[PR #69] [MERGED] docs: put the README on the universal-modder brand #99

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opened 2026-10-15 20:53:23 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/69
Author: @rehan-remade
Created: 10/5/2026
Status: ✅ Merged
Merged: 10/5/2026
Merged by: @rehan-remade

Base: main ← Head: docs/brand-readme


📝 Commits (1)

  • b03939b docs: put the README on the universal-modder brand

📊 Changes

35 files changed (+87 additions, -37 deletions)

View changed files

📝 .codex-plugin/plugin.json (+1 -1)
📝 README.md (+64 -36)
➕ docs/media/badges/agents.png (+0 -0)
➕ docs/media/badges/fal.png (+0 -0)
➕ docs/media/badges/knowledge.png (+0 -0)
➕ docs/media/badges/license.png (+0 -0)
📝 docs/media/banner.png (+0 -0)
➕ docs/media/icons/backup-dark.svg (+1 -0)
➕ docs/media/icons/backup-light.svg (+1 -0)
➕ docs/media/icons/comfy-dark.svg (+1 -0)
➕ docs/media/icons/comfy-light.svg (+1 -0)
➕ docs/media/icons/fal-dark.svg (+1 -0)
➕ docs/media/icons/fal-light.svg (+1 -0)
➕ docs/media/icons/kb-dark.svg (+1 -0)
➕ docs/media/icons/kb-light.svg (+1 -0)
➕ docs/media/icons/publish-dark.svg (+1 -0)
➕ docs/media/icons/publish-light.svg (+1 -0)
➕ docs/media/icons/render3d-dark.svg (+1 -0)
➕ docs/media/icons/render3d-light.svg (+1 -0)
➕ docs/media/icons/scan-dark.svg (+1 -0)

...and 15 more files

📄 Description

Puts the README on the universal-modder brand: void and coal grounds, Geist Pixel and Sometype Mono, magenta used only for small accents.

The new README banner

See the README rendered on this branch

What changed

  • Banner: "mod any game." with six recent mods (Minecraft × GTA V, the Nether, Halo × Minecraft, World at War × Minecraft). It also mentions the coming mod hub.
  • Teaser GIF: the same six mods, 1.7 s each, each with a label. 5.6 MB, up from 2.5 MB, because it has six clips.
  • Badges: Sometype Mono on coal, replacing the lime shields.io badges.
  • CLI table: a pixel icon for each um command, with light and dark versions. The kit had no icon for um comfy, so this adds one on the same 12 × 12 grid.
  • Pipeline image: redrawn on the brand's coal panels, with Geist Pixel headings.
  • New copy: a mod hub line, a Halo prompt in Try it, four community field notes, and a Made a mod with it? section with a badge for mod pages.
  • Install: two-step installs now put each command on its own line.
  • Brand assets: logo.png, logo-128.png and both wordmarks now use the new brand, at the same sizes. The Codex brandColor is now #FF3CD2 to match.

Why the Skills and CLI tables are HTML

GitHub gives every image max-width: 100%. Inside an auto-width table, Chrome lets such an image shrink to almost nothing, so the 36 px icons drew at 13 px. Skill names also broke at their hyphens. A width on the header cells (GitHub keeps it) holds each column open. A few no-break spaces in the empty icon header keep the icons at 36 px on phones too. Each skill name now links to its folder.

