[GH-ISSUE #27] A new potential #7

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opened 2026-10-15 20:52:24 +00:00 by bsakaguchi · 7 comments
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Originally created by @GeoffreyMba on GitHub (Oct 3, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/27

I really like how the AI is being used here. Now to my question, if I want to do stuff with say MotorStorm Apocalypse to GTA V (as in conversion of car models to that game), could this be a potential route to take?

Originally created by @GeoffreyMba on GitHub (Oct 3, 2026). Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/27 I really like how the AI is being used here. Now to my question, if I want to do stuff with say MotorStorm Apocalypse to GTA V (as in conversion of car models to that game), could this be a potential route to take?
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@rehan-remade commented on GitHub (Oct 5, 2026):

Yes. That's the "port the content" pattern in the mashup-mods skill: convert the cars from your own copy of MotorStorm Apocalypse (a dump of your PS3 disc) into GTA V add-on vehicles.

  • MotorStorm side: check whether community tools already read its model format. If not, the agent can reverse-engineer it from your dump with the reverse-engineering skill.
  • GTA V side: add-on vehicles are built with OpenIV and CodeWalker and need their meta files (see big-frameworks.md). Story mode only, never GTA Online.

The converted models stay on your machine: publish the converter, not the cars. A field note would be welcome if you get it working.

<!-- gh-comment-id:5986299561 --> @rehan-remade commented on GitHub (Oct 5, 2026): Yes. That's the "port the content" pattern in the [mashup-mods skill](https://github.com/rehan-remade/universal-modder/blob/main/skills/mashup-mods/SKILL.md): convert the cars from your own copy of MotorStorm Apocalypse (a dump of your PS3 disc) into GTA V add-on vehicles. - **MotorStorm side:** check whether community tools already read its model format. If not, the agent can reverse-engineer it from your dump with the reverse-engineering skill. - **GTA V side:** add-on vehicles are built with OpenIV and CodeWalker and need their meta files (see [`big-frameworks.md`](https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/big-frameworks.md)). Story mode only, never GTA Online. The converted models stay on your machine: publish the converter, not the cars. A field note would be welcome if you get it working.
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@GeoffreyMba commented on GitHub (Oct 5, 2026):

If the issue is that Apocalypse has DLC that are in .pkg files. So could I just unpack the base game and DLCs/patches into one folder and work from there? A person within the MS community wants to try and extract vehicles but they are gatekeeping the models behind a pay wall. I don’t really have a 5090 (more like I am using a laptop with an integrated GPU). So that is why I want to work on Apocalypse and then from there, work on the other MS games. Please don’t be offended but is it possible for me to use this to reverse engineer Pursuit Force (PSP game made by BigBig Studios) and Jett Rocket (WiiWare game made by Shin’en)

<!-- gh-comment-id:5986389875 --> @GeoffreyMba commented on GitHub (Oct 5, 2026): If the issue is that Apocalypse has DLC that are in .pkg files. So could I just unpack the base game and DLCs/patches into one folder and work from there? A person within the MS community wants to try and extract vehicles but they are gatekeeping the models behind a pay wall. I don’t really have a 5090 (more like I am using a laptop with an integrated GPU). So that is why I want to work on Apocalypse and then from there, work on the other MS games. Please don’t be offended but is it possible for me to use this to reverse engineer Pursuit Force (PSP game made by BigBig Studios) and Jett Rocket (WiiWare game made by Shin’en)
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@rehan-remade commented on GitHub (Oct 5, 2026):

Not offended at all, these are good questions.

  • DLC and patches in .pkg files: install the base game, the patches and the DLC you own into RPCS3. It installs .pkg files, and DLC needs the license files from your own PS3. Then work from RPCS3's installed copy (dev_hdd0/game/<title id>/), which has everything in one place. Don't download PKGs or license files from elsewhere.
  • No big GPU needed: the agent's model runs in the cloud, and reverse-engineering formats and converting models runs on the CPU. You only need enough to run GTA V or the emulator to test.
  • Pursuit Force (PSP) and Jett Rocket (WiiWare): yes, same approach. Dump your own UMD or WiiWare title with homebrew on your own console, test in PPSSPP or Dolphin, and let the agent work out the file formats with the reverse-engineering skill. retro-decomp.md lists the emulator routes.

Whatever you extract stays on your machine, and you share converters, not the models.

