[PR #26] [MERGED] kb: Blink Strike teleports behind the target (REFramework Lua skill rework) (Dragon's Dogma 2) #67

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opened 2026-10-15 20:53:09 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/26
Author: @ntgoten
Created: 10/3/2026
Status: ✅ Merged
Merged: 10/4/2026
Merged by: @rehan-remade

Base: main ← Head: kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski


📝 Commits (3)

  • e3ad4ca kb: Blink Strike teleports behind the target (REFramework Lua skill rework) (Dragon's Dogma 2)
  • 62ded76 kb: link the Blink Behind source repo, mark released
  • 448ecab Merge main into kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski and regenerate the kb index

📊 Changes

3 files changed (+204 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md (+169 -0)
📝 knowledge/index.json (+33 -0)

📄 Description

Adds the first Dragon's Dogma 2 field note: knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md (plus the regenerated INDEX.md / index.json).

What it covers

  • A REFramework Lua script that reworks the Fighter's Blink Strike: short delay, teleport behind the target, strike only (lunge removed), effects and sound borrowed from Mystic Spearhand's Skydragon's Fangtooth, and a raycast check against landing inside terrain.
  • RE Engine / DD2 facts: the skill input hook (app.PlayerInputProcessorDetail.processCustomSkill), skill IDs, Blink Strike's rush parameters, effect and sound playback, raycasts, and steering via TargetAngleCtrl.
  • 12 gotchas, including a hard crash from replaying a call with a class parameter truncated to an int, teleporting mid-action leaving the body mesh behind, and skipped inputs not being re-sent.

Verification: tested in game (dd2.exe 3.2.0.0, Steam build 24831693) as Warfarer and as a pure Fighter, with a mod-written debug log as the oracle. um kb check passes. No game files, extracted assets or decompiled code are included.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/26 **Author:** [@ntgoten](https://github.com/ntgoten) **Created:** 10/3/2026 **Status:** ✅ Merged **Merged:** 10/4/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski` --- ### 📝 Commits (3) - [`e3ad4ca`](https://github.com/rehan-remade/universal-modder/commit/e3ad4ca59d19aba8ec943fd7f931cef7b099dd56) kb: Blink Strike teleports behind the target (REFramework Lua skill rework) (Dragon's Dogma 2) - [`62ded76`](https://github.com/rehan-remade/universal-modder/commit/62ded76890504985e8f98688ec04a572cebeec19) kb: link the Blink Behind source repo, mark released - [`448ecab`](https://github.com/rehan-remade/universal-modder/commit/448ecabb03a721ad62b821c1c902114e9978936d) Merge main into kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski and regenerate the kb index ### 📊 Changes **3 files changed** (+204 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md` (+169 -0) 📝 `knowledge/index.json` (+33 -0) </details> ### 📄 Description Adds the first Dragon's Dogma 2 field note: `knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md` (plus the regenerated `INDEX.md` / `index.json`). **What it covers** - A REFramework Lua script that reworks the Fighter's Blink Strike: short delay, teleport behind the target, strike only (lunge removed), effects and sound borrowed from Mystic Spearhand's Skydragon's Fangtooth, and a raycast check against landing inside terrain. - RE Engine / DD2 facts: the skill input hook (`app.PlayerInputProcessorDetail.processCustomSkill`), skill IDs, Blink Strike's rush parameters, effect and sound playback, raycasts, and steering via `TargetAngleCtrl`. - 12 gotchas, including a hard crash from replaying a call with a class parameter truncated to an int, teleporting mid-action leaving the body mesh behind, and skipped inputs not being re-sent. **Verification:** tested in game (dd2.exe 3.2.0.0, Steam build 24831693) as Warfarer and as a pure Fighter, with a mod-written debug log as the oracle. `um kb check` passes. No game files, extracted assets or decompiled code are included. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:09 +00:00
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rehan-remade/universal-modder#67
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