Always wait for next tick before layout init (#7591)

A frequent pattern is to add a node to the graph, and then update the
nodes position afterwards.

Some of these cases (like subgraph unpacking) can set the node position
in advance, but others, (like importA1111) require information on nodes
in order to perform arranging.

Alternatives, like allowing code to either modify `app.configuringGraph`
or otherwise set a temporary state were considered, but create the same
problem of requiring fixes in many places.

As a proposed alternative, when a node is created, an extra tick of
delay is always added before initializing layout.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7591-Always-wait-for-next-tick-before-layout-init-2cc6d73d365081f4ababc38020645670)
by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <DrJKL0424@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
This commit is contained in:
AustinMroz
2026-01-20 18:59:34 -08:00
committed by GitHub
parent f7ac0aa39e
commit 47714c2740
8 changed files with 6 additions and 36 deletions

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@@ -79,48 +79,15 @@ export class SubgraphSlotReference {
const node =
type === 'input' ? currentGraph.inputNode : currentGraph.outputNode
const slots =
type === 'input' ? currentGraph.inputs : currentGraph.outputs
if (!node) {
throw new Error(`No ${type} node found in subgraph`)
}
// Calculate position for next available slot
// const nextSlotIndex = slots?.length || 0
// const slotHeight = 20
// const slotY = node.pos[1] + 30 + nextSlotIndex * slotHeight
// Find last slot position
const lastSlot = slots.at(-1)
let slotX: number
let slotY: number
if (lastSlot) {
// If there are existing slots, position the new one below the last one
const gapHeight = 20
slotX = lastSlot.pos[0]
slotY = lastSlot.pos[1] + gapHeight
} else {
// No existing slots - use slotAnchorX if available, otherwise calculate from node position
if (currentGraph.slotAnchorX !== undefined) {
// The actual slot X position seems to be slotAnchorX - 10
slotX = currentGraph.slotAnchorX - 10
} else {
// Fallback: calculate from node edge
slotX =
type === 'input'
? node.pos[0] + node.size[0] - 10 // Right edge for input node
: node.pos[0] + 10 // Left edge for output node
}
// For Y position when no slots exist, use middle of node
slotY = node.pos[1] + node.size[1] / 2
}
// Convert from offset to canvas coordinates
const canvasPos = window['app'].canvas.ds.convertOffsetToCanvas([
slotX,
slotY
node.emptySlot.pos[0],
node.emptySlot.pos[1]
])
return canvasPos
},

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@@ -398,6 +398,9 @@ export function useGraphNodeManager(graph: LGraph): GraphNodeManager {
vueNodeData.set(id, extractVueNodeData(node))
const initializeVueNodeLayout = () => {
// Check if the node was removed mid-sequence
if (!nodeRefs.has(id)) return
// Extract actual positions after configure() has potentially updated them
const nodePosition = { x: node.pos[0], y: node.pos[1] }
const nodeSize = { width: node.size[0], height: node.size[1] }
@@ -427,7 +430,7 @@ export function useGraphNodeManager(graph: LGraph): GraphNodeManager {
} else {
// Not during workflow loading - initialize layout immediately
// This handles individual node additions during normal operation
initializeVueNodeLayout()
requestAnimationFrame(initializeVueNodeLayout)
}
// Call original callback if provided