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https://github.com/Comfy-Org/ComfyUI_frontend.git
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chore: build
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35595
build/litegraph.js
35595
build/litegraph.js
File diff suppressed because it is too large
Load Diff
8
build/litegraph.min.js
vendored
8
build/litegraph.min.js
vendored
@@ -2641,6 +2641,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
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}
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}
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this.selected_nodes = {};
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this.current_node = null;
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this.highlighted_links = {};
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this.setDirty(!0);
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}
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@@ -2650,6 +2651,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
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this.graph.remove(this.selected_nodes[a]);
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}
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this.selected_nodes = {};
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this.current_node = null;
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this.highlighted_links = {};
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this.setDirty(!0);
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};
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@@ -4152,7 +4154,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
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}
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};
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c.getParameterNames = function(a) {
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return (a + "").replace(/[/][/].*$/mg, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean);
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return (a + "").replace(/[/][/].*$/gm, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean);
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};
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Math.clamp = function(a, b, d) {
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return b > a ? b : d < a ? d : a;
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@@ -6220,7 +6222,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
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}, k = function() {
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this.addInput("in", "Texture");
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this.addOutput("out", "Texture");
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this.properties = {key_color:vec3.fromValues(0., 1., 0.), threshold:0.8, slope:0.2, precision:u.DEFAULT};
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this.properties = {key_color:vec3.fromValues(0, 1, 0), threshold:0.8, slope:0.2, precision:u.DEFAULT};
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}, h = function() {
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this.addOutput("out", "Texture");
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this.properties = {code:"", width:512, height:512, precision:u.DEFAULT};
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@@ -6406,7 +6408,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
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u.HIGH = 4;
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u.REUSE = 5;
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u.DEFAULT = 2;
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u.MODE_VALUES = {"pass through":u.PASS_THROUGH, copy:u.COPY, low:u.LOW, high:u.HIGH, reuse:u.REUSE, "default":u.DEFAULT};
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u.MODE_VALUES = {"pass through":u.PASS_THROUGH, copy:u.COPY, low:u.LOW, high:u.HIGH, reuse:u.REUSE, default:u.DEFAULT};
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u.getTexturesContainer = function() {
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return gl.textures;
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};
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