Improve bg color image logic (#4095)

This commit is contained in:
Terry Jia
2025-06-08 04:20:56 -04:00
committed by GitHub
parent 6d4eafb07a
commit b2918a4cf6
5 changed files with 213 additions and 129 deletions

View File

@@ -163,7 +163,7 @@ class Load3d {
this.renderMainScene()
if (this.previewManager.showPreview) {
this.renderPreviewScene()
this.previewManager.renderPreview()
}
this.resetViewport()
@@ -183,7 +183,6 @@ class Load3d {
this.renderer.setScissor(0, 0, width, height)
this.renderer.setScissorTest(true)
this.renderer.clear()
this.sceneManager.renderBackground()
this.renderer.render(
this.sceneManager.scene,
@@ -191,10 +190,6 @@ class Load3d {
)
}
renderPreviewScene(): void {
this.previewManager.renderPreview()
}
resetViewport(): void {
const width = this.renderer.domElement.clientWidth
const height = this.renderer.domElement.clientHeight
@@ -231,7 +226,7 @@ class Load3d {
this.renderMainScene()
if (this.previewManager.showPreview) {
this.renderPreviewScene()
this.previewManager.renderPreview()
}
this.resetViewport()
@@ -321,6 +316,9 @@ class Load3d {
setBackgroundColor(color: string): void {
this.sceneManager.setBackgroundColor(color)
this.previewManager.setPreviewBackgroundColor(color)
this.forceRender()
}
@@ -337,9 +335,9 @@ class Load3d {
removeBackgroundImage(): void {
this.sceneManager.removeBackgroundImage()
if (this.previewManager.previewCamera) {
this.previewManager.updateBackgroundTexture(null)
}
this.previewManager.setPreviewBackgroundColor(
this.sceneManager.currentBackgroundColor
)
this.forceRender()
}
@@ -366,10 +364,6 @@ class Load3d {
setCameraState(state: CameraState): void {
this.cameraManager.setCameraState(state)
if (this.previewManager.showPreview) {
this.previewManager.syncWithMainCamera()
}
this.forceRender()
}

View File

@@ -53,7 +53,7 @@ class Load3dAnimation extends Load3d {
this.renderMainScene()
if (this.previewManager.showPreview) {
this.renderPreviewScene()
this.previewManager.renderPreview()
}
this.resetViewport()

