WebGL support

Subgraph support
FX nodes moved from gltexture to glfx
Improves in gltexture
This commit is contained in:
tamat
2014-10-02 15:38:19 +02:00
parent 2e9b4a3f77
commit 6248dd4e0f
17 changed files with 5784 additions and 836 deletions

View File

@@ -19,6 +19,7 @@ var LiteGraph = {
NODE_COLLAPSED_RADIUS: 10,
NODE_COLLAPSED_WIDTH: 80,
CANVAS_GRID_SIZE: 10,
NODE_TITLE_COLOR: "#222",
NODE_DEFAULT_COLOR: "#999",
NODE_DEFAULT_BGCOLOR: "#444",
NODE_DEFAULT_BOXCOLOR: "#AEF",
@@ -27,6 +28,8 @@ var LiteGraph = {
DEFAULT_POSITION: [100,100],//default node position
node_images_path: "",
proxy: null, //used to redirect calls
debug: false,
throw_errors: true,
registered_node_types: {},
@@ -88,6 +91,7 @@ var LiteGraph = {
node.type = type;
if(!node.title) node.title = title;
if(!node.properties) node.properties = {};
if(!node.flags) node.flags = {};
if(!node.size) node.size = node.computeSize();
if(!node.pos) node.pos = LiteGraph.DEFAULT_POSITION.concat();
@@ -793,8 +797,11 @@ LGraph.prototype.getGlobalInputData = function(name)
}
//rename the global input
LGraph.prototype.renameGlobalInput = function(old_name, name, data)
LGraph.prototype.renameGlobalInput = function(old_name, name)
{
if(name == old_name)
return;
if(!this.global_inputs[old_name])
return false;
@@ -814,6 +821,19 @@ LGraph.prototype.renameGlobalInput = function(old_name, name, data)
this.onGlobalsChange();
}
LGraph.prototype.changeGlobalInputType = function(name, type)
{
if(!this.global_inputs[name])
return false;
if(this.global_inputs[name].type == type)
return;
this.global_inputs[name].type = type;
if(this.onGlobalInputTypeChanged)
this.onGlobalInputTypeChanged(name, type);
}
LGraph.prototype.removeGlobalInput = function(name)
{
if(!this.global_inputs[name])
@@ -861,7 +881,7 @@ LGraph.prototype.getGlobalOutputData = function(name)
//rename the global output
LGraph.prototype.renameGlobalOutput = function(old_name, name, data)
LGraph.prototype.renameGlobalOutput = function(old_name, name)
{
if(!this.global_outputs[old_name])
return false;
@@ -882,6 +902,19 @@ LGraph.prototype.renameGlobalOutput = function(old_name, name, data)
this.onGlobalsChange();
}
LGraph.prototype.changeGlobalOutputType = function(name, type)
{
if(!this.global_outputs[name])
return false;
if(this.global_outputs[name].type == type)
return;
this.global_outputs[name].type = type;
if(this.onGlobalOutputTypeChanged)
this.onGlobalOutputTypeChanged(name, type);
}
LGraph.prototype.removeGlobalOutput = function(name)
{
if(!this.global_outputs[name])
@@ -1091,6 +1124,7 @@ LGraph.prototype.onNodeTrace = function(node, msg, color)
+ onSerialize
+ onSelected
+ onDeselected
+ onDropFile
*/
/**
@@ -1100,6 +1134,11 @@ LGraph.prototype.onNodeTrace = function(node, msg, color)
*/
function LGraphNode(title)
{
this._ctor();
}
LGraphNode.prototype._ctor = function( title )
{
this.title = title || "Unnamed";
this.size = [LiteGraph.NODE_WIDTH,60];
@@ -1115,6 +1154,7 @@ function LGraphNode(title)
this.connections = [];
//local data
this.properties = {};
this.data = null; //persistent local data
this.flags = {
//skip_title_render: true,
@@ -1132,6 +1172,14 @@ LGraphNode.prototype.configure = function(info)
{
if(j == "console") continue;
if(j == "properties")
{
//i dont want to clone properties, I want to reuse the old container
for(var k in info.properties)
this.properties[k] = info.properties[k];
continue;
}
if(info[j] == null)
continue;
else if (typeof(info[j]) == 'object') //object
@@ -1223,46 +1271,9 @@ LGraphNode.prototype.clone = function()
delete data["id"];
node.configure(data);
/*
node.size = this.size.concat();
if(this.inputs)
for(var i = 0, l = this.inputs.length; i < l; ++i)
{
if(node.findInputSlot( this.inputs[i].name ) == -1)
node.addInput( this.inputs[i].name, this.inputs[i].type );
}
if(this.outputs)
for(var i = 0, l = this.outputs.length; i < l; ++i)
{
if(node.findOutputSlot( this.outputs[i].name ) == -1)
node.addOutput( this.outputs[i].name, this.outputs[i].type );
}
*/
return node;
}
//reduced version of objectivize: NOT FINISHED
/*
LGraphNode.prototype.reducedObjectivize = function()
{
var o = this.objectivize();
var type = LiteGraph.getNodeType(o.type);
if(type.title == o.title)
delete o["title"];
if(type.size && compareObjects(o.size,type.size))
delete o["size"];
if(type.properties && compareObjects(o.properties, type.properties))
delete o["properties"];
return o;
}
*/
/**
* serialize and stringify
@@ -1470,7 +1481,7 @@ LGraphNode.prototype.removeOutput = function(slot)
* @method addInput
* @param {string} name
* @param {string} type string defining the input type ("vec3","number",...)
