mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-02-04 15:10:06 +00:00
fix
This commit is contained in:
@@ -4585,14 +4585,12 @@ LGraphNode.prototype.executeAction = function(action)
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return;
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}
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/*
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if(this.graph)
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this.graph.canvas = null; //remove old graph link to the canvas
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this.graph = graph;
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if(this.graph)
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this.graph.canvas = this;
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*/
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graph.attachCanvas(this);
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//remove the graph stack in case a subgraph was open
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if (this._graph_stack)
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this._graph_stack = null;
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this.setDirty(true, true);
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};
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@@ -11177,7 +11175,7 @@ if (typeof exports != "undefined") {
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};
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Subgraph.prototype.serialize = function() {
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var data = LGraphNode.prototype.serialize.call(this);
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var data = LiteGraph.LGraphNode.prototype.serialize.call(this);
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data.subgraph = this.subgraph.serialize();
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return data;
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};
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@@ -11650,6 +11648,51 @@ if (typeof exports != "undefined") {
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LiteGraph.registerNodeType("basic/data", ConstantData);
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//to store json objects
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function ConstantArray() {
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this.addInput("", "");
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this.addOutput("", "array");
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this.addProperty("value", "");
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this.widget = this.addWidget("text","array","","value");
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this.widgets_up = true;
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this.size = [140, 30];
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this._value = null;
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}
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ConstantArray.title = "Const Array";
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ConstantArray.desc = "Constant Array";
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ConstantArray.prototype.onPropertyChanged = function(name, value) {
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this.widget.value = value;
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if (value == null || value == "") {
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return;
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}
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try {
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this._value = JSON.parse(value);
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this.boxcolor = "#AEA";
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} catch (err) {
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this.boxcolor = "red";
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}
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};
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ConstantArray.prototype.onExecute = function() {
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var v = this.getInputData(0);
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if(v && v.length)
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{
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if(!this._value)
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this._value = new Array();
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this._value.length = v.length;
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for(var i = 0; i < v.length; ++i)
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this._value[i] = v[i];
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}
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this.setOutputData(0, this._value);
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};
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ConstantArray.prototype.setValue = ConstantNumber.prototype.setValue;
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LiteGraph.registerNodeType("basic/array", ConstantArray);
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function ArrayElement() {
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this.addInput("array", "array,table,string");
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this.addInput("index", "number");
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@@ -14845,143 +14888,6 @@ if (typeof exports != "undefined") {
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LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4);
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//if glMatrix is installed...
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if (global.glMatrix) {
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function Math3DQuaternion() {
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this.addOutput("quat", "quat");
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this.properties = { x: 0, y: 0, z: 0, w: 1 };
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this._value = quat.create();
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}
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Math3DQuaternion.title = "Quaternion";
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Math3DQuaternion.desc = "quaternion";
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Math3DQuaternion.prototype.onExecute = function() {
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this._value[0] = this.properties.x;
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this._value[1] = this.properties.y;
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this._value[2] = this.properties.z;
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this._value[3] = this.properties.w;
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this.setOutputData(0, this._value);
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};
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LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion);
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function Math3DRotation() {
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this.addInputs([["degrees", "number"], ["axis", "vec3"]]);
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this.addOutput("quat", "quat");
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this.properties = { angle: 90.0, axis: vec3.fromValues(0, 1, 0) };
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this._value = quat.create();
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}
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Math3DRotation.title = "Rotation";
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Math3DRotation.desc = "quaternion rotation";
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Math3DRotation.prototype.onExecute = function() {
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var angle = this.getInputData(0);
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if (angle == null) {
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angle = this.properties.angle;
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}
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var axis = this.getInputData(1);
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if (axis == null) {
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axis = this.properties.axis;
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}
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var R = quat.setAxisAngle(this._value, axis, angle * 0.0174532925);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/rotation", Math3DRotation);
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//Math3D rotate vec3
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function Math3DRotateVec3() {
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this.addInputs([["vec3", "vec3"], ["quat", "quat"]]);
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this.addOutput("result", "vec3");
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this.properties = { vec: [0, 0, 1] };
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}
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Math3DRotateVec3.title = "Rot. Vec3";
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Math3DRotateVec3.desc = "rotate a point";
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Math3DRotateVec3.prototype.onExecute = function() {
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var vec = this.getInputData(0);
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if (vec == null) {
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vec = this.properties.vec;
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}
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var quat = this.getInputData(1);
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if (quat == null) {
