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[PR #284] [MERGED] kb: Megabonk custom characters: hats, melee slash VFX, cel-shaded skins and execute balancing #282
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/284
Author: @SyronAscalon
Created: 10/13/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade
Base:
main← Head:kb/megabonk-custom-characters-and-weapons-with-bepinex-il2cpp-in-megabon📝 Commits (10+)
c75b007kb: Custom Characters and Weapons with BepInEx IL2CPP in Megabonk (Megabonk)2849443Add custom character and weapon in Megabonk88fbe1eUpdate human entry in index.json4ec79e1Merge branch 'main' into kb/megabonk-custom-characters-and-weapons-with-bepinex-il2cpp-in-megabonac5f763kb: Megabonk custom characters note: review fixes4a00febMerge remote-tracking branch 'origin/main' into land/pr-2250cf2c1bkb: regenerate the index783630fkb: update Megabonk field note with VFX particles, cel shaders, and hat positioning9aaee32Merge branch 'main' into kb/megabonk-custom-characters-and-weapons-with-bepinex-il2cpp-in-megabon4588320Update custom-characters-and-weapons-with-bepinex-il2cpp-in-megabon.md📊 Changes
3 files changed (+28 additions, -12 deletions)
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📝
knowledge/INDEX.md(+1 -1)📝
knowledge/games/megabonk/custom-characters-and-weapons-with-bepinex-il2cpp-in-megabon.md(+19 -8)📝
knowledge/index.json(+8 -3)📄 Description
Field note documenting reverse-engineering, character and weapon injection, safe raw texture loading, and gotchas for Megabonk Unity IL2CPP.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.