View File

@@ -23,7 +23,8 @@ export class PreviewManager implements PreviewManagerInterface {
private previewBackgroundMesh: THREE.Mesh | null = null
private previewBackgroundTexture: THREE.Texture | null = null
private previewBackgroundColor: THREE.Color = new THREE.Color(0x282828)
private previewBackgroundColorMaterial: THREE.MeshBasicMaterial | null = null
private currentBackgroundColor: THREE.Color = new THREE.Color(0x282828)
constructor(
scene: THREE.Scene,
@@ -45,15 +46,24 @@ export class PreviewManager implements PreviewManagerInterface {
this.previewBackgroundScene = backgroundScene.clone()
this.previewBackgroundCamera = backgroundCamera.clone()
this.initPreviewBackgroundScene()
}
private initPreviewBackgroundScene(): void {
const planeGeometry = new THREE.PlaneGeometry(2, 2)
const planeMaterial = new THREE.MeshBasicMaterial({
transparent: true,
this.previewBackgroundColorMaterial = new THREE.MeshBasicMaterial({
color: this.currentBackgroundColor.clone(),
transparent: false,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide
})
this.previewBackgroundMesh = new THREE.Mesh(planeGeometry, planeMaterial)
this.previewBackgroundMesh = new THREE.Mesh(
planeGeometry,
this.previewBackgroundColorMaterial
)
this.previewBackgroundMesh.position.set(0, 0, 0)
this.previewBackgroundScene.add(this.previewBackgroundMesh)
}
@@ -65,9 +75,15 @@ export class PreviewManager implements PreviewManagerInterface {
this.previewBackgroundTexture.dispose()
}
if (this.previewBackgroundColorMaterial) {
this.previewBackgroundColorMaterial.dispose()
}
if (this.previewBackgroundMesh) {
this.previewBackgroundMesh.geometry.dispose()
;(this.previewBackgroundMesh.material as THREE.Material).dispose()
if (this.previewBackgroundMesh.material instanceof THREE.Material) {
this.previewBackgroundMesh.material.dispose()
}
}
}
@@ -174,10 +190,24 @@ export class PreviewManager implements PreviewManagerInterface {
return { left, bottom, width, height }
}
syncWithMainCamera(): void {
if (!this.showPreview) return
renderPreview(): void {
const viewport = this.getPreviewViewport()
if (!viewport) return
this.previewCamera = this.getActiveCamera().clone()
const renderer = this.getRenderer()
const originalClearColor = renderer.getClearColor(new THREE.Color())
const originalClearAlpha = renderer.getClearAlpha()
if (
!this.previewCamera ||
(this.getActiveCamera() instanceof THREE.PerspectiveCamera &&
!(this.previewCamera instanceof THREE.PerspectiveCamera)) ||
(this.getActiveCamera() instanceof THREE.OrthographicCamera &&
!(this.previewCamera instanceof THREE.OrthographicCamera))
) {
this.previewCamera = this.getActiveCamera().clone()
}
this.previewCamera.position.copy(this.getActiveCamera().position)
this.previewCamera.rotation.copy(this.getActiveCamera().rotation)
@@ -188,16 +218,16 @@ export class PreviewManager implements PreviewManagerInterface {
const activeOrtho = this.getActiveCamera() as THREE.OrthographicCamera
const previewOrtho = this.previewCamera as THREE.OrthographicCamera
previewOrtho.zoom = activeOrtho.zoom
const frustumHeight =
(activeOrtho.top - activeOrtho.bottom) / activeOrtho.zoom
const frustumWidth = frustumHeight * aspect
previewOrtho.top = frustumHeight / 2
previewOrtho.left = -frustumWidth / 2
previewOrtho.right = frustumWidth / 2
previewOrtho.bottom = -frustumHeight / 2
previewOrtho.zoom = 1
previewOrtho.updateProjectionMatrix()
} else {
@@ -213,18 +243,6 @@ export class PreviewManager implements PreviewManagerInterface {
}
this.previewCamera.lookAt(this.getControls().target)
}
renderPreview(): void {
const viewport = this.getPreviewViewport()
if (!viewport) return
const renderer = this.getRenderer()
const originalClearColor = renderer.getClearColor(new THREE.Color())
const originalClearAlpha = renderer.getClearAlpha()
this.syncWithMainCamera()
renderer.setViewport(
viewport.left,
@@ -239,42 +257,46 @@ export class PreviewManager implements PreviewManagerInterface {
viewport.height
)
renderer.setClearColor(this.previewBackgroundColor, 1.0)
renderer.setClearColor(0x000000, 0)
renderer.clear()
if (this.previewBackgroundMesh && this.previewBackgroundTexture) {
const material = this.previewBackgroundMesh
.material as THREE.MeshBasicMaterial
if (material.map) {
const currentToneMapping = renderer.toneMapping
const currentExposure = renderer.toneMappingExposure
renderer.toneMapping = THREE.NoToneMapping
renderer.render(
this.previewBackgroundScene,
this.previewBackgroundCamera
)
renderer.toneMapping = currentToneMapping
renderer.toneMappingExposure = currentExposure
}
}
this.renderPreviewBackground(renderer)
renderer.render(this.scene, this.previewCamera)
renderer.setClearColor(originalClearColor, originalClearAlpha)
}
setPreviewBackgroundColor(color: string | number): void {
this.previewBackgroundColor.set(color)
private renderPreviewBackground(renderer: THREE.WebGLRenderer): void {
if (this.previewBackgroundMesh) {
const currentToneMapping = renderer.toneMapping
const currentExposure = renderer.toneMappingExposure
renderer.toneMapping = THREE.NoToneMapping
renderer.render(this.previewBackgroundScene, this.previewBackgroundCamera)
renderer.toneMapping = currentToneMapping
renderer.toneMappingExposure = currentExposure
}
}
getPreviewBackgroundColor(): THREE.Color {
return this.previewBackgroundColor.clone()
}
setPreviewBackgroundColor(color: string | number | THREE.Color): void {
this.currentBackgroundColor.set(color)
updatePreviewRender(): void {
this.syncWithMainCamera()
if (!this.previewBackgroundMesh || !this.previewBackgroundColorMaterial) {
this.initPreviewBackgroundScene()
}
this.previewBackgroundColorMaterial!.color.copy(this.currentBackgroundColor)
if (this.previewBackgroundMesh) {
this.previewBackgroundMesh.material = this.previewBackgroundColorMaterial!
}
if (this.previewBackgroundTexture) {
this.previewBackgroundTexture.dispose()
this.previewBackgroundTexture = null
}
}
togglePreview(showPreview: boolean): void {
@@ -323,26 +345,42 @@ export class PreviewManager implements PreviewManagerInterface {
}
updateBackgroundTexture(texture: THREE.Texture | null): void {
if (this.previewBackgroundTexture) {
this.previewBackgroundTexture.dispose()
}
if (texture) {
if (this.previewBackgroundTexture) {
this.previewBackgroundTexture.dispose()
}
this.previewBackgroundTexture = texture
this.previewBackgroundTexture = texture
if (texture && this.previewBackgroundMesh) {
const material2 = this.previewBackgroundMesh
.material as THREE.MeshBasicMaterial
material2.map = texture
material2.needsUpdate = true
if (this.previewBackgroundMesh) {
const imageMaterial = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide
})
this.previewBackgroundMesh.position.set(0, 0, 0)
if (
this.previewBackgroundMesh.material instanceof THREE.Material &&
this.previewBackgroundMesh.material !==
this.previewBackgroundColorMaterial
) {
this.previewBackgroundMesh.material.dispose()
}
this.updateBackgroundSize(
this.previewBackgroundTexture,
this.previewBackgroundMesh,
this.targetWidth,
this.targetHeight
)
this.previewBackgroundMesh.material = imageMaterial
this.previewBackgroundMesh.position.set(0, 0, 0)
this.updateBackgroundSize(
this.previewBackgroundTexture,
this.previewBackgroundMesh,
this.targetWidth,
this.targetHeight
)
}
} else {
this.setPreviewBackgroundColor(this.currentBackgroundColor)
}
}

