[PR #172] [MERGED] kb: Minecraft inside GTA V (passthrough mod) (Grand Theft Auto V) #178

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opened 2026-10-15 20:54:02 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/172
Author: @TheFlano23
Created: 10/9/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade

Base: main ← Head: kb/grand-theft-auto-v-minecraft-inside-gta-v-passthrough-mod


📝 Commits (4)

  • 8f34de1 kb: Minecraft inside GTA V (passthrough mod) (Grand Theft Auto V)
  • b1420f6 kb: minecraft-passthrough (GTA V): review fixes
  • 4dfff56 Merge remote-tracking branch 'origin/main' into land/pr-172
  • e9e887c kb: regenerate the index

📊 Changes

2 files changed (+51 additions, -6 deletions)

View changed files

📝 knowledge/games/gta-v/minecraft-passthrough.md (+48 -5)
📝 knowledge/index.json (+3 -1)

📄 Description

Extends the existing GTA V note (knowledge/games/gta-v/minecraft-passthrough.md) with a second, independent reproduction of the Minecraft x GTA V passthrough example. No new note.

Second setup (2026-10-09): Windows 11, AMD Radeon RX 9060 XT, GTA V Legacy 1.0.3889.0, ScriptHookV 3889.0.1158.13, ReShade 6.8.0.2155, Minecraft 26.3 in Prism Launcher (Fabric 0.19.5, Fabric API 0.161.0+26.3), Temurin JDK 25.0.4.1, VS 2022 Build Tools. The example built unchanged on the first try.

Evidence:

  • fakehost.py: 2354 frames over shared memory, one host frame behind, correct two-way depth occlusion. First AMD data point for the GL readback path, so "non-NVIDIA GPUs" comes off Not verified.
  • Real game: ASI loader, ScriptHookV, ReShade add-on and Minecraft logs all show the link connected; the human played it in story mode and a window capture showed the composite.
  • Not checked feature by feature (TNT, projectiles, mobs vs police, elytra, Nether), and no recording was made. The note says so.

Added: gotchas 22-28 (Prism instance discovery and Fabric components, the PowerShell BOM, the Prism Microsoft sign-in stall, CRLF scripts in WSL, building without WSL, the wsl bash -s stdin trap, the winget Build Tools one-liner), plus dated lines on gotcha 16 (reproduced) and the install.sh --remove / ReShade.ini open question (workaround). um kb check passes.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/172 **Author:** [@TheFlano23](https://github.com/TheFlano23) **Created:** 10/9/2026 **Status:** ✅ Merged **Merged:** 10/10/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/grand-theft-auto-v-minecraft-inside-gta-v-passthrough-mod` --- ### 📝 Commits (4) - [`8f34de1`](https://github.com/rehan-remade/universal-modder/commit/8f34de1d6ccb2cc8d3dbf2c04af6329fbeceb629) kb: Minecraft inside GTA V (passthrough mod) (Grand Theft Auto V) - [`b1420f6`](https://github.com/rehan-remade/universal-modder/commit/b1420f6ef3f7325140f12041ad659c3d050cf77a) kb: minecraft-passthrough (GTA V): review fixes - [`4dfff56`](https://github.com/rehan-remade/universal-modder/commit/4dfff56232854cafad1efb014d234e84bfe9427d) Merge remote-tracking branch 'origin/main' into land/pr-172 - [`e9e887c`](https://github.com/rehan-remade/universal-modder/commit/e9e887cfeaa223c1eafa89d3307df01e94ab6d84) kb: regenerate the index ### 📊 Changes **2 files changed** (+51 additions, -6 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/games/gta-v/minecraft-passthrough.md` (+48 -5) 📝 `knowledge/index.json` (+3 -1) </details> ### 📄 Description Extends the existing GTA V note (`knowledge/games/gta-v/minecraft-passthrough.md`) with a second, independent reproduction of the Minecraft x GTA V passthrough example. No new note. **Second setup (2026-10-09):** Windows 11, **AMD Radeon RX 9060 XT**, GTA V Legacy 1.0.3889.0, ScriptHookV 3889.0.1158.13, ReShade 6.8.0.2155, Minecraft 26.3 in **Prism Launcher** (Fabric 0.19.5, Fabric API 0.161.0+26.3), Temurin JDK 25.0.4.1, VS 2022 Build Tools. The example built unchanged on the first try. **Evidence:** - `fakehost.py`: 2354 frames over shared memory, one host frame behind, correct two-way depth occlusion. First AMD data point for the GL readback path, so "non-NVIDIA GPUs" comes off *Not verified*. - Real game: ASI loader, ScriptHookV, ReShade add-on and Minecraft logs all show the link connected; the human played it in story mode and a window capture showed the composite. - **Not** checked feature by feature (TNT, projectiles, mobs vs police, elytra, Nether), and no recording was made. The note says so. **Added:** gotchas 22-28 (Prism instance discovery and Fabric components, the PowerShell BOM, the Prism Microsoft sign-in stall, CRLF scripts in WSL, building without WSL, the `wsl bash -s` stdin trap, the winget Build Tools one-liner), plus dated lines on gotcha 16 (reproduced) and the `install.sh --remove` / `ReShade.ini` open question (workaround). `um kb check` passes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:02 +00:00
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rehan-remade/universal-modder#178
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