chore: build

This commit is contained in:
NateScarlet
2019-04-26 16:26:48 +08:00
parent bcbde45b6a
commit 3691f98755
2 changed files with 18128 additions and 17475 deletions

File diff suppressed because it is too large Load Diff

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@@ -2641,6 +2641,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
}
}
this.selected_nodes = {};
this.current_node = null;
this.highlighted_links = {};
this.setDirty(!0);
}
@@ -2650,6 +2651,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
this.graph.remove(this.selected_nodes[a]);
}
this.selected_nodes = {};
this.current_node = null;
this.highlighted_links = {};
this.setDirty(!0);
};
@@ -4152,7 +4154,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
}
};
c.getParameterNames = function(a) {
return (a + "").replace(/[/][/].*$/mg, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean);
return (a + "").replace(/[/][/].*$/gm, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean);
};
Math.clamp = function(a, b, d) {
return b > a ? b : d < a ? d : a;
@@ -6220,7 +6222,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
}, k = function() {
this.addInput("in", "Texture");
this.addOutput("out", "Texture");
this.properties = {key_color:vec3.fromValues(0., 1., 0.), threshold:0.8, slope:0.2, precision:u.DEFAULT};
this.properties = {key_color:vec3.fromValues(0, 1, 0), threshold:0.8, slope:0.2, precision:u.DEFAULT};
}, h = function() {
this.addOutput("out", "Texture");
this.properties = {code:"", width:512, height:512, precision:u.DEFAULT};
@@ -6406,7 +6408,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
u.HIGH = 4;
u.REUSE = 5;
u.DEFAULT = 2;
u.MODE_VALUES = {"pass through":u.PASS_THROUGH, copy:u.COPY, low:u.LOW, high:u.HIGH, reuse:u.REUSE, "default":u.DEFAULT};
u.MODE_VALUES = {"pass through":u.PASS_THROUGH, copy:u.COPY, low:u.LOW, high:u.HIGH, reuse:u.REUSE, default:u.DEFAULT};
u.getTexturesContainer = function() {
return gl.textures;
};