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[refactor] Use getSlotPosition for Vue nodes in link rendering
Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -6,7 +6,6 @@ import {
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type LinkRenderContext,
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LitegraphLinkAdapter
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} from '@/renderer/core/canvas/litegraph/litegraphLinkAdapter'
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import { getSlotPosition } from '@/renderer/core/canvas/litegraph/slotCalculations'
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import { layoutStore } from '@/renderer/core/layout/store/layoutStore'
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import { CanvasPointer } from './CanvasPointer'
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@@ -5560,9 +5559,7 @@ export class LGraphCanvas
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const link = graph._links.get(link_id)
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if (!link) continue
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const endPos: Point = LiteGraph.vueNodesMode // TODO: still use LG get pos if vue nodes is off until stable
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? getSlotPosition(node, i, true)
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: node.getInputPos(i)
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const endPos = node.getInputPos(i)
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// find link info
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const start_node = graph.getNodeById(link.origin_id)
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@@ -5572,9 +5569,7 @@ export class LGraphCanvas
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const startPos: Point =
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outputId === -1
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? [start_node.pos[0] + 10, start_node.pos[1] + 10]
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: LiteGraph.vueNodesMode // TODO: still use LG get pos if vue nodes is off until stable
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? getSlotPosition(start_node, outputId, false)
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: start_node.getOutputPos(outputId)
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: start_node.getOutputPos(outputId)
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const output = start_node.outputs[outputId]
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if (!output) continue
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