* @param {Object} extra_info this can be used to have special properties of an input (special color, position, etc)
* @param {Object} extra_info this can be used to have special properties of an input (label, color, position, etc)
*/
LGraphNode.prototype.addInput = function(name,type,extra_info)
{
@@ -1496,7 +1507,7 @@ LGraphNode.prototype.addInputs = function(array)
for(var i in array)
{
var info = array[i];
var o = {name:info[0],type:info[1],link:null};
var o = {name:info[0], type:info[1], link:null};
if(array[2])
for(var j in info[2])
o[j] = info[2][j];
@@ -1547,7 +1558,7 @@ LGraphNode.prototype.addConnection = function(name,type,pos,direction)
LGraphNode.prototype.computeSize = function(minHeight)
{
var rows = Math.max( this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1);
var size = [0,0];
var size = new Float32Array([0,0]);
size[1] = rows * 14 + 6;
if(!this.inputs || this.inputs.length == 0 || !this.outputs || this.outputs.length == 0)
size[0] = LiteGraph.NODE_WIDTH * 0.5;
@@ -1681,8 +1692,8 @@ LGraphNode.prototype.connect = function(slot, node, target_slot)
output.links = [];
output.links.push({id:node.id, slot: -1});
}
else if(output.type == 0 || //generic output
node.inputs[target_slot].type == 0 || //generic input
else if( !output.type || //generic output
!node.inputs[target_slot].type || //generic input
output.type == node.inputs[target_slot].type) //same type
{
//info: link structure => [ 0:link_id, 1:start_node_id, 2:start_slot, 3:end_node_id, 4:end_slot ]
@@ -2005,7 +2016,7 @@ LGraphNode.prototype.localToScreen = function(x,y, graphcanvas)
* @param {HTMLCanvas} canvas the canvas where you want to render (it accepts a selector in string format or the canvas itself)
* @param {LGraph} graph [optional]
*/
function LGraphCanvas(canvas, graph)
function LGraphCanvas(canvas, graph, skip_render)
{
//if(graph === undefined)
// throw ("No graph assigned");
@@ -2016,6 +2027,9 @@ function LGraphCanvas(canvas, graph)
if(!canvas)
throw("no canvas found");
this.max_zoom = 10;
this.min_zoom = 0.1;
//link canvas and graph
if(graph)
graph.attachCanvas(this);
@@ -2023,7 +2037,8 @@ function LGraphCanvas(canvas, graph)
this.setCanvas(canvas);
this.clear();
this.startRendering();
if(!skip_render)
this.startRendering();
}
LGraphCanvas.link_type_colors = {'number':"#AAC",'node':"#DCA"};
@@ -2173,8 +2188,8 @@ LGraphCanvas.prototype.setCanvas = function(canvas)
this.canvas = canvas;
//this.canvas.tabindex = "1000";
this.canvas.className += " lgraphcanvas";
this.canvas.data = this;
canvas.className += " lgraphcanvas";
canvas.data = this;
//bg canvas: used for non changing stuff
this.bgcanvas = null;
@@ -2185,47 +2200,123 @@ LGraphCanvas.prototype.setCanvas = function(canvas)
this.bgcanvas.height = this.canvas.height;
}
if(this.canvas.getContext == null)
if(canvas.getContext == null)
{
throw("This browser doesnt support Canvas");
}
this.ctx = this.canvas.getContext("2d");
this.bgctx = this.bgcanvas.getContext("2d");
var ctx = this.ctx = canvas.getContext("2d");
if(ctx == null)
{
console.warn("This canvas seems to be WebGL, enabling WebGL renderer");
this.enableWebGL();
}
//input: (move and up could be unbinded)
this._mousemove_callback = this.processMouseMove.bind(this);
this._mouseup_callback = this.processMouseUp.bind(this);
this.canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded
this.canvas.addEventListener("mousemove", this._mousemove_callback);
canvas.addEventListener("mousedown", this.processMouseDown.bind(this), true ); //down do not need to store the binded
canvas.addEventListener("mousemove", this._mousemove_callback);
this.canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; });
canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; });
this.canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false);
this.canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false);
canvas.addEventListener("mousewheel", this.processMouseWheel.bind(this), false);
canvas.addEventListener("DOMMouseScroll", this.processMouseWheel.bind(this), false);
//touch events
//if( 'touchstart' in document.documentElement )
{
//alert("doo");
this.canvas.addEventListener("touchstart", this.touchHandler, true);
this.canvas.addEventListener("touchmove", this.touchHandler, true);
this.canvas.addEventListener("touchend", this.touchHandler, true);
this.canvas.addEventListener("touchcancel", this.touchHandler, true);
canvas.addEventListener("touchstart", this.touchHandler, true);
canvas.addEventListener("touchmove", this.touchHandler, true);
canvas.addEventListener("touchend", this.touchHandler, true);
canvas.addEventListener("touchcancel", this.touchHandler, true);
}
//this.canvas.onselectstart = function () { return false; };
this.canvas.addEventListener("keydown", function(e) {
canvas.addEventListener("keydown", function(e) {
that.processKeyDown(e);
});
this.canvas.addEventListener("keyup", function(e) {
canvas.addEventListener("keyup", function(e) {
that.processKeyUp(e);
});
//droping files
canvas.ondragover = function () { console.log('hover'); return false; };
canvas.ondragend = function () { console.log('out'); return false; };
canvas.ondrop = function (e) {
e.preventDefault();
that.adjustMouseEvent(e);
var pos = [e.canvasX,e.canvasY];
var node = that.graph.getNodeOnPos(pos[0],pos[1]);
if(!node)
return;
if(!node.onDropFile)
return;
var file = e.dataTransfer.files[0];
var filename = file.name;
var ext = LGraphCanvas.getFileExtension( filename );
//console.log(file);
//prepare reader
var reader = new FileReader();
reader.onload = function (event) {
//console.log(event.target);
var data = event.target.result;
node.onDropFile( data, filename, file );
};
//read data
var type = file.type.split("/")[0];
if(type == "text")
reader.readAsText(file);
else if (type == "image")
reader.readAsDataURL(file);
else
reader.readAsArrayBuffer(file);
return false;
};
}
LGraphCanvas.getFileExtension = function (url)
{
var question = url.indexOf("?");
if(question != -1)
url = url.substr(0,question);
var point = url.lastIndexOf(".");
if(point == -1)
return "";
return url.substr(point+1).toLowerCase();
}
//this file allows to render the canvas using WebGL instead of Canvas2D
//this is useful if you plant to render 3D objects inside your nodes
LGraphCanvas.prototype.enableWebGL = function()
{
if(typeof(GL) === undefined)
throw("litegl.js must be included to use a WebGL canvas");
if(typeof(enableWebGLCanvas) === undefined)
throw("webglCanvas.js must be included to use this feature");
this.gl = this.ctx = enableWebGLCanvas(this.canvas);
this.ctx.webgl = true;
this.bgcanvas = this.canvas;
this.bgctx = this.gl;
/*
GL.create({ canvas: this.bgcanvas });
this.bgctx = enableWebGLCanvas( this.bgcanvas );
window.gl = this.gl;
*/
}
/*
LGraphCanvas.prototype.UIinit = function()
{
@@ -2324,14 +2415,6 @@ LGraphCanvas.prototype.startRendering = function()
if(this.is_rendering)
window.requestAnimationFrame( renderFrame.bind(this) );
}
/*
this.rendering_timer_id = setInterval( function() {
//trace("Frame: " + new Date().getTime() );
that.draw();
}, 1000/50);
*/
}
/**
@@ -2439,6 +2522,13 @@ LGraphCanvas.prototype.processMouseDown = function(e)
}
}
//Search for corner
if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0], n.pos[1] - LiteGraph.NODE_TITLE_HEIGHT ,LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT ))
{
n.collapse();
skip_action = true;
}
//it wasnt clicked on the links boxes
if(!skip_action)
{
@@ -2580,7 +2670,7 @@ LGraphCanvas.prototype.processMouseMove = function(e)
if(slot != -1 && n.inputs[slot])
{
var slot_type = n.inputs[slot].type;
if(slot_type == this.connecting_output.type || slot_type == "*" || this.connecting_output.type == "*")
if(slot_type == this.connecting_output.type || !slot_type || !this.connecting_output.type )
this._highlight_input = pos;
}
else
@@ -2692,6 +2782,13 @@ LGraphCanvas.prototype.processMouseUp = function(e)
{
this.connecting_node.connect(this.connecting_slot, node, slot);
}
else
{ //not on top of an input
var input = node.getInputInfo(0);
//simple connect
if(input && !input.link && input.type == this.connecting_output.type)
this.connecting_node.connect(this.connecting_slot, node, 0);
}
}
}
@@ -2974,10 +3071,10 @@ LGraphCanvas.prototype.setZoom = function(value, zooming_center)
this.scale = value;
if(this.scale > 4)
this.scale = 4;
else if(this.scale < 0.1)
this.scale = 0.1;
if(this.scale > this.max_zoom)
this.scale = this.max_zoom;
else if(this.scale < this.min_zoom)
this.scale = this.min_zoom;
var new_center = this.convertOffsetToCanvas( zooming_center );
var delta_offset = [new_center[0] - center[0], new_center[1] - center[1]];
@@ -3064,7 +3161,7 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
}
if(this.dirty_bgcanvas || force_bgcanvas)
this.drawBgcanvas();
this.drawBackCanvas();
if(this.dirty_canvas || force_canvas)
this.drawFrontCanvas();
@@ -3075,7 +3172,15 @@ LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
LGraphCanvas.prototype.drawFrontCanvas = function()
{
if(!this.ctx)
this.ctx = this.bgcanvas.getContext("2d");
var ctx = this.ctx;
if(!ctx) //maybe is using webgl...