Checks

  • Rendered through GitHub's markdown API and screenshotted in light and dark at 830 px (GitHub's README width) and at 390 px. Both themes load every image. The dark <source> is picked the way github.com's themed-picture does it.
  • uv run --with pytest pytest -q tests: 57 passed
  • um kb check --index: 45 notes pass
  • um publish check .: 0 failures. Its one warning is an absolute path in an existing Project Zomboid note, which this PR doesn't touch.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/69 **Author:** [@rehan-remade](https://github.com/rehan-remade) **Created:** 10/5/2026 **Status:** ✅ Merged **Merged:** 10/5/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `docs/brand-readme` --- ### 📝 Commits (1) - [`b03939b`](https://github.com/rehan-remade/universal-modder/commit/b03939b849b1f38adc23ae96f48e130b2b737ca3) docs: put the README on the universal-modder brand ### 📊 Changes **35 files changed** (+87 additions, -37 deletions) <details> <summary>View changed files</summary> 📝 `.codex-plugin/plugin.json` (+1 -1) 📝 `README.md` (+64 -36) ➕ `docs/media/badges/agents.png` (+0 -0) ➕ `docs/media/badges/fal.png` (+0 -0) ➕ `docs/media/badges/knowledge.png` (+0 -0) ➕ `docs/media/badges/license.png` (+0 -0) 📝 `docs/media/banner.png` (+0 -0) ➕ `docs/media/icons/backup-dark.svg` (+1 -0) ➕ `docs/media/icons/backup-light.svg` (+1 -0) ➕ `docs/media/icons/comfy-dark.svg` (+1 -0) ➕ `docs/media/icons/comfy-light.svg` (+1 -0) ➕ `docs/media/icons/fal-dark.svg` (+1 -0) ➕ `docs/media/icons/fal-light.svg` (+1 -0) ➕ `docs/media/icons/kb-dark.svg` (+1 -0) ➕ `docs/media/icons/kb-light.svg` (+1 -0) ➕ `docs/media/icons/publish-dark.svg` (+1 -0) ➕ `docs/media/icons/publish-light.svg` (+1 -0) ➕ `docs/media/icons/render3d-dark.svg` (+1 -0) ➕ `docs/media/icons/render3d-light.svg` (+1 -0) ➕ `docs/media/icons/scan-dark.svg` (+1 -0) _...and 15 more files_ </details> ### 📄 Description Puts the README on the universal-modder brand: void and coal grounds, Geist Pixel and Sometype Mono, magenta used only for small accents. ![The new README banner](https://github.com/rehan-remade/universal-modder/blob/docs/brand-readme/docs/media/banner.png?raw=true) [See the README rendered on this branch](https://github.com/rehan-remade/universal-modder/blob/docs/brand-readme/README.md) ## What changed - **Banner:** "mod any game." with six recent mods (Minecraft × GTA V, the Nether, Halo × Minecraft, World at War × Minecraft). It also mentions the coming mod hub. - **Teaser GIF:** the same six mods, 1.7 s each, each with a label. 5.6 MB, up from 2.5 MB, because it has six clips. - **Badges:** Sometype Mono on coal, replacing the lime shields.io badges. - **CLI table:** a pixel icon for each `um` command, with light and dark versions. The kit had no icon for `um comfy`, so this adds one on the same 12 × 12 grid. - **Pipeline image:** redrawn on the brand's coal panels, with Geist Pixel headings. - **New copy:** a mod hub line, a Halo prompt in *Try it*, four community field notes, and a *Made a mod with it?* section with a badge for mod pages. - **Install:** two-step installs now put each command on its own line. - **Brand assets:** `logo.png`, `logo-128.png` and both wordmarks now use the new brand, at the same sizes. The Codex `brandColor` is now `#FF3CD2` to match. ## Why the Skills and CLI tables are HTML GitHub gives every image `max-width: 100%`. Inside an auto-width table, Chrome lets such an image shrink to almost nothing, so the 36 px icons drew at 13 px. Skill names also broke at their hyphens. A `width` on the header cells (GitHub keeps it) holds each column open. A few no-break spaces in the empty icon header keep the icons at 36 px on phones too. Each skill name now links to its folder. ## Checks - Rendered through GitHub's markdown API and screenshotted in light and dark at 830 px (GitHub's README width) and at 390 px. Both themes load every image. The dark `<source>` is picked the way github.com's `themed-picture` does it. - `uv run --with pytest pytest -q tests`: 57 passed - `um kb check --index`: 45 notes pass - `um publish check .`: 0 failures. Its one warning is an absolute path in an existing Project Zomboid note, which this PR doesn't touch. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:23 +00:00
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rehan-remade/universal-modder#99
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