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Update README.md
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@@ -119,7 +119,7 @@ MyNodeClass.shape = LiteGraph.ROUND_SHAPE;
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You can draw something inside a node using the callbacks ```onDrawForeground``` and ```onDrawBackground```. The only difference is that onDrawForeground gets called in Live Mode and onDrawBackground not.
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Both functions receive the (Canvas2D rendering context)[https://developer.mozilla.org/es/docs/Web/API/CanvasRenderingContext2D] and the LGraphCanvas instance where the node is being rendered.
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Both functions receive the [Canvas2D rendering context](https://developer.mozilla.org/es/docs/Web/API/CanvasRenderingContext2D) and the LGraphCanvas instance where the node is being rendered.
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You do not have to worry about the coordinates system, (0,0) is the top-left corner of the node content area (not the title).
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