[GH-ISSUE #126] does this work with LM Studio Bionic? #28

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opened 2026-10-15 20:52:37 +00:00 by bsakaguchi · 2 comments
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Originally created by @Raskudzas on GitHub (Oct 6, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/126

or should we use something else for local AI agents?

Originally created by @Raskudzas on GitHub (Oct 6, 2026). Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/126 or should we use something else for local AI agents?
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@rehan-remade commented on GitHub (Oct 7, 2026):

It should mostly work, though we haven't tested Bionic ourselves. Bionic supports the Agent Skills format (SKILL.md), which is what this repo's skills use. You can install a skill from a GitHub URL, or add a SKILL.md under Settings → Skills (docs). Start with skills/mod-any-game and skills/game-recon.

Two things we haven't checked: whether Bionic reads AGENTS.md, and whether it can connect to the fal MCP server. If it can't, the um CLI (um fal ...) does the same asset generation from a shell.

If you'd rather use a setup we have tested: OpenCode can use LM Studio's local server as its model provider, and inside a clone it loads this repo's skills and the fal MCP server through opencode.json.

Either way, the model matters more than the app. Modding sessions are long and make a lot of tool calls, so use the strongest open model you can run, or Bionic's cloud models for the hard parts. Small local models tend to lose track.

<!-- gh-comment-id:6027788080 --> @rehan-remade commented on GitHub (Oct 7, 2026): It should mostly work, though we haven't tested Bionic ourselves. Bionic supports the Agent Skills format (`SKILL.md`), which is what this repo's skills use. You can install a skill from a GitHub URL, or add a `SKILL.md` under **Settings → Skills** ([docs](https://lmstudio.ai/docs/bionic/agent/skills)). Start with `skills/mod-any-game` and `skills/game-recon`. Two things we haven't checked: whether Bionic reads `AGENTS.md`, and whether it can connect to the fal MCP server. If it can't, the `um` CLI (`um fal ...`) does the same asset generation from a shell. If you'd rather use a setup we have tested: OpenCode can use LM Studio's local server as its model provider, and inside a clone it loads this repo's skills and the fal MCP server through `opencode.json`. Either way, the model matters more than the app. Modding sessions are long and make a lot of tool calls, so use the strongest open model you can run, or Bionic's cloud models for the hard parts. Small local models tend to lose track.
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@rehan-remade commented on GitHub (Oct 10, 2026):

Closing, since this has been answered above. If you get stuck trying it, open a new issue with the game, what you tried and the last error.

<!-- gh-comment-id:6094554828 --> @rehan-remade commented on GitHub (Oct 10, 2026): Closing, since this has been answered above. If you get stuck trying it, open a new issue with the game, what you tried and the last error.
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rehan-remade/universal-modder#28
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