<!-- gh-comment-id:5988756982 --> @rehan-remade commented on GitHub (Oct 5, 2026): Not offended at all, these are good questions. - **DLC and patches in `.pkg` files:** install the base game, the patches and the DLC you own into RPCS3. It installs `.pkg` files, and DLC needs the license files from your own PS3. Then work from RPCS3's installed copy (`dev_hdd0/game/<title id>/`), which has everything in one place. Don't download PKGs or license files from elsewhere. - **No big GPU needed:** the agent's model runs in the cloud, and reverse-engineering formats and converting models runs on the CPU. You only need enough to run GTA V or the emulator to test. - **Pursuit Force (PSP) and Jett Rocket (WiiWare):** yes, same approach. Dump your own UMD or WiiWare title with homebrew on your own console, test in PPSSPP or Dolphin, and let the agent work out the file formats with the reverse-engineering skill. [`retro-decomp.md`](https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/retro-decomp.md) lists the emulator routes. Whatever you extract stays on your machine, and you share converters, not the models.
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@GeoffreyMba commented on GitHub (Oct 5, 2026):

Hmmm. Okay, might need a video or something to visualize all of what has
been said so far.

On Mon, Oct 5, 2026 at 6:37 AM rehan-remade @.***>
wrote:

rehan-remade left a comment (rehan-remade/universal-modder#27)
https://github.com/rehan-remade/universal-modder/issues/27#issuecomment-5988756982

Not offended at all, these are good questions.

  • DLC and patches in .pkg files: install the base game, the patches
    and the DLC you own into RPCS3. It installs .pkg files, and DLC needs
    the license files from your own PS3. Then work from RPCS3's installed copy (dev_hdd0/game/
<!-- gh-comment-id:5989830273 --> @GeoffreyMba commented on GitHub (Oct 5, 2026): Hmmm. Okay, might need a video or something to visualize all of what has been said so far. On Mon, Oct 5, 2026 at 6:37 AM rehan-remade ***@***.***> wrote: > *rehan-remade* left a comment (rehan-remade/universal-modder#27) > <https://github.com/rehan-remade/universal-modder/issues/27#issuecomment-5988756982> > > Not offended at all, these are good questions. > > - *DLC and patches in .pkg files:* install the base game, the patches > and the DLC you own into RPCS3. It installs .pkg files, and DLC needs > the license files from your own PS3. Then work from RPCS3's installed copy (dev_hdd0/game/<title > id>/), which has everything in one place. Don't download PKGs or > license files from elsewhere. > - *No big GPU needed:* the agent's model runs in the cloud, and > reverse-engineering formats and converting models runs on the CPU. You only > need enough to run GTA V or the emulator to test. > - *Pursuit Force (PSP) and Jett Rocket (WiiWare):* yes, same approach. > Dump your own UMD or WiiWare title with homebrew on your own console, test > in PPSSPP or Dolphin, and let the agent work out the file formats with the > reverse-engineering skill. retro-decomp.md > <https://github.com/rehan-remade/universal-modder/blob/main/skills/mod-any-game/references/engines/retro-decomp.md> > lists the emulator routes. > > Whatever you extract stays on your machine, and you share converters, not > the models. > > — > Reply to this email directly, view it on GitHub > <https://github.com/rehan-remade/universal-modder/issues/27?email_source=notifications&email_token=AVTXZHVTKOXU3UGHOFUCWVT5SMXRXA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTKOJYHA3TKNRZHAZKM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2KYZTPN52GK4S7MNWGSY3L#issuecomment-5988756982>, > or unsubscribe > <https://github.com/notifications/unsubscribe-auth/AVTXZHTTUOJWFIA27ZOMOZ35SMXRXAVCNFSNUABGKJSXA33TNF2G64TZHMYTGOJXGAYTMNJQG45US43TOVSTWNJWHEZDGNBXGQ4TBILWAI> > . > Triage notifications, keep track of coding agent tasks and review pull > requests on the go with GitHub Mobile for iOS > <https://github.com/notifications/mobile/ios/AVTXZHXNUMFQXQFOVBT43235SMXRXA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTKOJYHA3TKNRZHAZKM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2KUZTPN52GK4S7NFXXG> > and Android > <https://github.com/notifications/mobile/android/AVTXZHTZT6IMWG4VXNCP43D5SMXRXA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTKOJYHA3TKNRZHAZKM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2K4ZTPN52GK4S7MFXGI4TPNFSA>. > Download it today! > You are receiving this because you authored the thread.Message ID: > ***@***.***> >
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@rehan-remade commented on GitHub (Oct 5, 2026):

Fair! There's no walkthrough video yet. The quickest way to see it work: clone the repo, open your agent inside it, and ask "set up RPCS3 with my MotorStorm Apocalypse dump and find the car model files". It goes one step at a time and explains as it goes.

