[PR #3] [MERGED] kb: Mewgenics — Combat Roster Panel (native DLL, ImGui overlay, SWF rasteriser, cat faces) #52

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opened 2026-10-15 20:53:02 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/3
Author: @TotSamiyMorzh
Created: 10/2/2026
Status: ✅ Merged
Merged: 10/4/2026
Merged by: @rehan-remade

Base: main ← Head: kb/mewgenics-combat-roster


📝 Commits (2)

  • 1394d46 kb: Mewgenics combat roster panel (native DLL, ImGui, SWF rasteriser, cat faces)
  • 67cfd19 Merge main into kb/mewgenics-combat-roster and regenerate the kb index

📊 Changes

3 files changed (+207 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/mewgenics/combat-roster-panel.md (+161 -0)
📝 knowledge/index.json (+44 -0)

📄 Description

New field note: knowledge/games/mewgenics/combat-roster-panel.md (+ regenerated INDEX/index.json).

First note for Mewgenics (1.1.21239, Steam build 25143593 — native C++ glaiel engine, not Unity). Covers:

  • Mewjector DLL route, hooks used, ImGui overlay via the SDL3 DYNAPI swap slot (and why splicing the SDL thunk never fires).
  • Battle roster, team tables, Character/CatData field offsets, statuses (RTTI = keyword key, stacks, icon table), ability cost block.
  • Localisation through the game's StringsDatabase + GON id→key maps.
  • Rendering the game's own Flash UI art, fonts (DefineFont3 → ImGui font loader) and composed cat faces (CatHeadPlacements markers + paletted shader).
  • 15 numbered gotchas; verification by in-game play-tests, logs and read-only live memory checks.

No game files, extracted assets or decompiled code included. Mod repo: https://github.com/TotSamiyMorzh/mewgenics-combat-roster

um kb check passes.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/3 **Author:** [@TotSamiyMorzh](https://github.com/TotSamiyMorzh) **Created:** 10/2/2026 **Status:** ✅ Merged **Merged:** 10/4/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/mewgenics-combat-roster` --- ### 📝 Commits (2) - [`1394d46`](https://github.com/rehan-remade/universal-modder/commit/1394d46123d22ce8cbfac76bdcb45b17eea63922) kb: Mewgenics combat roster panel (native DLL, ImGui, SWF rasteriser, cat faces) - [`67cfd19`](https://github.com/rehan-remade/universal-modder/commit/67cfd19340495e8e53ce76b66f34e347a799a631) Merge main into kb/mewgenics-combat-roster and regenerate the kb index ### 📊 Changes **3 files changed** (+207 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/mewgenics/combat-roster-panel.md` (+161 -0) 📝 `knowledge/index.json` (+44 -0) </details> ### 📄 Description New field note: `knowledge/games/mewgenics/combat-roster-panel.md` (+ regenerated INDEX/index.json). First note for **Mewgenics** (1.1.21239, Steam build 25143593 — native C++ glaiel engine, not Unity). Covers: - Mewjector DLL route, hooks used, ImGui overlay via the SDL3 DYNAPI swap slot (and why splicing the SDL thunk never fires). - Battle roster, team tables, Character/CatData field offsets, statuses (RTTI = keyword key, stacks, icon table), ability cost block. - Localisation through the game's StringsDatabase + GON id→key maps. - Rendering the game's own Flash UI art, fonts (DefineFont3 → ImGui font loader) and composed cat faces (CatHeadPlacements markers + paletted shader). - 15 numbered gotchas; verification by in-game play-tests, logs and read-only live memory checks. No game files, extracted assets or decompiled code included. Mod repo: https://github.com/TotSamiyMorzh/mewgenics-combat-roster `um kb check` passes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:02 +00:00
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rehan-remade/universal-modder#52
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