[PR #120] [CLOSED] kb: Civilization V: a new civilization with an animated 3D leader scene on a stock leader rig #144

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opened 2026-10-15 20:53:46 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/120
Author: @blackhellvelz-prog
Created: 10/6/2026
Status: ❌ Closed

Base: main ← Head: kb/sid-meier-s-civilization-v-animated-3d-leader


📝 Commits (2)

  • aa4a919 kb: A new civilization with an animated 3D leader scene on a stock leader rig (Sid Meier's Civilization V)
  • f1e0667 kb: Civilization V note: Steam Workshop release without ModBuddy

📊 Changes

3 files changed (+383 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md (+334 -0)
📝 knowledge/index.json (+47 -0)

📄 Description

New field note: knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md, the first one for
Civilization V. The index (INDEX.md, index.json) is regenerated with um kb index.

What it covers

  • The mod: a pure data/Lua/art civilization mod (no DLL). Its leader is fully animated in 3D: a supplied model
    retargeted onto Nebuchadnezzar's stock leader rig, with all 39 stock animations retimed and edited for new
    proportions, the stock voice slowed down, and a supplied 3D throne and location.
  • Engine facts:
    • .fpk package layout;
    • .gr2 string hashes and native reading/writing of light and camera rigs;
    • leader scene XML (light rig, camera, cube maps, colour key);
    • x86 vs x64 Granny saves;
    • FGX material parameters;
    • leader props and INTRO at first contact;
    • mod speech via the audio tables.
  • Gotchas: 17 of them. Among them: DX11 at max settings blackening the scene through shadows; retargeting a
    thrown prop's track; launching the DX11 exe via Steam's launch options.
  • Verification: in game on DX9 and DX11 max settings (screenshots, video, a game-only audio recording, Lua.log),
    plus what was not verified.

um kb check passes. No game files, no decompiled code.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/120 **Author:** [@blackhellvelz-prog](https://github.com/blackhellvelz-prog) **Created:** 10/6/2026 **Status:** ❌ Closed **Base:** `main` ← **Head:** `kb/sid-meier-s-civilization-v-animated-3d-leader` --- ### 📝 Commits (2) - [`aa4a919`](https://github.com/rehan-remade/universal-modder/commit/aa4a9192467ebc46b14e0ca8300f86fc9e4d24a6) kb: A new civilization with an animated 3D leader scene on a stock leader rig (Sid Meier's Civilization V) - [`f1e0667`](https://github.com/rehan-remade/universal-modder/commit/f1e066769f7b786a0bf3262b3041bf4206ce891c) kb: Civilization V note: Steam Workshop release without ModBuddy ### 📊 Changes **3 files changed** (+383 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md` (+334 -0) 📝 `knowledge/index.json` (+47 -0) </details> ### 📄 Description New field note: `knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md`, the first one for Civilization V. The index (`INDEX.md`, `index.json`) is regenerated with `um kb index`. **What it covers** - **The mod:** a pure data/Lua/art civilization mod (no DLL). Its leader is fully animated in 3D: a supplied model retargeted onto Nebuchadnezzar's stock leader rig, with all 39 stock animations retimed and edited for new proportions, the stock voice slowed down, and a supplied 3D throne and location. - **Engine facts:** - `.fpk` package layout; - `.gr2` string hashes and native reading/writing of light and camera rigs; - leader scene XML (light rig, camera, cube maps, colour key); - x86 vs x64 Granny saves; - FGX material parameters; - leader props and INTRO at first contact; - mod speech via the audio tables. - **Gotchas:** 17 of them. Among them: DX11 at max settings blackening the scene through shadows; retargeting a thrown prop's track; launching the DX11 exe via Steam's launch options. - **Verification:** in game on DX9 and DX11 max settings (screenshots, video, a game-only audio recording, Lua.log), plus what was not verified. `um kb check` passes. No game files, no decompiled code. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:46 +00:00
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rehan-remade/universal-modder#144
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