chore: build

This commit is contained in:
NateScarlet
2019-04-28 20:05:00 +08:00
parent 833bcb5974
commit 9a71b32ed3
2 changed files with 25 additions and 22 deletions

View File

@@ -7995,7 +7995,7 @@ LGraphNode.prototype.executeAction = function(action)
if (!str) return;
if (that.onSearchBox) {
var list = that.onSearchBox(help, str, graphcanvas);
var list = that.onSearchBox(helper, str, graphcanvas);
if (list)
for (var i = 0; i < list.length; ++i) addResult(list[i]);
} else {
@@ -11848,6 +11848,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph;
for (var i = 0, l = this.outputs.length; i < l; ++i) {
var output = this.outputs[i];
if (!output.links || !output.links.length) continue;
var value;
switch (output.name) {
case "A==B":
value = A == B;
@@ -12014,6 +12015,7 @@ if (typeof exports != "undefined") exports.LiteGraph = this.LiteGraph;
for (var i = 0, l = this.outputs.length; i < l; ++i) {
var output = this.outputs[i];
var value;
switch (output.name) {
case "sin":
value = Math.sin(v);
@@ -15705,7 +15707,7 @@ LGraphTextureKuwaharaFilter.pixel_shader = "\n\
that._webcam_stream = false;
that.boxcolor = "red";
that.trigger("stream_error");
};
}
}
LGraphTextureWebcam.prototype.closeStream = function()
@@ -17143,6 +17145,7 @@ LGraphTextureKuwaharaFilter.pixel_shader = "\n\
gl.disable(gl.DEPTH_TEST);
var mesh = Mesh.getScreenQuad();
var camera = global.LS ? LS.Renderer._current_camera : null;
var camera_planes;
if (camera)
camera_planes = [
LS.Renderer._current_camera.near,

View File

@@ -3720,7 +3720,7 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
k.innerHTML = "";
if (d) {
if (e.onSearchBox) {
var g = e.onSearchBox(help, d, z);
var g = e.onSearchBox(k, d, z);
if (g) {
for (var G = 0; G < g.length; ++G) {
a(g[G]);
@@ -5855,24 +5855,24 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
if (e.links && e.links.length) {
switch(e.name) {
case "A==B":
value = a == b;
var g = a == b;
break;
case "A!=B":
value = a != b;
g = a != b;
break;
case "A>B":
value = a > b;
g = a > b;
break;
case "A<B":
value = a < b;
g = a < b;
break;
case "A<=B":
value = a <= b;
g = a <= b;
break;
case "A>=B":
value = a >= b;
g = a >= b;
}
this.setOutputData(d, value);
this.setOutputData(d, g);
}
}
};
@@ -5942,24 +5942,24 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
for (var e = this.outputs.length; d < e; ++d) {
switch(this.outputs[d].name) {
case "sin":
value = Math.sin(a);
var g = Math.sin(a);
break;
case "cos":
value = Math.cos(a);
g = Math.cos(a);
break;
case "tan":
value = Math.tan(a);
g = Math.tan(a);
break;
case "asin":
value = Math.asin(a);
g = Math.asin(a);
break;
case "acos":
value = Math.acos(a);
g = Math.acos(a);
break;
case "atan":
value = Math.atan(a);
g = Math.atan(a);
}
this.setOutputData(d, b * value + c);
this.setOutputData(d, b * g + c);
}
};
d.prototype.onGetInputs = function() {
@@ -7823,13 +7823,13 @@ $jscomp.polyfill("Array.prototype.keys", function(w) {
gl.disable(gl.BLEND);
gl.disable(gl.DEPTH_TEST);
var z = Mesh.getScreenQuad();
camera_planes = w.LS && LS.Renderer._current_camera ? [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far] : [1, 100];
var D = null;
"noise" == q && (D = LGraphTexture.getNoiseTexture());
var D = w.LS && LS.Renderer._current_camera ? [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far] : [1, 100];
var p = null;
"noise" == q && (p = LGraphTexture.getNoiseTexture());
this._tex.drawTo(function() {
e.bind(0);
"noise" == q && D.bind(1);
C.uniforms({u_texture:0, u_noise:1, u_size:[e.width, e.height], u_rand:[Math.random(), Math.random()], u_value1:h, u_value2:m, u_camera_planes:camera_planes}).draw(z);
"noise" == q && p.bind(1);
C.uniforms({u_texture:0, u_noise:1, u_size:[e.width, e.height], u_rand:[Math.random(), Math.random()], u_value1:h, u_value2:m, u_camera_planes:D}).draw(z);
});
this.setOutputData(0, this._tex);
}