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[PR #172] [MERGED] kb: Minecraft inside GTA V (passthrough mod) (Grand Theft Auto V) #178
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/172
Author: @TheFlano23
Created: 10/9/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade
Base:
main← Head:kb/grand-theft-auto-v-minecraft-inside-gta-v-passthrough-mod📝 Commits (4)
8f34de1kb: Minecraft inside GTA V (passthrough mod) (Grand Theft Auto V)b1420f6kb: minecraft-passthrough (GTA V): review fixes4dfff56Merge remote-tracking branch 'origin/main' into land/pr-172e9e887ckb: regenerate the index📊 Changes
2 files changed (+51 additions, -6 deletions)
View changed files
📝
knowledge/games/gta-v/minecraft-passthrough.md(+48 -5)📝
knowledge/index.json(+3 -1)📄 Description
Extends the existing GTA V note (
knowledge/games/gta-v/minecraft-passthrough.md) with a second, independent reproduction of the Minecraft x GTA V passthrough example. No new note.Second setup (2026-10-09): Windows 11, AMD Radeon RX 9060 XT, GTA V Legacy 1.0.3889.0, ScriptHookV 3889.0.1158.13, ReShade 6.8.0.2155, Minecraft 26.3 in Prism Launcher (Fabric 0.19.5, Fabric API 0.161.0+26.3), Temurin JDK 25.0.4.1, VS 2022 Build Tools. The example built unchanged on the first try.
Evidence:
fakehost.py: 2354 frames over shared memory, one host frame behind, correct two-way depth occlusion. First AMD data point for the GL readback path, so "non-NVIDIA GPUs" comes off Not verified.Added: gotchas 22-28 (Prism instance discovery and Fabric components, the PowerShell BOM, the Prism Microsoft sign-in stall, CRLF scripts in WSL, building without WSL, the
wsl bash -sstdin trap, the winget Build Tools one-liner), plus dated lines on gotcha 16 (reproduced) and theinstall.sh --remove/ReShade.iniopen question (workaround).um kb checkpasses.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.