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[PR #310] [CLOSED] kb: Zero Hour persistent world: one engine build as client and server, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour) #309
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/310
Author: @dwatson251
Created: 10/14/2026
Status: ❌ Closed
Base:
main← Head:kb/command-conquer-generals-zero-hour-zero-hour-persistent-world-one-engine-buil📝 Commits (4)
83c5291kb: Zero Hour persistent server: embedded headless sim, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour)8344516kb: update the Zero Hour note for the graphical client and the releasef65396bkb: retitle the Zero Hour note6469036kb: Zero Hour persistent world: one engine build as client and server, seats, scripted AI late-join (Command & Conquer Generals: Zero Hour)📊 Changes
3 files changed (+95 additions, -1 deletions)
View changed files
📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/command-and-conquer-generals-zero-hour/persistent-server-headless-sim-seats-and-scripted-ai-late-join.md(+61 -0)📝
knowledge/index.json(+32 -0)📄 Description
Field note: Zero Hour persistent world (one engine build as client and server, seats, scripted AI late-join)
Checked with
um kb check; index regenerated withum kb index.The work it describes (GPL source + CI-built release): https://github.com/dwatson251/zh-living-world
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.