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this.setOutputData(vec);
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} else {
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this.setOutputData(
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0,
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vec3.transformQuat(vec3.create(), vec, quat)
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);
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}
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};
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LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3);
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function Math3DMultQuat() {
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this.addInputs([["A", "quat"], ["B", "quat"]]);
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this.addOutput("A*B", "quat");
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this._value = quat.create();
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}
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Math3DMultQuat.title = "Mult. Quat";
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Math3DMultQuat.desc = "rotate quaternion";
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Math3DMultQuat.prototype.onExecute = function() {
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var A = this.getInputData(0);
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if (A == null) {
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return;
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}
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var B = this.getInputData(1);
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if (B == null) {
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return;
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}
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var R = quat.multiply(this._value, A, B);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat);
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function Math3DQuatSlerp() {
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this.addInputs([
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["A", "quat"],
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["B", "quat"],
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["factor", "number"]
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]);
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this.addOutput("slerp", "quat");
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this.addProperty("factor", 0.5);
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this._value = quat.create();
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}
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Math3DQuatSlerp.title = "Quat Slerp";
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Math3DQuatSlerp.desc = "quaternion spherical interpolation";
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Math3DQuatSlerp.prototype.onExecute = function() {
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var A = this.getInputData(0);
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if (A == null) {
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return;
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}
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var B = this.getInputData(1);
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if (B == null) {
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return;
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}
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var factor = this.properties.factor;
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if (this.getInputData(2) != null) {
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factor = this.getInputData(2);
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}
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var R = quat.slerp(this._value, A, B, factor);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp);
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} //glMatrix
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})(this);
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(function(global) {
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1054
build/litegraph.min.js
vendored
1054
build/litegraph.min.js
vendored
File diff suppressed because it is too large
Load Diff
@@ -4583,14 +4583,12 @@ LGraphNode.prototype.executeAction = function(action)
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return;
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}
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/*
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if(this.graph)
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this.graph.canvas = null; //remove old graph link to the canvas
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this.graph = graph;
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if(this.graph)
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this.graph.canvas = this;
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*/
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graph.attachCanvas(this);
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//remove the graph stack in case a subgraph was open
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if (this._graph_stack)
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this._graph_stack = null;
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this.setDirty(true, true);
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};
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@@ -224,7 +224,7 @@
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};
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Subgraph.prototype.serialize = function() {
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var data = LGraphNode.prototype.serialize.call(this);
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var data = LiteGraph.LGraphNode.prototype.serialize.call(this);
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data.subgraph = this.subgraph.serialize();
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return data;
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};
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@@ -697,6 +697,51 @@
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LiteGraph.registerNodeType("basic/data", ConstantData);
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//to store json objects
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function ConstantArray() {
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this.addInput("", "");
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this.addOutput("", "array");
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this.addProperty("value", "");
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this.widget = this.addWidget("text","array","","value");
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this.widgets_up = true;
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this.size = [140, 30];
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this._value = null;
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}
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ConstantArray.title = "Const Array";
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ConstantArray.desc = "Constant Array";
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ConstantArray.prototype.onPropertyChanged = function(name, value) {
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this.widget.value = value;
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if (value == null || value == "") {
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return;
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}
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try {
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this._value = JSON.parse(value);
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this.boxcolor = "#AEA";
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} catch (err) {
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this.boxcolor = "red";
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}
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};
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ConstantArray.prototype.onExecute = function() {
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var v = this.getInputData(0);
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if(v && v.length)
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{
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if(!this._value)
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this._value = new Array();
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this._value.length = v.length;
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for(var i = 0; i < v.length; ++i)
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this._value[i] = v[i];
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}
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this.setOutputData(0, this._value);
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};
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ConstantArray.prototype.setValue = ConstantNumber.prototype.setValue;
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LiteGraph.registerNodeType("basic/array", ConstantArray);
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function ArrayElement() {
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this.addInput("array", "array,table,string");
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this.addInput("index", "number");
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@@ -1247,141 +1247,4 @@
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LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4);
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//if glMatrix is installed...
