Update README.md

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Javi Agenjo
2018-11-05 17:59:25 +01:00
committed by GitHub
parent a36ce25f23
commit 3e2690cc4a

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@@ -9,16 +9,16 @@ Try it in the [demo site](http://tamats.com/projects/litegraph/demo).
![Node Graph](imgs/node_graph_example.png "WebGLStudio")
## Features
- Renders on Canvas2D (zoom in, zoom out, panning)
- Renders on Canvas2D (zoom in, zoom out, panning, can be used inside a WebGLTexture)
- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
- Optimized to support hundreds of nodes per graph (on editor but also on execution)
- Customizable theme (colors, shapes, background)
- Callbacks to personalize every action/drawing/event
- Callbacks to personalize every action/drawing/event of nodes
- Subgraphs (nodes that contain graphs themselves)
- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UI)
- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
- Graphs can be executed in NodeJS
- Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
- Easy to integrate in any application
- Easy to integrate in any JS application
## Nodes provided
Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases: