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https://github.com/Comfy-Org/ComfyUI_frontend.git
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TypeDef updates and fix of method declaration
This commit is contained in:
5
src/litegraph.d.ts
vendored
5
src/litegraph.d.ts
vendored
@@ -16,6 +16,7 @@ export type SlotShape =
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| typeof LiteGraph.CIRCLE_SHAPE
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| typeof LiteGraph.ARROW_SHAPE
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| typeof LiteGraph.SQUARE_SHAPE
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| number; // For custom shapes
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/** https://github.com/jagenjo/litegraph.js/tree/master/guides#node-slots */
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export interface INodeSlot {
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@@ -238,6 +239,8 @@ export const LiteGraph: {
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registerNodeType(type: string, base: { new (): LGraphNode }): void;
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/** removes a node type from the system */
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unregisterNodeType(type: string): void;
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/** Removes all previously registered node's types. */
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clearRegisteredTypes(): void;
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/**
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* Create a new node type by passing a function, it wraps it with a proper class and generates inputs according to the parameters of the function.
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* Useful to wrap simple methods that do not require properties, and that only process some input to generate an output.
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@@ -1308,6 +1311,8 @@ export declare class LGraphCanvas {
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drawBackCanvas(): void;
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/** draws the given node inside the canvas */
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drawNode(node: LGraphNode, ctx: CanvasRenderingContext2D): void;
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/** draws graphic for node's slot */
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drawSlotGraphic(ctx: CanvasRenderingContext2D, pos: number[], shape: SlotShape, horizontal: boolean): void;
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/** draws the shape of the given node in the canvas */
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drawNodeShape(
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node: LGraphNode,
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@@ -6978,7 +6978,7 @@ LGraphNode.prototype.executeAction = function(action)
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var temp_vec2 = new Float32Array(2);
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function drawSlotGraphic(ctx, pos, shape, horizontal) {
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LGraphCanvas.prototype.drawSlotGraphic = function(ctx, pos, shape, horizontal) {
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ctx.beginPath();
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switch (shape) {
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@@ -7173,7 +7173,7 @@ LGraphNode.prototype.executeAction = function(action)
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var shape = slot.shape || (slot.type === LiteGraph.EVENT && LiteGraph.BOX_SHAPE)
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|| (low_quality && LiteGraph.SQUARE_SHAPE) || LiteGraph.CIRCLE_SHAPE;
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drawSlotGraphic(ctx, pos, shape, horizontal);
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this.drawSlotGraphic(ctx, pos, shape, horizontal);
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//render name
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if (render_text) {
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@@ -7217,7 +7217,7 @@ LGraphNode.prototype.executeAction = function(action)
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var shape = slot.shape || (slot.type === LiteGraph.EVENT && LiteGraph.BOX_SHAPE)
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|| (low_quality && LiteGraph.SQUARE_SHAPE) || LiteGraph.CIRCLE_SHAPE;
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drawSlotGraphic(ctx, pos, shape, horizontal);
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this.drawSlotGraphic(ctx, pos, shape, horizontal);
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if(!low_quality)
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ctx.stroke();
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