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[PR #177] [MERGED] kb: CDDA Enemy Pack: Ants - custom hostile animals, a breeding colony and a custom nest tile in Build 42 (Project Zomboid) #184
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rehan-remade/universal-modder#184
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/177
Author: @jinxlover
Created: 10/9/2026
Status: ✅ Merged
Merged: 10/10/2026
Merged by: @rehan-remade
Base:
main← Head:kb/project-zomboid-cdda-enemy-pack-ants-custom-hostile-animals-a-breeding-colon📝 Commits (4)
59ff6b4kb: CDDA Enemy Pack: Ants - custom hostile animals, a breeding colony and a custom nest tile in Build 42 (Project Zomboid)2bf097bkb: cdda-enemy-pack-ants (Project Zomboid): review fixes72d3b68Merge remote-tracking branch 'origin/main' into land/pr-1775881844kb: regenerate the index📊 Changes
3 files changed (+280 additions, -1 deletions)
View changed files
📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/project-zomboid/cdda-enemy-pack-ants-custom-hostile-animals-a-breeding-colon.md(+226 -0)📝
knowledge/index.json(+52 -0)📄 Description
New field note: Project Zomboid Build 42 - CDDA Enemy Pack: Ants.
A port of Cataclysm: Dark Days Ahead's ants as hostile Build 42 animals with their own 3D models (skinned to the pig skeleton), a Lua AI layer, and a breeding colony: an egg-laying queen, larvae that grow into variants, and a 2x2 nest made from a custom texture pack and tile definition.
What's in it:
zombie:setTarget(animal)crashes, the size clamp on reload, health above 1, map-wide zone lookups, the player knockdown and pain-voice calls from Lua..packand.tilesbinary layouts (written without TileZed),pack=/tiledef=in mod.info, and how to split a multi-square isometric object.um kb checkpasses; INDEX.md / index.json regenerated.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.