[PR #37] [MERGED] kb: Borderlands 2 UI/loot beams/camera lessons + loading Pre-Sequel assets in BL2 #77

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opened 2026-10-15 20:53:14 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/37
Author: @Pherdee-boi
Created: 10/4/2026
Status: ✅ Merged
Merged: 10/5/2026
Merged by: @rehan-remade

Base: main ← Head: kb/borderlands-2-ui-loot-beams-camera-and-tps-assets


📝 Commits (3)

  • 683da5d kb: Borderlands 2 UI/loot beams/camera lessons + loading Pre-Sequel assets in BL2
  • 0bf884b kb: Borderlands 2 note: underbarrels, true semi-auto, zoom effects, muzzle FX, sounds, item anointments
  • d94cd15 Merge main into kb/borderlands-2-ui-loot-beams-camera-and-tps-assets and regenerate the kb index

📊 Changes

4 files changed (+298 additions, -13 deletions)

View changed files

📝 knowledge/INDEX.md (+3 -2)
📝 knowledge/games/borderlands-2/bl3-weapons-and-movement-in-borderlands-2-willow2-sdk-mods.md (+156 -9)
📝 knowledge/index.json (+38 -2)
➕ knowledge/techniques/loading-pre-sequel-assets-in-borderlands-2.md (+101 -0)

📄 Description

Follow-up to #11 (merged). Two knowledge-base changes from the same Borderlands 2 project:

Updated: knowledge/games/borderlands-2/bl3-weapons-and-movement-in-borderlands-2-willow2-sdk-mods.md

  • New "How the game works" sections: item cards (ItemCardGFxObject.SetFunStats), HUD text in the game's
    own font, mesh pieces and runtime MaterialInstanceConstants in the world, emitter-pool particles and
    Beam2 tracer endpoints, pickups, Wwise sounds, BL2's camera anims and FOV, menu/startup hooks.
  • Corrected rarity levels from BL2's own RarityLevelColors table (5 and 7-10 legendary, 6 e-tech).
  • 11 new gotchas (13-23), including why a BL3-style mantle isn't possible from the SDK (no working
    collision query), a damage-ramp float-tolerance bug, and a menu hook that also fires from the pause menu.

New: knowledge/techniques/loading-pre-sequel-assets-in-borderlands-2.md (status: in-progress)

  • Loading TPS laser particles and a TPS mesh in BL2 by patching only header bytes of the user's own
    Startup.upk copy (cooker/engine version, forced exports, load flags, imports), relocating streamed
    texture mips, and converting TPS's packed static-mesh positions. TPS shader caches still crash BL2.

No game files, extracted assets or decompiled code are included. um kb check passes and the index is
regenerated.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/37 **Author:** [@Pherdee-boi](https://github.com/Pherdee-boi) **Created:** 10/4/2026 **Status:** ✅ Merged **Merged:** 10/5/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/borderlands-2-ui-loot-beams-camera-and-tps-assets` --- ### 📝 Commits (3) - [`683da5d`](https://github.com/rehan-remade/universal-modder/commit/683da5da09d0d534689ad6cde9ed14d6c949001d) kb: Borderlands 2 UI/loot beams/camera lessons + loading Pre-Sequel assets in BL2 - [`0bf884b`](https://github.com/rehan-remade/universal-modder/commit/0bf884b3428f13ef685c2bf6aea41c6b782c3986) kb: Borderlands 2 note: underbarrels, true semi-auto, zoom effects, muzzle FX, sounds, item anointments - [`d94cd15`](https://github.com/rehan-remade/universal-modder/commit/d94cd15def95d9e3d1369aed7aafb8ef7be03e29) Merge main into kb/borderlands-2-ui-loot-beams-camera-and-tps-assets and regenerate the kb index ### 📊 Changes **4 files changed** (+298 additions, -13 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+3 -2) 📝 `knowledge/games/borderlands-2/bl3-weapons-and-movement-in-borderlands-2-willow2-sdk-mods.md` (+156 -9) 📝 `knowledge/index.json` (+38 -2) ➕ `knowledge/techniques/loading-pre-sequel-assets-in-borderlands-2.md` (+101 -0) </details> ### 📄 Description Follow-up to #11 (merged). Two knowledge-base changes from the same Borderlands 2 project: **Updated:** `knowledge/games/borderlands-2/bl3-weapons-and-movement-in-borderlands-2-willow2-sdk-mods.md` - New "How the game works" sections: item cards (`ItemCardGFxObject.SetFunStats`), HUD text in the game's own font, mesh pieces and runtime `MaterialInstanceConstant`s in the world, emitter-pool particles and Beam2 tracer endpoints, pickups, Wwise sounds, BL2's camera anims and FOV, menu/startup hooks. - Corrected rarity levels from BL2's own `RarityLevelColors` table (5 and 7-10 legendary, 6 e-tech). - 11 new gotchas (13-23), including why a BL3-style mantle isn't possible from the SDK (no working collision query), a damage-ramp float-tolerance bug, and a menu hook that also fires from the pause menu. **New:** `knowledge/techniques/loading-pre-sequel-assets-in-borderlands-2.md` (status: in-progress) - Loading TPS laser particles and a TPS mesh in BL2 by patching only header bytes of the user's own `Startup.upk` copy (cooker/engine version, forced exports, load flags, imports), relocating streamed texture mips, and converting TPS's packed static-mesh positions. TPS shader caches still crash BL2. No game files, extracted assets or decompiled code are included. `um kb check` passes and the index is regenerated. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:14 +00:00
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rehan-remade/universal-modder#77
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