rain 2 survivor** (`knowledge/games/risk-of-rain-2/arkham-knight-batman-survivor.md`), plus the regenerated index (one new row). **What it covers** - Route: HenryTutorial (`42797355`, AC update) + BepInEx 5 + R2API split modules on RoR2 1.4.1#912. The Batman model and 51 animations are extracted from the player's own Arkham Knight install (UE3 863/32995) with umodel `-game=batman4`, rebuilt headlessly in Blender 5.2.2 (io_scene_psk_psa 9.1.3) and packed by a headless Unity 2021.3.33f1 AssetBundle builder. - Engine facts on both sides: where Batman's AnimSets really live, the cape skeleton's own hierarchy, root motion and victim-aimed attacks, RoR2's animator layout and aim cycles, AssetBundle script resolution through Assembly-CSharp type forwarders, Unity audio disabled in the player, and Loader's two hooks being the same controller code. - 23 numbered gotchas (symptom -> cause -> fix). Among them: umodel's download needs a Referer; `-groups` for duplicate AnimSet names; the PSA translation scale; the PSA importer's pseudo-root quaternion convention; attaching cape clips to their anchors; `BullseyeSearch` DistanceAndAngle ranking the farthest target first; AI Hold drivers pinned on mustKeyPress skills; hand-built `DamageInfo` without `inflictedHurtbox`; the per-asset `SteppedSkillDef` reset timer. - Honest status: `in-progress`. The real-model build loads in game with no mod errors and the kit was verified on a placeholder model. The real-model animation quality, the latest fixes and multiplayer are not verified yet. **Checks:** `um kb check` rules pass (0 fails, 0 warnings). The index diff is exactly the new row and the games count (46 -> 47). PyYAML wasn't installed here, so the existing index entries were kept verbatim and only the new row was added through `build_index`. No game files, no ripped assets, no decompiled code, no secrets or personal paths. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:31 +00:00
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rehan-remade/universal-modder#115
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