return;
if(ctx.start)
ctx.start();
var canvas = this.canvas;
//reset in case of error
@@ -3096,7 +3201,14 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
ctx.clearRect(0,0,canvas.width, canvas.height);
//draw bg canvas
ctx.drawImage(this.bgcanvas,0,0);
if(this.bgcanvas == this.canvas)
this.drawBackCanvas();
else
ctx.drawImage(this.bgcanvas,0,0);
//rendering
if(this.onRender)
this.onRender(canvas, ctx);
//info widget
if(this.show_info)
@@ -3181,17 +3293,23 @@ LGraphCanvas.prototype.drawFrontCanvas = function()
//this.dirty_area = null;
}
if(ctx.finish) //this is a function I use in webgl renderer
ctx.finish();
this.dirty_canvas = false;
}
LGraphCanvas.prototype.drawBgcanvas = function()
LGraphCanvas.prototype.drawBackCanvas = function()
{
var canvas = this.bgcanvas;
if(!this.bgctx)
this.bgctx = this.bgcanvas.getContext("2d");
var ctx = this.bgctx;
if(ctx.start)
ctx.start();
//clear
canvas.width = canvas.width;
ctx.clearRect(0,0,canvas.width, canvas.height);
//reset in case of error
ctx.restore();
@@ -3208,7 +3326,7 @@ LGraphCanvas.prototype.drawBgcanvas = function()
if(this.background_image && this.scale > 0.5)
{
ctx.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha;
ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false
ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false;
if(!this._bg_img || this._bg_img.name != this.background_image)
{
this._bg_img = new Image();
@@ -3237,8 +3355,12 @@ LGraphCanvas.prototype.drawBgcanvas = function()
}
ctx.globalAlpha = 1.0;
ctx.webkitImageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = true;
}
if(this.onBackgroundRender)
this.onBackgroundRender(canvas, ctx);
//DEBUG: show clipping area
//ctx.fillStyle = "red";
//ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - this.visible_area[0] - 20, this.visible_area[3] - this.visible_area[1] - 20);
@@ -3267,6 +3389,9 @@ LGraphCanvas.prototype.drawBgcanvas = function()
ctx.restore();
}
if(ctx.finish)
ctx.finish();
this.dirty_bgcanvas = false;
this.dirty_canvas = true; //to force to repaint the front canvas with the bgcanvas
}
@@ -3339,7 +3464,10 @@ LGraphCanvas.prototype.drawNode = function(node, ctx )
var shape = node.shape || "box";
var size = new Float32Array(node.size);
if(node.flags.collapsed)
size.set([LiteGraph.NODE_COLLAPSED_WIDTH, 0]);
{
size[0] = LiteGraph.NODE_COLLAPSED_WIDTH;
size[1] = 0;
}
//Start clipping
if(node.flags.clip_area)
@@ -3492,27 +3620,30 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
var shape = node.shape || "box";
if(shape == "box")
{
ctx.beginPath();
ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
ctx.fill();
ctx.shadowColor = "transparent";
if(selected)
{
ctx.strokeStyle = "#CCC";
ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) );
ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) - 1);
ctx.strokeStyle = fgcolor;
}
ctx.beginPath();
ctx.rect(0,no_title ? 0.5 : -title_height + 0.5,size[0]+1, no_title ? size[1] : size[1] + title_height);
}
else if (node.shape == "round")
{
ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, 10);
ctx.fill();
}
else if (node.shape == "circle")
{
ctx.beginPath();
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
ctx.fill();
}
ctx.fill();
ctx.shadowColor = "transparent";
//ctx.stroke();
@@ -3536,15 +3667,16 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
if(shape == "box")
{
ctx.beginPath();
ctx.fillRect(0,-title_height,size[0]+1,title_height);
ctx.stroke();
ctx.rect(0, -title_height, size[0]+1, title_height);
ctx.fill()
//ctx.stroke();
}
else if (shape == "round")
{
ctx.roundRect(0,-title_height,size[0], title_height,10,0);
//ctx.fillRect(0,8,size[0],NODE_TITLE_HEIGHT - 12);
ctx.fill();
ctx.stroke();
//ctx.stroke();
}
//box
@@ -3560,9 +3692,9 @@ LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolo
//title text
ctx.font = this.title_text_font;
var title = node.getTitle();
if(title && this.scale > 0.8)
if(title && this.scale > 0.5)
{
ctx.fillStyle = "#222";
ctx.fillStyle = LiteGraph.NODE_TITLE_COLOR;
ctx.fillText( title, 16, 13 - title_height );
}
}
@@ -4066,15 +4198,18 @@ LGraphCanvas.prototype.getCanvasMenuOptions = function()
//{content:"Collapse All", callback: LGraphCanvas.onMenuCollapseAll }
];
if(this._graph_stack)
if(this._graph_stack && this._graph_stack.length > 0)
options = [{content:"Close subgraph", callback: this.closeSubgraph.bind(this) },null].concat(options);
}
if(this.getExtraMenuOptions)
{
var extra = this.getExtraMenuOptions(this);
extra.push(null);
options = extra.concat( options );
if(extra)
{
extra.push(null);
options = extra.concat( options );
}
}
return options;
@@ -4101,8 +4236,11 @@ LGraphCanvas.prototype.getNodeMenuOptions = function(node)
if(node.getExtraMenuOptions)
{
var extra = node.getExtraMenuOptions(this);
extra.push(null);
options = extra.concat( options );
if(extra)
{
extra.push(null);
options = extra.concat( options );
}
}
if( node.clonable !== false )
@@ -4426,14 +4564,35 @@ LiteGraph.closeAllContextualMenus = function()
result[i].parentNode.removeChild( result[i] );
}
LiteGraph.extendClass = function(origin, target)
LiteGraph.extendClass = function ( target, origin )
{
for(var i in origin) //copy class properties
{
if(target.hasOwnProperty(i))
continue;
target[i] = origin[i];
}
if(origin.prototype) //copy prototype properties
for(var i in origin.prototype)
target.prototype[i] = origin.prototype[i];
}
for(var i in origin.prototype) //only enumerables
{
if(!origin.prototype.hasOwnProperty(i))
continue;
if(target.prototype.hasOwnProperty(i)) //avoid overwritting existing ones
continue;
//copy getters
if(origin.prototype.__lookupGetter__(i))
target.prototype.__defineGetter__(i, origin.prototype.__lookupGetter__(i));
else
target.prototype[i] = origin.prototype[i];
