align to grid in canvas

This commit is contained in:
tamat
2021-03-12 16:27:55 +01:00
parent e6147b7217
commit 41f779c3f8
3 changed files with 663 additions and 645 deletions

View File

@@ -4685,6 +4685,7 @@ LGraphNode.prototype.executeAction = function(action)
this.allow_interaction = true; //allow to control widgets, buttons, collapse, etc
this.allow_searchbox = true;
this.allow_reconnect_links = false; //allows to change a connection with having to redo it again
this.align_to_grid = false; //snap to grid
this.drag_mode = false;
this.dragging_rectangle = null;
@@ -5975,7 +5976,7 @@ LGraphNode.prototype.executeAction = function(action)
this.dirty_bgcanvas = true;
this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]);
this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]);
if (this.graph.config.align_to_grid) {
if (this.graph.config.align_to_grid || this.align_to_grid ) {
this.node_dragged.alignToGrid();
}
if( this.onNodeMoved )
@@ -9182,58 +9183,74 @@ LGraphNode.prototype.executeAction = function(action)
canvas.graph.add(group);
};
LGraphCanvas.onMenuAdd = function(node, options, e, prev_menu, callback) {
LGraphCanvas.onMenuAdd = function (node, options, e, prev_menu, callback) {
var canvas = LGraphCanvas.active_canvas;
var ref_window = canvas.getCanvasWindow();
var graph = canvas.graph;
if(!graph)
return;
var graph = canvas.graph;
if (!graph)
return;
var values = LiteGraph.getNodeTypesCategories( canvas.filter || graph.filter );
var entries = [];
for (var i=0; i < values.length; i++) {
if (values[i]) {
var name = values[i];
if(name.indexOf("::") != -1) //in case it has a namespace like "shader::math/rand" it hides the namespace
name = name.split("::")[1];
entries.push({ value: values[i], content: name, has_submenu: true });
}
}
//show categories
var menu = new LiteGraph.ContextMenu( entries, { event: e, callback: inner_clicked, parentMenu: prev_menu }, ref_window );
function inner_clicked(v, option, e) {
var category = v.value;
var node_types = LiteGraph.getNodeTypesInCategory( category, canvas.filter || graph.filter );
var values = [];
for (var i=0; i < node_types.length; i++) {
if (!node_types[i].skip_list) {
values.push({
content: node_types[i].title,
value: node_types[i].type
});
function inner_onMenuAdded(base_category ,prev_menu){
var categories = LiteGraph.getNodeTypesCategories(canvas.filter || graph.filter).filter(function(category){return category.startsWith(base_category)});
var entries = [];
categories.map(function(category){
if (!category)
return;
var base_category_regex = new RegExp('^(' + base_category + ')');
var category_name = category.replace(base_category_regex,"").split('/')[0];
var category_path = base_category === '' ? category_name + '/' : base_category + category_name + '/';
var name = category_name;
if(name.indexOf("::") != -1) //in case it has a namespace like "shader::math/rand" it hides the namespace
name = name.split("::")[1];
var index = entries.findIndex(function(entry){return entry.value === category_path});
if (index === -1) {
entries.push({ value: category_path, content: name, has_submenu: true, callback : function(value, event, mouseEvent, contextMenu){
inner_onMenuAdded(value.value, contextMenu)
}});
}
}
new LiteGraph.ContextMenu( values, { event: e, callback: inner_create, parentMenu: menu }, ref_window );
return false;
});
var nodes = LiteGraph.getNodeTypesInCategory(base_category.slice(0, -1), canvas.filter || graph.filter );
nodes.map(function(node){
if (node.skip_list)
return;
var entry = { value: node.type, content: node.title, has_submenu: false , callback : function(value, event, mouseEvent, contextMenu){
var first_event = contextMenu.getFirstEvent();
canvas.graph.beforeChange();
var node = LiteGraph.createNode(value.value);
if (node) {
node.pos = canvas.convertEventToCanvasOffset(first_event);
canvas.graph.add(node);
}
if(callback)
callback(node);
canvas.graph.afterChange();
}
}
entries.push(entry);
});
new LiteGraph.ContextMenu( entries, { event: e, parentMenu: prev_menu }, ref_window );
}
function inner_create(v, e) {
var first_event = prev_menu.getFirstEvent();
canvas.graph.beforeChange();
var node = LiteGraph.createNode(v.value);
if (node) {
node.pos = canvas.convertEventToCanvasOffset(first_event);
canvas.graph.add(node);
}
if(callback)
callback(node);
canvas.graph.afterChange();
}
inner_onMenuAdded('',prev_menu);
return false;
};
LGraphCanvas.onMenuCollapseAll = function() {};

1194
build/litegraph.min.js vendored

File diff suppressed because it is too large Load Diff

View File

@@ -4683,6 +4683,7 @@ LGraphNode.prototype.executeAction = function(action)
this.allow_interaction = true; //allow to control widgets, buttons, collapse, etc
this.allow_searchbox = true;
this.allow_reconnect_links = false; //allows to change a connection with having to redo it again
this.align_to_grid = false; //snap to grid
this.drag_mode = false;
this.dragging_rectangle = null;
@@ -5973,7 +5974,7 @@ LGraphNode.prototype.executeAction = function(action)
this.dirty_bgcanvas = true;
this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]);
this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]);
if (this.graph.config.align_to_grid) {
if (this.graph.config.align_to_grid || this.align_to_grid ) {
this.node_dragged.alignToGrid();
}
if( this.onNodeMoved )