[PR #278] [MERGED] kb: Armored Fist 3: 60 fps, a 16:9 HUD and a 64-bit VoxelSpace rewrite #277

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opened 2026-10-15 20:55:04 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/278
Author: @thetunguskaevent
Created: 10/13/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade

Base: main ← Head: kb/armored-fist-3-60fps-16-9


📝 Commits (5)

  • 8f60f8c kb(armored-fist-3): 60 fps + 16:9 + 64-bit rewrite field note (PFF/3DO/AI/JIM, wide HUD)
  • 88061c6 kb(armored-fist-3): minimap fix verified (rect transform, 4:3 no-op)
  • b2a0482 kb: Armored Fist 3: review fixes
  • 3e1218f Merge remote-tracking branch 'origin/main' into land/pr-278
  • 6ed1fed kb: regenerate the index

📊 Changes

3 files changed (+513 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/armored-fist-3/60-fps-16-9-64-bit-rewrite-pff-encryption-3do-jim-and-a-voxe.md (+467 -0)
📝 knowledge/index.json (+44 -0)

📄 Description

Adds a field note for Armored Fist 3 (NovaLogic VoxelSpace 32, 1999): how the game was reverse-engineered for a stable 60 fps + 16:9 runtime mod and a 64-bit model/scenario viewer.

Highlights:

  • PFF2 archive XOR pad; the NovaLogic 8-byte block cipher for BMS scenarios (80/80) and INF radio scripts (71/71), with the engine address of the transform.
  • True map scale from the engine's HUD formatter (0x280000 divisor); 3DO/3DI v5-v9 model formats and the engine's per-type AI assembly tables (typed manifests in RESOURCE.PFF, plot routines in MISSIONS.PFF).
  • JIM files closed as mission-editor documents (never loaded by the game; no similarity fit to the compiled scenarios).
  • 32-bit wide HUD: window fit, doubled strip-text fix, and the mapped (parked) minimap layout-grid mechanism.
  • 64-bit rewrite verification: 60 fps at 1080p with hundreds of placed scenario objects, plus the one-command contact-sheet tool.

Checklist: \um kb check --index\ PASS (8 notes).


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/278 **Author:** [@thetunguskaevent](https://github.com/thetunguskaevent) **Created:** 10/13/2026 **Status:** ✅ Merged **Merged:** 10/14/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/armored-fist-3-60fps-16-9` --- ### 📝 Commits (5) - [`8f60f8c`](https://github.com/rehan-remade/universal-modder/commit/8f60f8c0559bf1484ab1fbfb721ee310702fc5cc) kb(armored-fist-3): 60 fps + 16:9 + 64-bit rewrite field note (PFF/3DO/AI/JIM, wide HUD) - [`88061c6`](https://github.com/rehan-remade/universal-modder/commit/88061c6c4b9fb19b5ac2db6033d05d7ed9298e0c) kb(armored-fist-3): minimap fix verified (rect transform, 4:3 no-op) - [`b2a0482`](https://github.com/rehan-remade/universal-modder/commit/b2a04828ca32a2ae022c43d5eddee9648bb49f8d) kb: Armored Fist 3: review fixes - [`3e1218f`](https://github.com/rehan-remade/universal-modder/commit/3e1218fd079997875e0967908393929a6f724190) Merge remote-tracking branch 'origin/main' into land/pr-278 - [`6ed1fed`](https://github.com/rehan-remade/universal-modder/commit/6ed1fedf885d1f27874e49a05c0dd60a4fcd4d08) kb: regenerate the index ### 📊 Changes **3 files changed** (+513 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/armored-fist-3/60-fps-16-9-64-bit-rewrite-pff-encryption-3do-jim-and-a-voxe.md` (+467 -0) 📝 `knowledge/index.json` (+44 -0) </details> ### 📄 Description Adds a field note for Armored Fist 3 (NovaLogic VoxelSpace 32, 1999): how the game was reverse-engineered for a stable 60 fps + 16:9 runtime mod and a 64-bit model/scenario viewer. Highlights: - PFF2 archive XOR pad; the NovaLogic 8-byte block cipher for BMS scenarios (80/80) and INF radio scripts (71/71), with the engine address of the transform. - True map scale from the engine's HUD formatter (0x280000 divisor); 3DO/3DI v5-v9 model formats and the engine's per-type AI assembly tables (typed manifests in RESOURCE.PFF, plot routines in MISSIONS.PFF). - JIM files closed as mission-editor documents (never loaded by the game; no similarity fit to the compiled scenarios). - 32-bit wide HUD: window fit, doubled strip-text fix, and the mapped (parked) minimap layout-grid mechanism. - 64-bit rewrite verification: 60 fps at 1080p with hundreds of placed scenario objects, plus the one-command contact-sheet tool. Checklist: \um kb check --index\ PASS (8 notes). --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:04 +00:00
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rehan-remade/universal-modder#277
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