Use Litegraph snap to grid (#1572)

Leaves only settings code in the extension
This commit is contained in:
filtered
2024-11-19 02:27:37 +11:00
committed by GitHub
parent f8e7058e19
commit 2a93f873b4

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@@ -1,23 +1,5 @@
// @ts-strict-ignore
import type { SettingParams } from '@/types/settingTypes'
import { app } from '../../scripts/app'
import {
LGraphCanvas,
LGraphNode,
LGraphGroup,
LiteGraph
} from '@comfyorg/litegraph'
// Shift + drag/resize to snap to grid
/** Rounds a Vector2 in-place to the current CANVAS_GRID_SIZE. */
function roundVectorToGrid(vec) {
vec[0] =
LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[0] / LiteGraph.CANVAS_GRID_SIZE)
vec[1] =
LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[1] / LiteGraph.CANVAS_GRID_SIZE)
return vec
}
import { LiteGraph } from '@comfyorg/litegraph'
app.registerExtension({
name: 'Comfy.SnapToGrid',
@@ -39,164 +21,20 @@ app.registerExtension({
LiteGraph.CANVAS_GRID_SIZE = +value || 10
}
})
// Keep the 'pysssss.SnapToGrid' setting id so we don't need to migrate setting values.
// Using a new setting id can cause existing users to lose their existing settings.
const alwaysSnapToGrid = app.ui.settings.addSetting({
app.ui.settings.addSetting({
id: 'pysssss.SnapToGrid',
category: ['LiteGraph', 'Canvas', 'AlwaysSnapToGrid'],
name: 'Always snap to grid',
type: 'boolean',
defaultValue: false,
versionAdded: '1.3.13'
} as SettingParams)
const shouldSnapToGrid = () => app.shiftDown || alwaysSnapToGrid.value
// After moving a node, if the shift key is down align it to grid
const onNodeMoved = app.canvas.onNodeMoved
app.canvas.onNodeMoved = function (node) {
const r = onNodeMoved?.apply(this, arguments)
if (shouldSnapToGrid()) {
// Ensure all selected nodes are realigned
for (const id in this.selected_nodes) {
this.selected_nodes[id].alignToGrid()
}
versionAdded: '1.3.13',
versionModified: '1.3.42',
onChange(value) {
app.graph.config.alwaysSnapToGrid = !!value
}
return r
}
// When a node is added, add a resize handler to it so we can fix align the size with the grid
const onNodeAdded = app.graph.onNodeAdded
app.graph.onNodeAdded = function (node) {
const onResize = node.onResize
node.onResize = function () {
if (shouldSnapToGrid()) {
roundVectorToGrid(node.size)
}
return onResize?.apply(this, arguments)
}
return onNodeAdded?.apply(this, arguments)
}
// Draw a preview of where the node will go if holding shift and the node is selected
const origDrawNode = LGraphCanvas.prototype.drawNode
LGraphCanvas.prototype.drawNode = function (node, ctx) {
if (
shouldSnapToGrid() &&
this.node_dragged &&
node.id in this.selected_nodes
) {
const [x, y] = roundVectorToGrid([...node.pos])
const shiftX = x - node.pos[0]
let shiftY = y - node.pos[1]
let w, h
if (node.flags.collapsed) {
w = node._collapsed_width
h = LiteGraph.NODE_TITLE_HEIGHT
shiftY -= LiteGraph.NODE_TITLE_HEIGHT
} else {
w = node.size[0]
h = node.size[1]
const titleMode = node.constructor.title_mode
if (
titleMode !== LiteGraph.TRANSPARENT_TITLE &&
titleMode !== LiteGraph.NO_TITLE
) {
h += LiteGraph.NODE_TITLE_HEIGHT
shiftY -= LiteGraph.NODE_TITLE_HEIGHT
}
}
const f = ctx.fillStyle
ctx.fillStyle = 'rgba(100, 100, 100, 0.5)'
ctx.fillRect(shiftX, shiftY, w, h)
ctx.fillStyle = f
}
return origDrawNode.apply(this, arguments)
}
/**
* The currently moving, selected group only. Set after the `selected_group` has actually started
* moving.
*/
let selectedAndMovingGroup: LGraphGroup | null = null
/**
* Handles moving a group; tracking when a group has been moved (to show the ghost in `drawGroups`
* below) as well as handle the last move call from LiteGraph's `processMouseUp`.
*/
const groupMove = LGraphGroup.prototype.move
LGraphGroup.prototype.move = function (deltax, deltay, ignore_nodes) {
const v = groupMove.apply(this, arguments)
// When we've started moving, set `selectedAndMovingGroup` as LiteGraph sets `selected_group`
// too eagerly and we don't want to behave like we're moving until we get a delta.
if (
!selectedAndMovingGroup &&
app.canvas.selected_group === this &&
(deltax || deltay)
) {
selectedAndMovingGroup = this
}
// LiteGraph will call group.move both on mouse-move as well as mouse-up though we only want
// to snap on a mouse-up which we can determine by checking if `app.canvas.last_mouse_dragging`
// has been set to `false`. Essentially, this check here is the equivalent to calling an
// `LGraphGroup.prototype.onNodeMoved` if it had existed.
if (app.canvas.last_mouse_dragging === false && shouldSnapToGrid()) {
// After moving a group (while shouldSnapToGrid()), snap all the child nodes and, finally,
// align the group itself.
this.recomputeInsideNodes()
for (const node of this.nodes) {
node.alignToGrid()
}
LGraphNode.prototype.alignToGrid.apply(this)
}
return v
}
/**
* Handles drawing a group when, snapping the size when one is actively being resized tracking and/or
* drawing a ghost box when one is actively being moved. This mimics the node snapping behavior for
* both.
*/
const drawGroups = LGraphCanvas.prototype.drawGroups
LGraphCanvas.prototype.drawGroups = function (canvas, ctx) {
if (this.selected_group && shouldSnapToGrid()) {
if (this.selected_group_resizing) {
roundVectorToGrid(this.selected_group.size)
} else if (selectedAndMovingGroup) {
const [x, y] = roundVectorToGrid([...selectedAndMovingGroup.pos])
const f = ctx.fillStyle
const s = ctx.strokeStyle
ctx.fillStyle = 'rgba(100, 100, 100, 0.33)'
ctx.strokeStyle = 'rgba(100, 100, 100, 0.66)'
ctx.rect(x, y, ...(selectedAndMovingGroup.size as [number, number]))
ctx.fill()
ctx.stroke()
ctx.fillStyle = f
ctx.strokeStyle = s
}
} else if (!this.selected_group) {
selectedAndMovingGroup = null
}
return drawGroups.apply(this, arguments)
}
/** Handles adding a group in a snapping-enabled state. */
const onGroupAdd = LGraphCanvas.onGroupAdd
LGraphCanvas.onGroupAdd = function () {
const v = onGroupAdd.apply(app.canvas, arguments)
if (shouldSnapToGrid()) {
const lastGroup = app.graph.groups[app.graph.groups.length - 1]
if (lastGroup) {
roundVectorToGrid(lastGroup.pos)
roundVectorToGrid(lastGroup.size)
}
}
return v
}
})
}
})