[PR #189] [MERGED] kb: Elden Ring's real combat, AI, animation and bodies inside the Halo CE decomp (OpenCE) #192

Closed
opened 2026-10-15 20:54:11 +00:00 by bsakaguchi · 0 comments
Owner

📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/189
Author: @OfficerObese
Created: 10/10/2026
Status: ✅ Merged
Merged: 10/11/2026
Merged by: @rehan-remade

Base: main ← Head: kb/halo-combat-evolved-elden-ring-in-opence


📝 Commits (6)

  • 082c7cc kb: Elden Ring's real combat, AI, animation and bodies running inside the Halo CE decomp (OpenCE) (Halo: Combat Evolved)
  • b13a2d5 kb: Elden Ring in OpenCE: review fixes
  • 6058a17 Merge remote-tracking branch 'origin/main' into land/pr-189
  • f24a476 kb: regenerate the index
  • d057a71 Merge remote-tracking branch 'origin/main' into land/pr-189
  • 3e200d0 kb: regenerate the index

📊 Changes

3 files changed (+319 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md (+268 -0)
📝 knowledge/index.json (+49 -0)

📄 Description

New field note: knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md (status in-progress).

Elden Ring's own player controller script (c0000.hks) and enemy AI scripts run unmodified in a Lua VM embedded in OpenCE, the Halo CE Xbox decomp port. They drive Halo bipeds through a reimplemented behaviour graph, TAE events and Elden Ring param data. Enemies are drawn as their Elden Ring bodies, with the ragdoll capsules as hitboxes.

  • Facts: combat rules from named functions in the Elden Ring exe (described, no decompiled code). Inferred and approximate items are labelled.
  • Assets: none. Everything is converted from the user's own installs into a private pack.
  • Anti-cheat: Elden Ring (EAC) is never launched, patched or hooked. Its files are only read.
  • Gotchas: 19 numbered entries.

um kb check passes; um kb index regenerated INDEX.md / index.json.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/189 **Author:** [@OfficerObese](https://github.com/OfficerObese) **Created:** 10/10/2026 **Status:** ✅ Merged **Merged:** 10/11/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/halo-combat-evolved-elden-ring-in-opence` --- ### 📝 Commits (6) - [`082c7cc`](https://github.com/rehan-remade/universal-modder/commit/082c7cc6e34cbb55e21424d9649c35d91c647161) kb: Elden Ring's real combat, AI, animation and bodies running inside the Halo CE decomp (OpenCE) (Halo: Combat Evolved) - [`b13a2d5`](https://github.com/rehan-remade/universal-modder/commit/b13a2d5525f8511fff098a493aa9f28aca43c92a) kb: Elden Ring in OpenCE: review fixes - [`6058a17`](https://github.com/rehan-remade/universal-modder/commit/6058a1762aa5dd5e07d8a01a28770d83b7e94cb6) Merge remote-tracking branch 'origin/main' into land/pr-189 - [`f24a476`](https://github.com/rehan-remade/universal-modder/commit/f24a4761b3e979af6958aa23f5fefb552ebe7383) kb: regenerate the index - [`d057a71`](https://github.com/rehan-remade/universal-modder/commit/d057a71cb39d33168e7f68af7853f002424a1ca7) Merge remote-tracking branch 'origin/main' into land/pr-189 - [`3e200d0`](https://github.com/rehan-remade/universal-modder/commit/3e200d06c85c542ee502c66b17f7ce60f4b70bfa) kb: regenerate the index ### 📊 Changes **3 files changed** (+319 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md` (+268 -0) 📝 `knowledge/index.json` (+49 -0) </details> ### 📄 Description New field note: `knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md` (status `in-progress`). Elden Ring's own player controller script (c0000.hks) and enemy AI scripts run unmodified in a Lua VM embedded in OpenCE, the Halo CE Xbox decomp port. They drive Halo bipeds through a reimplemented behaviour graph, TAE events and Elden Ring param data. Enemies are drawn as their Elden Ring bodies, with the ragdoll capsules as hitboxes. - **Facts:** combat rules from named functions in the Elden Ring exe (described, no decompiled code). Inferred and approximate items are labelled. - **Assets:** none. Everything is converted from the user's own installs into a private pack. - **Anti-cheat:** Elden Ring (EAC) is never launched, patched or hooked. Its files are only read. - **Gotchas:** 19 numbered entries. `um kb check` passes; `um kb index` regenerated INDEX.md / index.json. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:11 +00:00
Sign in to join this conversation.
No labels
pull-request
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
rehan-remade/universal-modder#192
No description provided.