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if (global.glMatrix) {
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function Math3DQuaternion() {
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this.addOutput("quat", "quat");
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this.properties = { x: 0, y: 0, z: 0, w: 1 };
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this._value = quat.create();
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}
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Math3DQuaternion.title = "Quaternion";
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Math3DQuaternion.desc = "quaternion";
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Math3DQuaternion.prototype.onExecute = function() {
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this._value[0] = this.properties.x;
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this._value[1] = this.properties.y;
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this._value[2] = this.properties.z;
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this._value[3] = this.properties.w;
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this.setOutputData(0, this._value);
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};
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LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion);
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function Math3DRotation() {
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this.addInputs([["degrees", "number"], ["axis", "vec3"]]);
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this.addOutput("quat", "quat");
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this.properties = { angle: 90.0, axis: vec3.fromValues(0, 1, 0) };
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this._value = quat.create();
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}
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Math3DRotation.title = "Rotation";
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Math3DRotation.desc = "quaternion rotation";
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Math3DRotation.prototype.onExecute = function() {
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var angle = this.getInputData(0);
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if (angle == null) {
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angle = this.properties.angle;
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}
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var axis = this.getInputData(1);
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if (axis == null) {
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axis = this.properties.axis;
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}
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var R = quat.setAxisAngle(this._value, axis, angle * 0.0174532925);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/rotation", Math3DRotation);
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//Math3D rotate vec3
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function Math3DRotateVec3() {
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this.addInputs([["vec3", "vec3"], ["quat", "quat"]]);
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this.addOutput("result", "vec3");
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this.properties = { vec: [0, 0, 1] };
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}
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Math3DRotateVec3.title = "Rot. Vec3";
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Math3DRotateVec3.desc = "rotate a point";
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Math3DRotateVec3.prototype.onExecute = function() {
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var vec = this.getInputData(0);
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if (vec == null) {
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vec = this.properties.vec;
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}
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var quat = this.getInputData(1);
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if (quat == null) {
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this.setOutputData(vec);
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} else {
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this.setOutputData(
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0,
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vec3.transformQuat(vec3.create(), vec, quat)
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);
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}
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};
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LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3);
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function Math3DMultQuat() {
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this.addInputs([["A", "quat"], ["B", "quat"]]);
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this.addOutput("A*B", "quat");
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this._value = quat.create();
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}
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Math3DMultQuat.title = "Mult. Quat";
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Math3DMultQuat.desc = "rotate quaternion";
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Math3DMultQuat.prototype.onExecute = function() {
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var A = this.getInputData(0);
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if (A == null) {
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return;
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}
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var B = this.getInputData(1);
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if (B == null) {
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return;
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}
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var R = quat.multiply(this._value, A, B);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat);
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function Math3DQuatSlerp() {
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this.addInputs([
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["A", "quat"],
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["B", "quat"],
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["factor", "number"]
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]);
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this.addOutput("slerp", "quat");
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this.addProperty("factor", 0.5);
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this._value = quat.create();
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}
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Math3DQuatSlerp.title = "Quat Slerp";
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Math3DQuatSlerp.desc = "quaternion spherical interpolation";
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Math3DQuatSlerp.prototype.onExecute = function() {
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var A = this.getInputData(0);
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if (A == null) {
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return;
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}
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var B = this.getInputData(1);
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if (B == null) {
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return;
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}
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var factor = this.properties.factor;
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if (this.getInputData(2) != null) {
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factor = this.getInputData(2);
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}
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var R = quat.slerp(this._value, A, B, factor);
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this.setOutputData(0, R);
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};
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LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp);
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} //glMatrix
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})(this);
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Reference in New Issue
Block a user