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[GH-ISSUE #126] does this work with LM Studio Bionic? #28
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rehan-remade/universal-modder#28
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Originally created by @Raskudzas on GitHub (Oct 6, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/126
or should we use something else for local AI agents?
@rehan-remade commented on GitHub (Oct 7, 2026):
It should mostly work, though we haven't tested Bionic ourselves. Bionic supports the Agent Skills format (
SKILL.md), which is what this repo's skills use. You can install a skill from a GitHub URL, or add aSKILL.mdunder Settings → Skills (docs). Start withskills/mod-any-gameandskills/game-recon.Two things we haven't checked: whether Bionic reads
AGENTS.md, and whether it can connect to the fal MCP server. If it can't, theumCLI (um fal ...) does the same asset generation from a shell.If you'd rather use a setup we have tested: OpenCode can use LM Studio's local server as its model provider, and inside a clone it loads this repo's skills and the fal MCP server through
opencode.json.Either way, the model matters more than the app. Modding sessions are long and make a lot of tool calls, so use the strongest open model you can run, or Bionic's cloud models for the hard parts. Small local models tend to lose track.
@rehan-remade commented on GitHub (Oct 10, 2026):
Closing, since this has been answered above. If you get stuck trying it, open a new issue with the game, what you tried and the last error.