<!-- gh-comment-id:6004132018 --> @rehan-remade commented on GitHub (Oct 5, 2026): Fair! There's no walkthrough video yet. The quickest way to see it work: clone the repo, open your agent inside it, and ask "set up RPCS3 with my MotorStorm Apocalypse dump and find the car model files". It goes one step at a time and explains as it goes.
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@GeoffreyMba commented on GitHub (Oct 5, 2026):

Yay! For now i might just wait for you to do a video using RPCS3, PPSSPP,
and Dolphin

On Mon, Oct 5, 2026 at 11:10 PM rehan-remade @.***>
wrote:

rehan-remade left a comment (rehan-remade/universal-modder#27)
https://github.com/rehan-remade/universal-modder/issues/27#issuecomment-6004132018

Fair! There's no walkthrough video yet. The quickest way to see it work:
clone the repo, open your agent inside it, and ask "set up RPCS3 with my
MotorStorm Apocalypse dump and find the car model files". It goes one step
at a time and explains as it goes.

—
Reply to this email directly, view it on GitHub
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<!-- gh-comment-id:6004169607 --> @GeoffreyMba commented on GitHub (Oct 5, 2026): Yay! For now i might just wait for you to do a video using RPCS3, PPSSPP, and Dolphin On Mon, Oct 5, 2026 at 11:10 PM rehan-remade ***@***.***> wrote: > *rehan-remade* left a comment (rehan-remade/universal-modder#27) > <https://github.com/rehan-remade/universal-modder/issues/27#issuecomment-6004132018> > > Fair! There's no walkthrough video yet. The quickest way to see it work: > clone the repo, open your agent inside it, and ask "set up RPCS3 with my > MotorStorm Apocalypse dump and find the car model files". It goes one step > at a time and explains as it goes. > > — > Reply to this email directly, view it on GitHub > <https://github.com/rehan-remade/universal-modder/issues/27?email_source=notifications&email_token=AVTXZHRDJJJ26TXW66NFWCD5SQL6XA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTMMBQGQYTGMRQGE4KM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2KYZTPN52GK4S7MNWGSY3L#issuecomment-6004132018>, > or unsubscribe > <https://github.com/notifications/unsubscribe-auth/AVTXZHXDUZ7EVEVOWEY7YR35SQL6XAVCNFSNUABGKJSXA33TNF2G64TZHMYTGOJXGAYTMNJQG45US43TOVSTWNJWHEZDGNBXGQ4TBILWAI> > . > Triage notifications, keep track of coding agent tasks and review pull > requests on the go with GitHub Mobile for iOS > <https://github.com/notifications/mobile/ios/AVTXZHWWPBCPDDYBMND6EX35SQL6XA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTMMBQGQYTGMRQGE4KM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2KUZTPN52GK4S7NFXXG> > and Android > <https://github.com/notifications/mobile/android/AVTXZHRTYJVZEQTOMUHCSGD5SQL6XA5CNFSNUABFM5UWIORPF5TWS5BNNB2WEL2JONZXKZKDN5WW2ZLOOQXTMMBQGQYTGMRQGE4KM4TFMFZW63VGMF2XI2DPOKSWK5TFNZ2K4ZTPN52GK4S7MFXGI4TPNFSA>. > Download it today! > You are receiving this because you authored the thread.Message ID: > ***@***.***> >
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@GeoffreyMba commented on GitHub (Oct 7, 2026):

Fair! There's no walkthrough video yet. The quickest way to see it work: clone the repo, open your agent inside it, and ask "set up RPCS3 with my MotorStorm Apocalypse dump and find the car model files". It goes one step at a time and explains as it goes.

Can I use VS Code free for this tool?

<!-- gh-comment-id:6047632115 --> @GeoffreyMba commented on GitHub (Oct 7, 2026): > Fair! There's no walkthrough video yet. The quickest way to see it work: clone the repo, open your agent inside it, and ask "set up RPCS3 with my MotorStorm Apocalypse dump and find the car model files". It goes one step at a time and explains as it goes. Can I use VS Code free for this tool?
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