//and setters
if(origin.prototype.__lookupSetter__(i))
target.prototype.__defineSetter__(i, origin.prototype.__lookupSetter__(i));
}
}
/*
LiteGraph.createNodetypeWrapper = function( class_object )

View File

@@ -2,78 +2,27 @@
(function(){
//Input for a subgraph
function GlobalInput()
{
this.title = "Input";
//random name to avoid problems with other outputs when added
var genname = "input_" + (Math.random()*1000).toFixed();
this.properties = { name: genname, type: "number" };
this.addOutput("value",0);
}
GlobalInput.title = "Input";
GlobalInput.desc = "Input of the graph";
GlobalInput.prototype.onAdded = function()
{
this.graph.addGlobalInput( this.properties.name, this.properties.type );
}
GlobalInput.prototype.onExecute = function()
{
var name = this.properties.name;
//read from global input
var data = this.graph.global_inputs[name];
if(!data) return;
//put through output
this.setOutputData(0,data.value);
}
LiteGraph.registerNodeType("graph/input", GlobalInput);
//Output for a subgraph
function GlobalOutput()
{
this.title = "Output";
//random name to avoid problems with other outputs when added
var genname = "output_" + (Math.random()*1000).toFixed();
this.properties = { name: genname, type: "number" };
this.addInput("value","number");
}
GlobalOutput.title = "Ouput";
GlobalOutput.desc = "Output of the graph";
GlobalOutput.prototype.onAdded = function()
{
var name = this.graph.addGlobalOutput( this.properties.name, this.properties.type );
}
GlobalOutput.prototype.onExecute = function()
{
this.graph.setGlobalOutputData( this.properties.name, this.getInputData(0) );
}
LiteGraph.registerNodeType("graph/output", GlobalOutput);
//Subgraph: a node that contains a graph
function Subgraph()
{
var that = this;
this.size = [120,60];
//create inner graph
this.subgraph = new LGraph();
this.subgraph._subgraph_node = this;
this.subgraph._is_subgraph = true;
this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this);
this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this);
this.bgcolor = "#FA3";
this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this);
this.subgraph.onGlobalInputRenamed = this.onSubgraphRenamedGlobalInput.bind(this);
this.subgraph.onGlobalInputTypeChanged = this.onSubgraphTypeChangeGlobalInput.bind(this);
this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this);
this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this);
this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this);
this.bgcolor = "#940";
}
Subgraph.title = "Subgraph";
@@ -81,14 +30,55 @@ Subgraph.desc = "Graph inside a node";
Subgraph.prototype.onSubgraphNewGlobalInput = function(name, type)
{
//add input to the node
this.addInput(name, type);
}
Subgraph.prototype.onSubgraphRenamedGlobalInput = function(oldname, name)
{
var slot = this.findInputSlot( oldname );
if(slot == -1)
return;
var info = this.getInputInfo(slot);
info.name = name;
}
Subgraph.prototype.onSubgraphTypeChangeGlobalInput = function(name, type)
{
var slot = this.findInputSlot( name );
if(slot == -1)
return;
var info = this.getInputInfo(slot);
info.type = type;
}
Subgraph.prototype.onSubgraphNewGlobalOutput = function(name, type)
{
//add output to the node
this.addOutput(name, type);
}
Subgraph.prototype.onSubgraphRenamedGlobalOutput = function(oldname, name)
{
var slot = this.findOutputSlot( oldname );
if(slot == -1)
return;
var info = this.getOutputInfo(slot);
info.name = name;
}
Subgraph.prototype.onSubgraphTypeChangeGlobalOutput = function(name, type)
{
var slot = this.findOutputSlot( name );
if(slot == -1)
return;
var info = this.getOutputInfo(slot);
info.type = type;
}
Subgraph.prototype.getExtraMenuOptions = function(graphcanvas)
{
var that = this;
@@ -136,10 +126,147 @@ Subgraph.prototype.serialize = function()
return data;
}
Subgraph.prototype.clone = function()
{
var node = LiteGraph.createNode(this.type);
var data = this.serialize();
delete data["id"];
delete data["inputs"];
delete data["outputs"];
node.configure(data);
return node;
}
LiteGraph.registerNodeType("graph/subgraph", Subgraph);
//Input for a subgraph
function GlobalInput()
{
//random name to avoid problems with other outputs when added
var input_name = "input_" + (Math.random()*1000).toFixed();
this.addOutput(input_name, null );
this.properties = {name: input_name, type: null };
var that = this;
Object.defineProperty(this.properties, "name", {
get: function() {
return input_name;
},
set: function(v) {
if(v == "")
return;
var info = that.getOutputInfo(0);
if(info.name == v)
return;
info.name = v;
if(that.graph)
that.graph.renameGlobalInput(input_name, v);
input_name = v;
},
enumerable: true
});
Object.defineProperty(this.properties, "type", {
get: function() { return that.outputs[0].type; },
set: function(v) {
that.outputs[0].type = v;
if(that.graph)
that.graph.changeGlobalInputType(input_name, that.outputs[0].type);
},
enumerable: true
});
}
GlobalInput.title = "Input";
GlobalInput.desc = "Input of the graph";
//When added to graph tell the graph this is a new global input
GlobalInput.prototype.onAdded = function()
{
this.graph.addGlobalInput( this.properties.name, this.properties.type );
}
GlobalInput.prototype.onExecute = function()
{
var name = this.properties.name;
//read from global input
var data = this.graph.global_inputs[name];
if(!data) return;
//put through output
this.setOutputData(0,data.value);
}
LiteGraph.registerNodeType("graph/input", GlobalInput);
//Output for a subgraph
function GlobalOutput()
{
//random name to avoid problems with other outputs when added
var output_name = "output_" + (Math.random()*1000).toFixed();
this.addInput(output_name, null);
this.properties = {name: output_name, type: null };
var that = this;
Object.defineProperty(this.properties, "name", {
