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Update README.md
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@@ -9,16 +9,16 @@ Try it in the [demo site](http://tamats.com/projects/litegraph/demo).
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## Features
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## Features
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- Renders on Canvas2D (zoom in, zoom out, panning)
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- Renders on Canvas2D (zoom in, zoom out, panning, can be used inside a WebGLTexture)
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- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
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- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
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- Optimized to support hundreds of nodes per graph (on editor but also on execution)
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- Optimized to support hundreds of nodes per graph (on editor but also on execution)
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- Customizable theme (colors, shapes, background)
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- Customizable theme (colors, shapes, background)
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- Callbacks to personalize every action/drawing/event
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- Callbacks to personalize every action/drawing/event of nodes
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- Subgraphs (nodes that contain graphs themselves)
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- Subgraphs (nodes that contain graphs themselves)
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- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UI)
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- Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
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- Graphs can be executed in NodeJS
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- Graphs can be executed in NodeJS
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- Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
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- Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
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- Easy to integrate in any application
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- Easy to integrate in any JS application
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## Nodes provided
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## Nodes provided
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Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:
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Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:
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