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fix: add GLSLShader to toolkit node telemetry tracking (#9197)
## Summary Add `GLSLShader` to `TOOLKIT_NODE_NAMES` so Mixpanel telemetry tracks GLSL shader node usage alongside other toolkit nodes. ## Changes - Add `'GLSLShader'` to the `TOOLKIT_NODE_NAMES` set in `src/constants/toolkitNodes.ts` ## Context The Toolkit Nodes PRD defines success metrics that require tracking "% of workflows using one of these nodes" and "how often each node is used." GLSLShader was missing from the tracking list, so no GLSL-specific telemetry was being collected despite 12 GLSL blueprints shipping in prod (BlueprintsVersion 0.9.1). ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-9197-fix-add-GLSLShader-to-toolkit-node-telemetry-tracking-3126d73d3650814dad05fa78382d5064) by [Unito](https://www.unito.io)
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@@ -25,7 +25,10 @@ export const TOOLKIT_NODE_NAMES: ReadonlySet<string> = new Set([
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// API Nodes
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'RecraftRemoveBackgroundNode',
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'RecraftVectorizeImageNode',
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'KlingOmniProEditVideoNode'
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'KlingOmniProEditVideoNode',
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// Shader Nodes
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'GLSLShader'
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])
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/**
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