get: function() {
return output_name;
},
set: function(v) {
if(v == "")
return;
var info = that.getInputInfo(0);
if(info.name == v)
return;
info.name = v;
if(that.graph)
that.graph.renameGlobalOutput(output_name, v);
output_name = v;
},
enumerable: true
});
Object.defineProperty(this.properties, "type", {
get: function() { return that.inputs[0].type; },
set: function(v) {
that.inputs[0].type = v;
if(that.graph)
that.graph.changeGlobalInputType( output_name, that.inputs[0].type );
},
enumerable: true
});
}
GlobalOutput.title = "Ouput";
GlobalOutput.desc = "Output of the graph";
GlobalOutput.prototype.onAdded = function()
{
var name = this.graph.addGlobalOutput( this.properties.name, this.properties.type );
}
GlobalOutput.prototype.onExecute = function()
{
this.graph.setGlobalOutputData( this.properties.name, this.getInputData(0) );
}
LiteGraph.registerNodeType("graph/output", GlobalOutput);
//Constant
function Constant()

538
src/nodes/glfx.js Normal file
View File

@@ -0,0 +1,538 @@
//Works with Litegl.js to create WebGL nodes
if(typeof(LiteGraph) != "undefined")
{
// Texture Lens *****************************************
function LGraphFXLens()
{
this.addInput("Texture","Texture");
this.addInput("Aberration","number");
this.addInput("Distortion","number");
this.addInput("Blur","number");
this.addOutput("Texture","Texture");
this.properties = { aberration:1.0, distortion: 1.0, blur: 1.0, precision: LGraphTexture.DEFAULT };
if(!LGraphFXLens._shader)
LGraphFXLens._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXLens.pixel_shader );
}
LGraphFXLens.title = "Lens";
LGraphFXLens.desc = "Camera Lens distortion";
LGraphFXLens.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXLens.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
//iterations
var aberration = this.properties.aberration;
if( this.isInputConnected(1) )
{
aberration = this.getInputData(1);
this.properties.aberration = aberration;
}
var distortion = this.properties.distortion;
if( this.isInputConnected(2) )
{
distortion = this.getInputData(2);
this.properties.distortion = distortion;
}
var blur = this.properties.blur;
if( this.isInputConnected(3) )
{
blur = this.getInputData(3);
this.properties.blur = blur;
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphFXLens._shader;
var camera = Renderer._current_camera;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_aberration: aberration, u_distortion: distortion, u_blur: blur })
.draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXLens.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform float u_aberration;\n\
uniform float u_distortion;\n\
uniform float u_blur;\n\
\n\
void main() {\n\
vec2 coord = v_coord;\n\
float dist = distance(vec2(0.5), coord);\n\
vec2 dist_coord = coord - vec2(0.5);\n\
float percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\
dist_coord *= percent;\n\
coord = dist_coord + vec2(0.5);\n\
vec4 color = texture2D(u_texture,coord, u_blur * dist);\n\
color.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\
color.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\
gl_FragColor = color;\n\
}\n\
";
/*
float normalized_tunable_sigmoid(float xs, float k)\n\
{\n\
xs = xs * 2.0 - 1.0;\n\
float signx = sign(xs);\n\
float absx = abs(xs);\n\
return signx * ((-k - 1.0)*absx)/(2.0*(-2.0*k*absx+k-1.0)) + 0.5;\n\
}\n\
*/
LiteGraph.registerNodeType("fx/lens", LGraphFXLens );
window.LGraphFXLens = LGraphFXLens;
//*******************************************************
function LGraphFXBokeh()
{
this.addInput("Texture","Texture");
this.addInput("Blurred","Texture");
this.addInput("Mask","Texture");
this.addInput("Threshold","number");
this.addOutput("Texture","Texture");
this.properties = { shape: "", size: 10, alpha: 1.0, threshold: 1.0, high_precision: false };
}
LGraphFXBokeh.title = "Bokeh";
LGraphFXBokeh.desc = "applies an Bokeh effect";
LGraphFXBokeh.widgets_info = {"shape": { widget:"texture" }};
LGraphFXBokeh.prototype.onExecute = function()
{
var tex = this.getInputData(0);
var blurred_tex = this.getInputData(1);
var mask_tex = this.getInputData(2);
if(!tex || !mask_tex || !this.properties.shape)
{
this.setOutputData(0, tex);
return;
}
if(!blurred_tex)
blurred_tex = tex;
var shape_tex = LGraphTexture.getTexture( this.properties.shape );
if(!shape_tex)
return;
var threshold = this.properties.threshold;
if( this.isInputConnected(3) )
{
threshold = this.getInputData(3);
this.properties.threshold = threshold;
}
var precision = gl.UNSIGNED_BYTE;
if(this.properties.high_precision)
precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT;
if(!this._temp_texture || this._temp_texture.type != precision ||
this._temp_texture.width != tex.width || this._temp_texture.height != tex.height)
this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR });
//iterations
var size = this.properties.size;
var first_shader = LGraphFXBokeh._first_shader;
if(!first_shader)
first_shader = LGraphFXBokeh._first_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXBokeh._first_pixel_shader );
var second_shader = LGraphFXBokeh._second_shader;
if(!second_shader)
second_shader = LGraphFXBokeh._second_shader = new GL.Shader( LGraphFXBokeh._second_vertex_shader, LGraphFXBokeh._second_pixel_shader );
var points_mesh = this._points_mesh;
if(!points_mesh || points_mesh._width != tex.width || points_mesh._height != tex.height || points_mesh._spacing != 2)
points_mesh = this.createPointsMesh( tex.width, tex.height, 2 );
var screen_mesh = Mesh.getScreenQuad();
var point_size = this.properties.size;
var min_light = this.properties.min_light;
var alpha = this.properties.alpha;
gl.disable( gl.DEPTH_TEST );
gl.disable( gl.BLEND );
this._temp_texture.drawTo( function() {
tex.bind(0);
