Forgot to call the updated computeSize() function

This commit is contained in:
altarfinch
2020-06-18 15:33:56 +02:00
parent 319a80dd04
commit 1763ff1a87

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@@ -5575,7 +5575,7 @@ LGraphNode.prototype.executeAction = function(action)
if (this.resizing_node && !this.live_mode) {
//convert mouse to node space
var desired_size = [ e.canvasX - this.resizing_node.pos[0], e.canvasY - this.resizing_node.pos[1] ];
var min_size = this.resizing_node.computeSize();
var min_size = this.resizing_node.computeSize(desired_size[0]);
desired_size[0] = Math.max( min_size[0], desired_size[0] );
desired_size[1] = Math.max( min_size[1], desired_size[1] );
this.resizing_node.setSize( desired_size );