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[PR #26] [MERGED] kb: Blink Strike teleports behind the target (REFramework Lua skill rework) (Dragon's Dogma 2) #67
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/26
Author: @ntgoten
Created: 10/3/2026
Status: ✅ Merged
Merged: 10/4/2026
Merged by: @rehan-remade
Base:
main← Head:kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski📝 Commits (3)
e3ad4cakb: Blink Strike teleports behind the target (REFramework Lua skill rework) (Dragon's Dogma 2)62ded76kb: link the Blink Behind source repo, mark released448ecabMerge main into kb/dragon-s-dogma-2-blink-strike-teleports-behind-the-target-reframework-lua-ski and regenerate the kb index📊 Changes
3 files changed (+204 additions, -1 deletions)
View changed files
📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md(+169 -0)📝
knowledge/index.json(+33 -0)📄 Description
Adds the first Dragon's Dogma 2 field note:
knowledge/games/dragon-s-dogma-2/blink-strike-teleports-behind-the-target-reframework-lua-ski.md(plus the regeneratedINDEX.md/index.json).What it covers
app.PlayerInputProcessorDetail.processCustomSkill), skill IDs, Blink Strike's rush parameters, effect and sound playback, raycasts, and steering viaTargetAngleCtrl.Verification: tested in game (dd2.exe 3.2.0.0, Steam build 24831693) as Warfarer and as a pure Fighter, with a mod-written debug log as the oracle.
um kb checkpasses. No game files, extracted assets or decompiled code are included.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.