blurred_tex.bind(1);
mask_tex.bind(2);
first_shader.uniforms({u_texture:0, u_texture_blur:1, u_mask: 2, u_texsize: [tex.width, tex.height] })
.draw(screen_mesh);
});
this._temp_texture.drawTo( function() {
//clear because we use blending
//gl.clearColor(0.0,0.0,0.0,1.0);
//gl.clear( gl.COLOR_BUFFER_BIT );
gl.enable( gl.BLEND );
gl.blendFunc( gl.ONE, gl.ONE );
tex.bind(0);
shape_tex.bind(3);
second_shader.uniforms({u_texture:0, u_mask: 2, u_shape:3, u_alpha: alpha, u_threshold: threshold, u_pointSize: point_size, u_itexsize: [1.0/tex.width, 1.0/tex.height] })
.draw(points_mesh, gl.POINTS);
});
this.setOutputData(0, this._temp_texture);
}
LGraphFXBokeh.prototype.createPointsMesh = function(width, height, spacing)
{
var nwidth = Math.round(width / spacing);
var nheight = Math.round(height / spacing);
var vertices = new Float32Array(nwidth * nheight * 2);
var ny = -1;
var dx = 2/width * spacing;
var dy = 2/height * spacing;
for(var y = 0; y < nheight; ++y )
{
var nx = -1;
for(var x = 0; x < nwidth; ++x )
{
var pos = y*nwidth*2 + x*2;
vertices[pos] = nx;
vertices[pos+1] = ny;
nx += dx;
}
ny += dy;
}
this._points_mesh = GL.Mesh.load({vertices2D: vertices});
this._points_mesh._width = width;
this._points_mesh._height = height;
this._points_mesh._spacing = spacing;
return this._points_mesh;
}
/*
LGraphTextureBokeh._pixel_shader = "precision highp float;\n\
varying vec2 a_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_shape;\n\
\n\
void main() {\n\
vec4 color = texture2D( u_texture, gl_PointCoord );\n\
color *= v_color * u_alpha;\n\
gl_FragColor = color;\n\
}\n";
*/
LGraphFXBokeh._first_pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_texture_blur;\n\
uniform sampler2D u_mask;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
vec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\
float mask = texture2D(u_mask, v_coord).x;\n\
gl_FragColor = mix(color, blurred_color, mask);\n\
}\n\
";
LGraphFXBokeh._second_vertex_shader = "precision highp float;\n\
attribute vec2 a_vertex2D;\n\
varying vec4 v_color;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_mask;\n\
uniform vec2 u_itexsize;\n\
uniform float u_pointSize;\n\
uniform float u_threshold;\n\
void main() {\n\
vec2 coord = a_vertex2D * 0.5 + 0.5;\n\
v_color = texture2D( u_texture, coord );\n\
v_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\
v_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\
v_color += texture2D( u_texture, coord + u_itexsize);\n\
v_color *= 0.25;\n\
float mask = texture2D(u_mask, coord).x;\n\
float luminance = length(v_color) * mask;\n\
/*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\
luminance -= u_threshold;\n\
if(luminance < 0.0)\n\
{\n\
gl_Position.x = -100.0;\n\
return;\n\
}\n\
gl_PointSize = u_pointSize;\n\
gl_Position = vec4(a_vertex2D,0.0,1.0);\n\
}\n\
";
LGraphFXBokeh._second_pixel_shader = "precision highp float;\n\
varying vec4 v_color;\n\
uniform sampler2D u_shape;\n\
uniform float u_alpha;\n\
\n\
void main() {\n\
vec4 color = texture2D( u_shape, gl_PointCoord );\n\
color *= v_color * u_alpha;\n\
gl_FragColor = color;\n\
}\n";
LiteGraph.registerNodeType("fx/bokeh", LGraphFXBokeh );
window.LGraphFXBokeh = LGraphFXBokeh;
//************************************************
function LGraphFXGeneric()
{
this.addInput("Texture","Texture");
this.addInput("value1","number");
this.addInput("value2","number");
this.addOutput("Texture","Texture");
this.properties = { fx: "halftone", value1: 1, value2: 1, precision: LGraphTexture.DEFAULT };
}
LGraphFXGeneric.title = "FX";
LGraphFXGeneric.desc = "applies an FX from a list";
LGraphFXGeneric.widgets_info = {
"fx": { widget:"combo", values:["halftone","pixelate","lowpalette","noise"] },
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXGeneric.shaders = {};
LGraphFXGeneric.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
//iterations
var value1 = this.properties.value1;
if( this.isInputConnected(1) )
{
value1 = this.getInputData(1);
this.properties.value1 = value1;
}
var value2 = this.properties.value2;
if( this.isInputConnected(2) )
{
value2 = this.getInputData(2);
this.properties.value2 = value2;
}
var fx = this.properties.fx;
var shader = LGraphFXGeneric.shaders[ fx ];
if(!shader)
{
var pixel_shader_code = LGraphFXGeneric["pixel_shader_" + fx ];
if(!pixel_shader_code)
return;
shader = LGraphFXGeneric.shaders[ fx ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, pixel_shader_code );
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var camera = Renderer._current_camera;
var noise = null;
if(fx == "noise")
noise = LGraphTexture.getNoiseTexture();
this._tex.drawTo( function() {
tex.bind(0);
if(fx == "noise")
noise.bind(1);
shader.uniforms({u_texture:0, u_noise:1, u_size: [tex.width, tex.height], u_rand:[ Math.random(), Math.random() ], u_value1: value1, u_value2: value2, u_camera_planes: [Renderer._current_camera.near,Renderer._current_camera.far] })
.draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXGeneric.pixel_shader_halftone = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
float pattern() {\n\
float s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\
vec2 tex = v_coord * u_size.xy;\n\
vec2 point = vec2(\n\
c * tex.x - s * tex.y ,\n\
s * tex.x + c * tex.y \n\
) * u_value2;\n\
return (sin(point.x) * sin(point.y)) * 4.0;\n\
}\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
float average = (color.r + color.g + color.b) / 3.0;\n\
gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\
}\n";
LGraphFXGeneric.pixel_shader_pixelate = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
void main() {\n\
vec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\
vec4 color = texture2D(u_texture, coord);\n\
gl_FragColor = color;\n\
