mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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Use Litegraph snap to grid (#1572)
Leaves only settings code in the extension
This commit is contained in:
@@ -1,23 +1,5 @@
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// @ts-strict-ignore
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import type { SettingParams } from '@/types/settingTypes'
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import { app } from '../../scripts/app'
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import {
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LGraphCanvas,
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LGraphNode,
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LGraphGroup,
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LiteGraph
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} from '@comfyorg/litegraph'
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// Shift + drag/resize to snap to grid
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/** Rounds a Vector2 in-place to the current CANVAS_GRID_SIZE. */
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function roundVectorToGrid(vec) {
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vec[0] =
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LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[0] / LiteGraph.CANVAS_GRID_SIZE)
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vec[1] =
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LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[1] / LiteGraph.CANVAS_GRID_SIZE)
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return vec
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}
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import { LiteGraph } from '@comfyorg/litegraph'
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app.registerExtension({
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name: 'Comfy.SnapToGrid',
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@@ -39,164 +21,20 @@ app.registerExtension({
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LiteGraph.CANVAS_GRID_SIZE = +value || 10
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}
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})
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// Keep the 'pysssss.SnapToGrid' setting id so we don't need to migrate setting values.
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// Using a new setting id can cause existing users to lose their existing settings.
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const alwaysSnapToGrid = app.ui.settings.addSetting({
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app.ui.settings.addSetting({
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id: 'pysssss.SnapToGrid',
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category: ['LiteGraph', 'Canvas', 'AlwaysSnapToGrid'],
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name: 'Always snap to grid',
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type: 'boolean',
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defaultValue: false,
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versionAdded: '1.3.13'
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} as SettingParams)
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const shouldSnapToGrid = () => app.shiftDown || alwaysSnapToGrid.value
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// After moving a node, if the shift key is down align it to grid
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const onNodeMoved = app.canvas.onNodeMoved
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app.canvas.onNodeMoved = function (node) {
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const r = onNodeMoved?.apply(this, arguments)
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if (shouldSnapToGrid()) {
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// Ensure all selected nodes are realigned
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for (const id in this.selected_nodes) {
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this.selected_nodes[id].alignToGrid()
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}
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versionAdded: '1.3.13',
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versionModified: '1.3.42',
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onChange(value) {
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app.graph.config.alwaysSnapToGrid = !!value
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}
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return r
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}
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// When a node is added, add a resize handler to it so we can fix align the size with the grid
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const onNodeAdded = app.graph.onNodeAdded
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app.graph.onNodeAdded = function (node) {
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const onResize = node.onResize
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node.onResize = function () {
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if (shouldSnapToGrid()) {
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roundVectorToGrid(node.size)
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}
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return onResize?.apply(this, arguments)
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}
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return onNodeAdded?.apply(this, arguments)
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}
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// Draw a preview of where the node will go if holding shift and the node is selected
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const origDrawNode = LGraphCanvas.prototype.drawNode
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LGraphCanvas.prototype.drawNode = function (node, ctx) {
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if (
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shouldSnapToGrid() &&
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this.node_dragged &&
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node.id in this.selected_nodes
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) {
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const [x, y] = roundVectorToGrid([...node.pos])
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const shiftX = x - node.pos[0]
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let shiftY = y - node.pos[1]
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let w, h
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if (node.flags.collapsed) {
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w = node._collapsed_width
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h = LiteGraph.NODE_TITLE_HEIGHT
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shiftY -= LiteGraph.NODE_TITLE_HEIGHT
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} else {
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w = node.size[0]
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h = node.size[1]
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const titleMode = node.constructor.title_mode
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if (
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titleMode !== LiteGraph.TRANSPARENT_TITLE &&
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titleMode !== LiteGraph.NO_TITLE
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) {
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h += LiteGraph.NODE_TITLE_HEIGHT
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shiftY -= LiteGraph.NODE_TITLE_HEIGHT
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}
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}
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const f = ctx.fillStyle
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ctx.fillStyle = 'rgba(100, 100, 100, 0.5)'
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ctx.fillRect(shiftX, shiftY, w, h)
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ctx.fillStyle = f
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}
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return origDrawNode.apply(this, arguments)
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}
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/**
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* The currently moving, selected group only. Set after the `selected_group` has actually started
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* moving.
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*/
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let selectedAndMovingGroup: LGraphGroup | null = null
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/**
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* Handles moving a group; tracking when a group has been moved (to show the ghost in `drawGroups`
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* below) as well as handle the last move call from LiteGraph's `processMouseUp`.
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*/
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const groupMove = LGraphGroup.prototype.move
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LGraphGroup.prototype.move = function (deltax, deltay, ignore_nodes) {
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const v = groupMove.apply(this, arguments)
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// When we've started moving, set `selectedAndMovingGroup` as LiteGraph sets `selected_group`
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// too eagerly and we don't want to behave like we're moving until we get a delta.
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if (
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!selectedAndMovingGroup &&
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app.canvas.selected_group === this &&
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(deltax || deltay)
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) {
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selectedAndMovingGroup = this
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}
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// LiteGraph will call group.move both on mouse-move as well as mouse-up though we only want
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// to snap on a mouse-up which we can determine by checking if `app.canvas.last_mouse_dragging`
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// has been set to `false`. Essentially, this check here is the equivalent to calling an
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// `LGraphGroup.prototype.onNodeMoved` if it had existed.
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if (app.canvas.last_mouse_dragging === false && shouldSnapToGrid()) {
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// After moving a group (while shouldSnapToGrid()), snap all the child nodes and, finally,
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// align the group itself.
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this.recomputeInsideNodes()
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for (const node of this.nodes) {
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node.alignToGrid()
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}
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LGraphNode.prototype.alignToGrid.apply(this)
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}
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return v
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}
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/**
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* Handles drawing a group when, snapping the size when one is actively being resized tracking and/or
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* drawing a ghost box when one is actively being moved. This mimics the node snapping behavior for
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* both.
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*/
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const drawGroups = LGraphCanvas.prototype.drawGroups
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LGraphCanvas.prototype.drawGroups = function (canvas, ctx) {
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if (this.selected_group && shouldSnapToGrid()) {
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if (this.selected_group_resizing) {
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roundVectorToGrid(this.selected_group.size)
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} else if (selectedAndMovingGroup) {
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const [x, y] = roundVectorToGrid([...selectedAndMovingGroup.pos])
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const f = ctx.fillStyle
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const s = ctx.strokeStyle
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ctx.fillStyle = 'rgba(100, 100, 100, 0.33)'
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ctx.strokeStyle = 'rgba(100, 100, 100, 0.66)'
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ctx.rect(x, y, ...(selectedAndMovingGroup.size as [number, number]))
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ctx.fill()
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ctx.stroke()
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ctx.fillStyle = f
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ctx.strokeStyle = s
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}
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} else if (!this.selected_group) {
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selectedAndMovingGroup = null
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}
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return drawGroups.apply(this, arguments)
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}
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/** Handles adding a group in a snapping-enabled state. */
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const onGroupAdd = LGraphCanvas.onGroupAdd
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LGraphCanvas.onGroupAdd = function () {
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const v = onGroupAdd.apply(app.canvas, arguments)
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if (shouldSnapToGrid()) {
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const lastGroup = app.graph.groups[app.graph.groups.length - 1]
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if (lastGroup) {
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roundVectorToGrid(lastGroup.pos)
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roundVectorToGrid(lastGroup.size)
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}
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}
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return v
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}
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})
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}
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})
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