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[PR #33] [MERGED] kb: Project Zomboid (B42.20 modlist, B41 modpack + server) and a Steam Workshop version-check technique #71
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/33
Author: @RedSuper228
Created: 10/4/2026
Status: ✅ Merged
Merged: 10/5/2026
Merged by: @rehan-remade
Base:
main← Head:kb/project-zomboid-notes📝 Commits (4)
13cb53akb: Project Zomboid B42.20 modlist + B41 modpack/server notes, Steam Workshop version-check techniquec4693d3kb: Project Zomboid notes: add age/model warnings97bf027Merge main into kb/project-zomboid-notes and regenerate the kb index74b90b7kb: age-gate and re-upload wording in the Project Zomboid notes📊 Changes
5 files changed (+601 additions, -2 deletions)
View changed files
📝
knowledge/INDEX.md(+5 -2)➕
knowledge/games/project-zomboid/b41-modpack-fix-mods-and-linux-dedicated-server.md(+192 -0)➕
knowledge/games/project-zomboid/b42-20-modlist-preset-and-world-load-errors.md(+182 -0)📝
knowledge/index.json(+116 -0)➕
knowledge/techniques/checking-steam-workshop-mods-against-a-game-version.md(+106 -0)📄 Description
Three new notes, the first Project Zomboid entries in the knowledge base.
games/project-zomboid/b42-20-modlist-preset-and-world-load-errors.md (Build 42.20.3,
working)Building a 130-mod Build 42 preset: the vanilla preset file (
pz_modlist_settings.cfg) and why backslashed entries allcome up as "MISSING MODS", one-folder-per-version loading (
42.0/…42.20/+common/), per-foldermod.infodifferences, duplicate mod ids, and triaging
WorldDictionaryException: World loading could not proceed(vehicletemplates that that DAMN Library pruned after 42.0, a recipe asking for a fluid B42 doesn't have).
games/project-zomboid/b41-modpack-fix-mods-and-linux-dedicated-server.md (Build 41.78.16,
working)Three small published fix mods and a modded Linux dedicated server: B42→B41 texture-path differences, a B41
mod.infoparser bug (aurl=containing?id=overwrites the mod id), anOnPreDistributionMergeloot rebalance,radio ranges saved per item instance,
Map=/spawn-region behaviour, checksum kicks and why joining reloads Lua.techniques/checking-steam-workshop-mods-against-a-game-version.md
Checking a large Workshop modlist against the build you run without a Steam login:
GetPublishedFileDetailsinbulk, the community-page rate limit and age gate, detecting disabled comment sections, and which evidence agreed
with the game's own log.
Age warning: this is older data. The Build 41 work is from May–June 2026 (Claude Opus 4.7/4.8), the Build 42 work and the technique from August 2026 (Claude Opus 5); all written up now with Opus 5.5. Each note carries the same warning and says what to re-verify.
Builds are pinned in each note (42.21 and 41.78.21 came out since and weren't re-tested). No game files, no
decompiled code, no personal data.
um kb check --indexpasses.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.