}\n";
LGraphFXGeneric.pixel_shader_lowpalette = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
gl_FragColor = floor(color * u_value1) / u_value1;\n\
}\n";
LGraphFXGeneric.pixel_shader_noise = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_noise;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
uniform vec2 u_rand;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
vec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\
gl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\
}\n";
LiteGraph.registerNodeType("fx/generic", LGraphFXGeneric );
window.LGraphFXGeneric = LGraphFXGeneric;
// Vigneting ************************************
function LGraphFXVigneting()
{
this.addInput("Tex.","Texture");
this.addInput("intensity","number");
this.addOutput("Texture","Texture");
this.properties = { intensity: 1, invert: false, precision: LGraphTexture.DEFAULT };
if(!LGraphFXVigneting._shader)
LGraphFXVigneting._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXVigneting.pixel_shader );
}
LGraphFXVigneting.title = "Vigneting";
LGraphFXVigneting.desc = "Vigneting";
LGraphFXVigneting.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXVigneting.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
var intensity = this.properties.intensity;
if( this.isInputConnected(1) )
{
intensity = this.getInputData(1);
this.properties.intensity = intensity;
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphFXVigneting._shader;
var invert = this.properties.invert;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_intensity: intensity, u_isize:[1/tex.width,1/tex.height], u_invert: invert ? 1 : 0}).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXVigneting.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform float u_intensity;\n\
uniform int u_invert;\n\
\n\
void main() {\n\
float luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\
vec4 color = texture2D(u_texture, v_coord);\n\
if(u_invert == 1)\n\
luminance = 1.0 - luminance;\n\
luminance = mix(1.0, luminance, u_intensity);\n\
gl_FragColor = vec4( luminance * color.xyz, color.a);\n\
}\n\
";
LiteGraph.registerNodeType("fx/vigneting", LGraphFXVigneting );
window.LGraphFXVigneting = LGraphFXVigneting;
}

1506
src/nodes/gltextures.js Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,105 @@
(function(){
function GraphicsImage()
{
this.inputs = [];
this.addOutput("frame","image");
this.properties = {"url":""};
}
GraphicsImage.title = "Image";
GraphicsImage.desc = "Image loader";
GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}];
GraphicsImage.prototype.onAdded = function()
{
if(this.properties["url"] != "" && this.img == null)
{
this.loadImage(this.properties["url"]);
}
}
GraphicsImage.prototype.onDrawBackground = function(ctx)
{
if(this.img && this.size[0] > 5 && this.size[1] > 5)
ctx.drawImage(this.img, 0,0,this.size[0],this.size[1]);
}
GraphicsImage.prototype.onExecute = function()
{
if(!this.img)
this.boxcolor = "#000";
if(this.img && this.img.width)
this.setOutputData(0,this.img);
else
this.setOutputData(0,null);
if(this.img && this.img.dirty)
this.img.dirty = false;
}
GraphicsImage.prototype.onPropertyChange = function(name,value)
{
this.properties[name] = value;
if (name == "url" && value != "")
this.loadImage(value);
return true;
}
GraphicsImage.prototype.onDropFile = function(file, filename)
{
var img = new Image();
img.src = file;
this.img = img;
}
GraphicsImage.prototype.loadImage = function(url)
{
if(url == "")
{
this.img = null;
return;
}
this.trace("loading image...");
this.img = document.createElement("img");
var url = name;
if(url.substr(0,7) == "http://")
{
if(LiteGraph.proxy) //proxy external files
url = LiteGraph.proxy + url.substr(7);
}
this.img.src = url;
this.boxcolor = "#F95";
var that = this;
this.img.onload = function()
{
that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height );
this.dirty = true;
that.boxcolor = "#9F9";
that.setDirtyCanvas(true);
}
}
GraphicsImage.prototype.onWidget = function(e,widget)
{
if(widget.name == "load")
{
this.loadImage(this.properties["url"]);
}
}
LiteGraph.registerNodeType("graphics/image", GraphicsImage);
function ColorPalette()
{
this.addInput("f","number");
@@ -263,81 +362,6 @@ ImageFade.prototype.onExecute = function()
LiteGraph.registerNodeType("graphics/imagefade", ImageFade);
function GraphicsImage()
{
this.inputs = [];
this.addOutput("frame","image");
this.properties = {"url":""};
}
GraphicsImage.title = "Image";
GraphicsImage.desc = "Image loader";
GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}];
GraphicsImage.prototype.onAdded = function()
{
if(this.properties["url"] != "" && this.img == null)
{
this.loadImage(this.properties["url"]);
}
}
GraphicsImage.prototype.onExecute = function()
{
if(!this.img)
this.boxcolor = "#000";
if(this.img && this.img.width)
this.setOutputData(0,this.img);
else
this.setOutputData(0,null);
if(this.img.dirty)
this.img.dirty = false;
}
GraphicsImage.prototype.onPropertyChange = function(name,value)
{
this.properties[name] = value;
if (name == "url" && value != "")
this.loadImage(value);
return true;
}
GraphicsImage.prototype.loadImage = function(url)
{
if(url == "")
{
this.img = null;
return;
}
this.trace("loading image...");
this.img = document.createElement("img");
this.img.src = "miniproxy.php?url=" + url;
this.boxcolor = "#F95";
var that = this;
this.img.onload = function()
{
that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height );
this.dirty = true;
that.boxcolor = "#9F9";
that.setDirtyCanvas(true);
}
}
GraphicsImage.prototype.onWidget = function(e,widget)
{
if(widget.name == "load")
{
this.loadImage(this.properties["url"]);
}
}
LiteGraph.registerNodeType("graphics/image", GraphicsImage);
function ImageCrop()
{