[PR #310] [CLOSED] kb: Zero Hour persistent world: one engine build as client and server, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour) #309

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opened 2026-10-15 20:55:24 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/310
Author: @dwatson251
Created: 10/14/2026
Status: ❌ Closed

Base: main ← Head: kb/command-conquer-generals-zero-hour-zero-hour-persistent-world-one-engine-buil


📝 Commits (4)

  • 83c5291 kb: Zero Hour persistent server: embedded headless sim, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour)
  • 8344516 kb: update the Zero Hour note for the graphical client and the release
  • f65396b kb: retitle the Zero Hour note
  • 6469036 kb: Zero Hour persistent world: one engine build as client and server, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour)

📊 Changes

3 files changed (+95 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/command-and-conquer-generals-zero-hour/persistent-server-headless-sim-seats-and-scripted-ai-late-join.md (+61 -0)
📝 knowledge/index.json (+32 -0)

📄 Description

Field note: Zero Hour persistent world (one engine build as client and server, seats, scripted AI late-join)

  • game: Command & Conquer Generals: Zero Hour
  • engine / route: native / reimplementation
  • status: in-progress
  • agents: Claude Code

Checked with um kb check; index regenerated with um kb index.

  • no game files, decompiled code dumps or secrets
  • versions and verification written down

The work it describes (GPL source + CI-built release): https://github.com/dwatson251/zh-living-world


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/310 **Author:** [@dwatson251](https://github.com/dwatson251) **Created:** 10/14/2026 **Status:** ❌ Closed **Base:** `main` ← **Head:** `kb/command-conquer-generals-zero-hour-zero-hour-persistent-world-one-engine-buil` --- ### 📝 Commits (4) - [`83c5291`](https://github.com/rehan-remade/universal-modder/commit/83c5291a3a54221512dd76451665bf70aca6ce0c) kb: Zero Hour persistent server: embedded headless sim, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour) - [`8344516`](https://github.com/rehan-remade/universal-modder/commit/8344516ddf3c94ebec13b875c21425847b44ee01) kb: update the Zero Hour note for the graphical client and the release - [`f65396b`](https://github.com/rehan-remade/universal-modder/commit/f65396b47430a486a3cf8264a2eb8a83b2ade60a) kb: retitle the Zero Hour note - [`6469036`](https://github.com/rehan-remade/universal-modder/commit/6469036c5b62d98533e2ffa0e918dc6cd70571a1) kb: Zero Hour persistent world: one engine build as client and server, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour) ### 📊 Changes **3 files changed** (+95 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/command-and-conquer-generals-zero-hour/persistent-server-headless-sim-seats-and-scripted-ai-late-join.md` (+61 -0) 📝 `knowledge/index.json` (+32 -0) </details> ### 📄 Description Field note: **Zero Hour persistent world** (one engine build as client and server, seats, scripted AI late-join) - game: Command & Conquer Generals: Zero Hour - engine / route: native / reimplementation - status: in-progress - agents: Claude Code Checked with `um kb check`; index regenerated with `um kb index`. - [x] no game files, decompiled code dumps or secrets - [x] versions and verification written down The work it describes (GPL source + CI-built release): https://github.com/dwatson251/zh-living-world --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:24 +00:00
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rehan-remade/universal-modder#309
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