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[PR #189] [MERGED] kb: Elden Ring's real combat, AI, animation and bodies inside the Halo CE decomp (OpenCE) #192
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rehan-remade/universal-modder#192
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/189
Author: @OfficerObese
Created: 10/10/2026
Status: ✅ Merged
Merged: 10/11/2026
Merged by: @rehan-remade
Base:
main← Head:kb/halo-combat-evolved-elden-ring-in-opence📝 Commits (6)
082c7cckb: Elden Ring's real combat, AI, animation and bodies running inside the Halo CE decomp (OpenCE) (Halo: Combat Evolved)b13a2d5kb: Elden Ring in OpenCE: review fixes6058a17Merge remote-tracking branch 'origin/main' into land/pr-189f24a476kb: regenerate the indexd057a71Merge remote-tracking branch 'origin/main' into land/pr-1893e200d0kb: regenerate the index📊 Changes
3 files changed (+319 additions, -1 deletions)
View changed files
📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md(+268 -0)📝
knowledge/index.json(+49 -0)📄 Description
New field note:
knowledge/games/halo-combat-evolved/halo-ce-elden-ring-combat-in-opence.md(statusin-progress).Elden Ring's own player controller script (c0000.hks) and enemy AI scripts run unmodified in a Lua VM embedded in OpenCE, the Halo CE Xbox decomp port. They drive Halo bipeds through a reimplemented behaviour graph, TAE events and Elden Ring param data. Enemies are drawn as their Elden Ring bodies, with the ragdoll capsules as hitboxes.
um kb checkpasses;um kb indexregenerated INDEX.md / index.json.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.