mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-02-24 00:34:09 +00:00
[Refactor] Replace deprecated getConnectionPos (#776)
Uses `getInputPos` or `getOutputPos` where appropriate.
This commit is contained in:
@@ -2197,7 +2197,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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// Outputs
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if (outputs) {
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for (const [i, output] of outputs.entries()) {
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const link_pos = node.getConnectionPos(false, i)
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const link_pos = node.getOutputPos(i)
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if (isInRectangle(x, y, link_pos[0] - 15, link_pos[1] - 10, 30, 20)) {
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// Drag multiple output links
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if (e.shiftKey && output.links?.length) {
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@@ -2237,7 +2237,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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// Inputs
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if (inputs) {
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for (const [i, input] of inputs.entries()) {
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const link_pos = node.getConnectionPos(true, i)
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const link_pos = node.getInputPos(i)
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if (isInRectangle(x, y, link_pos[0] - 15, link_pos[1] - 10, 30, 20)) {
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pointer.onDoubleClick = () => node.onInputDblClick?.(i, e)
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pointer.onClick = () => node.onInputClick?.(i, e)
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@@ -2393,7 +2393,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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// search for outputs
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if (outputs) {
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for (const [i, output] of outputs.entries()) {
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const link_pos = node.getConnectionPos(false, i)
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const link_pos = node.getOutputPos(i)
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if (isInRectangle(e.canvasX, e.canvasY, link_pos[0] - 15, link_pos[1] - 10, 30, 20)) {
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mClikSlot = output
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mClikSlot_index = i
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@@ -2406,7 +2406,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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// search for inputs
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if (inputs) {
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for (const [i, input] of inputs.entries()) {
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const link_pos = node.getConnectionPos(true, i)
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const link_pos = node.getInputPos(i)
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if (isInRectangle(e.canvasX, e.canvasY, link_pos[0] - 15, link_pos[1] - 10, 30, 20)) {
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mClikSlot = input
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mClikSlot_index = i
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@@ -2625,8 +2625,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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const result = node.findInputByType(firstLink.fromSlot.type)
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if (result) {
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highlightInput = result.slot
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node.getConnectionPos(true, result.index, pos)
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highlightPos = pos
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highlightPos = node.getInputPos(result.index)
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}
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}
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} else if (
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@@ -2643,8 +2642,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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if (inputId === -1 && outputId === -1) {
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const result = node.findOutputByType(firstLink.fromSlot.type)
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if (result) {
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node.getConnectionPos(false, result.index, pos)
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highlightPos = pos
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highlightPos = node.getOutputPos(result.index)
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}
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} else {
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// check if I have a slot below de mouse
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@@ -1858,23 +1858,22 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
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*/
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getSlotInPosition(x: number, y: number): IFoundSlot | null {
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// search for inputs
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const link_pos = new Float32Array(2)
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const { inputs, outputs } = this
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if (inputs) {
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for (const [i, input] of inputs.entries()) {
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this.getConnectionPos(true, i, link_pos)
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if (isInRectangle(x, y, link_pos[0] - 10, link_pos[1] - 5, 20, 10)) {
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return { input, slot: i, link_pos }
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const pos = this.getInputPos(i)
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if (isInRectangle(x, y, pos[0] - 10, pos[1] - 5, 20, 10)) {
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return { input, slot: i, link_pos: pos }
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}
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}
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}
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if (outputs) {
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for (const [i, output] of outputs.entries()) {
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this.getConnectionPos(false, i, link_pos)
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if (isInRectangle(x, y, link_pos[0] - 10, link_pos[1] - 5, 20, 10)) {
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return { output, slot: i, link_pos }
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const pos = this.getOutputPos(i)
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if (isInRectangle(x, y, pos[0] - 10, pos[1] - 5, 20, 10)) {
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return { output, slot: i, link_pos: pos }
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}
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}
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}
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@@ -3377,7 +3376,7 @@ export class LGraphNode implements Positionable, IPinnable, IColorable {
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}): void {
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const { slotIndex } = options
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const isInput = isINodeInputSlot(slot)
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const pos = this.getConnectionPos(isInput, slotIndex)
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const pos = isInput ? this.getInputPos(slotIndex) : this.getOutputPos(slotIndex)
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slot._layoutElement = new LayoutElement({
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value: slot,
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@@ -62,7 +62,7 @@ export class MovingRenderLink implements RenderLink {
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this.outputNode = outputNode
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this.outputSlot = outputSlot
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this.outputIndex = outputIndex
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this.outputPos = outputNode.getConnectionPos(false, outputIndex)
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this.outputPos = outputNode.getOutputPos(outputIndex)
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// Store input info
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const inputNode = network.getNodeById(inputNodeId) ?? undefined
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@@ -75,7 +75,7 @@ export class MovingRenderLink implements RenderLink {
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this.inputNode = inputNode
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this.inputSlot = inputSlot
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this.inputIndex = inputIndex
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this.inputPos = inputNode.getConnectionPos(true, inputIndex)
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this.inputPos = inputNode.getInputPos(inputIndex)
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// RenderLink props
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this.node = this.toType === "input" ? outputNode : inputNode
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@@ -27,6 +27,6 @@ export class ToInputRenderLink implements RenderLink {
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this.fromSlotIndex = outputIndex
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this.fromPos = fromReroute
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? fromReroute.pos
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: this.node.getConnectionPos(false, outputIndex)
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: this.node.getOutputPos(outputIndex)
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}
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}
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@@ -27,6 +27,6 @@ export class ToOutputRenderLink implements RenderLink {
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this.fromSlotIndex = inputIndex
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this.fromPos = fromReroute
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? fromReroute.pos
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: this.node.getConnectionPos(true, inputIndex)
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: this.node.getInputPos(inputIndex)
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}
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}
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