[PR #199] [MERGED] kb: Croc inside Crash N. Sane, live two-engine mashup and native port (Crash Bandicoot N. Sane Trilogy) #201

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opened 2026-10-15 20:54:17 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/199
Author: @aalkandery-eng
Created: 10/10/2026
Status: ✅ Merged
Merged: 10/11/2026
Merged by: @rehan-remade

Base: main ← Head: kb/crash-n-sane-croc-mashup


📝 Commits (6)

  • 7194f98 kb: Croc inside Crash N. Sane, live two-engine mashup and native port (Crash Bandicoot N. Sane Trilogy)
  • 5bf54b8 kb: Croc in Crash, boss camera fallback, mount detection, Croc-only input filter
  • 7bd26fa kb: Croc inside Crash N. Sane: review fixes
  • a3838f3 Merge remote-tracking branch 'origin/main' into land/pr-199
  • 69748ad kb: Croc note: quote the tools list (an item has a comma)
  • d855511 kb: regenerate the index

📊 Changes

3 files changed (+321 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/crash-bandicoot-n-sane-trilogy/croc-inside-crash-n-sane-live-two-engine-mashup.md (+277 -0)
📝 knowledge/index.json (+42 -0)

📄 Description

Field note: Croc inside Crash N. Sane: live two-engine mashup (with a native-port section)

  • game: Crash Bandicoot N. Sane Trilogy (+ Croc: Legend of the Gobbos, 2025 remaster)
  • engine / route: native / passthrough, then a native port
  • status: working
  • agents: Claude Code (Opus 5.5)

What's in it:

  • Live mashup: a ReShade add-on in each game. Croc's engine renders only Croc through Crash's camera, composited against Crash's depth.
    • Croc's physics drive Crash's controller body.
    • Death hand-back via a static death-state flag.
    • HUD layering, the pause-menu preview, and a shadow swap.
  • Native port: Croc as an extra playable character, with no Croc process running.
    • The Croc remaster's ZMOD/ZMOR/ANI/WAD formats and its HD morph rule, decoded from its loader and shaders.
    • Injection into Crash's deferred G-buffer: layout and stencil.
    • Croc's measured movement matches Crash's controller at the right scale.

Checked with um kb check; index regenerated with um kb index.

  • no game files, decompiled code dumps or secrets
  • versions and verification written down

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/199 **Author:** [@aalkandery-eng](https://github.com/aalkandery-eng) **Created:** 10/10/2026 **Status:** ✅ Merged **Merged:** 10/11/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/crash-n-sane-croc-mashup` --- ### 📝 Commits (6) - [`7194f98`](https://github.com/rehan-remade/universal-modder/commit/7194f985df597ae56d654104e0776e4a789f44b7) kb: Croc inside Crash N. Sane, live two-engine mashup and native port (Crash Bandicoot N. Sane Trilogy) - [`5bf54b8`](https://github.com/rehan-remade/universal-modder/commit/5bf54b87fb64c0a64f902d8ef13ed32c1a74df88) kb: Croc in Crash, boss camera fallback, mount detection, Croc-only input filter - [`7bd26fa`](https://github.com/rehan-remade/universal-modder/commit/7bd26faab1a912565136218c639105c4aa9a62c8) kb: Croc inside Crash N. Sane: review fixes - [`a3838f3`](https://github.com/rehan-remade/universal-modder/commit/a3838f3dd7d2947d3d2e6434f7e108394e5f1a6a) Merge remote-tracking branch 'origin/main' into land/pr-199 - [`69748ad`](https://github.com/rehan-remade/universal-modder/commit/69748add9803f53b8acbf4cf5ba2dd55f3b00ae0) kb: Croc note: quote the tools list (an item has a comma) - [`d855511`](https://github.com/rehan-remade/universal-modder/commit/d855511ecdb5e1eb94ae26b4f7dfad9a3bc31763) kb: regenerate the index ### 📊 Changes **3 files changed** (+321 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/crash-bandicoot-n-sane-trilogy/croc-inside-crash-n-sane-live-two-engine-mashup.md` (+277 -0) 📝 `knowledge/index.json` (+42 -0) </details> ### 📄 Description Field note: **Croc inside Crash N. Sane: live two-engine mashup** (with a native-port section) - game: Crash Bandicoot N. Sane Trilogy (+ Croc: Legend of the Gobbos, 2025 remaster) - engine / route: native / passthrough, then a native port - status: working - agents: Claude Code (Opus 5.5) What's in it: - **Live mashup:** a ReShade add-on in each game. Croc's engine renders only Croc through Crash's camera, composited against Crash's depth. - Croc's physics drive Crash's controller body. - Death hand-back via a static death-state flag. - HUD layering, the pause-menu preview, and a shadow swap. - **Native port:** Croc as an extra playable character, with no Croc process running. - The Croc remaster's ZMOD/ZMOR/ANI/WAD formats and its HD morph rule, decoded from its loader and shaders. - Injection into Crash's deferred G-buffer: layout and stencil. - Croc's measured movement matches Crash's controller at the right scale. Checked with `um kb check`; index regenerated with `um kb index`. - [x] no game files, decompiled code dumps or secrets - [x] versions and verification written down 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:54:17 +00:00
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rehan-remade/universal-modder#201
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