View File

@@ -13,6 +13,10 @@ export class SceneManager implements SceneManagerInterface {
backgroundMesh: THREE.Mesh | null = null
backgroundTexture: THREE.Texture | null = null
backgroundColorMaterial: THREE.MeshBasicMaterial | null = null
currentBackgroundType: 'color' | 'image' = 'color'
currentBackgroundColor: string = '#282828'
private eventManager: EventManagerInterface
private renderer: THREE.WebGLRenderer
@@ -40,17 +44,28 @@ export class SceneManager implements SceneManagerInterface {
this.backgroundScene = new THREE.Scene()
this.backgroundCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, -1, 1)
this.initBackgroundScene()
}
private initBackgroundScene(): void {
const planeGeometry = new THREE.PlaneGeometry(2, 2)
const planeMaterial = new THREE.MeshBasicMaterial({
transparent: true,
this.backgroundColorMaterial = new THREE.MeshBasicMaterial({
color: new THREE.Color(this.currentBackgroundColor),
transparent: false,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide
})
this.backgroundMesh = new THREE.Mesh(planeGeometry, planeMaterial)
this.backgroundMesh = new THREE.Mesh(
planeGeometry,
this.backgroundColorMaterial
)
this.backgroundMesh.position.set(0, 0, 0)
this.backgroundScene.add(this.backgroundMesh)
this.renderer.setClearColor(0x000000, 0)
}
init(): void {}
@@ -60,9 +75,15 @@ export class SceneManager implements SceneManagerInterface {
this.backgroundTexture.dispose()
}
if (this.backgroundColorMaterial) {
this.backgroundColorMaterial.dispose()
}
if (this.backgroundMesh) {
this.backgroundMesh.geometry.dispose()
;(this.backgroundMesh.material as THREE.Material).dispose()
if (this.backgroundMesh.material instanceof THREE.Material) {
this.backgroundMesh.material.dispose()
}
}
this.scene.clear()
@@ -77,18 +98,39 @@ export class SceneManager implements SceneManagerInterface {
}
setBackgroundColor(color: string): void {
this.renderer.setClearColor(new THREE.Color(color))
this.currentBackgroundColor = color
this.currentBackgroundType = 'color'
if (!this.backgroundMesh || !this.backgroundColorMaterial) {
this.initBackgroundScene()
}
this.backgroundColorMaterial!.color.set(color)
this.backgroundColorMaterial!.map = null
this.backgroundColorMaterial!.transparent = false
this.backgroundColorMaterial!.needsUpdate = true
if (this.backgroundMesh) {
this.backgroundMesh.material = this.backgroundColorMaterial!
}
if (this.backgroundTexture) {
this.backgroundTexture.dispose()
this.backgroundTexture = null
}
this.eventManager.emitEvent('backgroundColorChange', color)
}
async setBackgroundImage(uploadPath: string): Promise<void> {
this.eventManager.emitEvent('backgroundImageLoadingStart', null)
if (uploadPath === '') {
this.removeBackgroundImage()
this.setBackgroundColor(this.currentBackgroundColor)
return
}
this.eventManager.emitEvent('backgroundImageLoadingStart', null)
let imageUrl = Load3dUtils.getResourceURL(
...Load3dUtils.splitFilePath(uploadPath)
)
@@ -110,12 +152,31 @@ export class SceneManager implements SceneManagerInterface {
texture.colorSpace = THREE.SRGBColorSpace
this.backgroundTexture = texture
this.currentBackgroundType = 'image'
const material = this.backgroundMesh?.material as THREE.MeshBasicMaterial
material.map = texture
material.needsUpdate = true
if (!this.backgroundMesh) {
this.initBackgroundScene()
}
this.backgroundMesh?.position.set(0, 0, 0)
const imageMaterial = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
depthWrite: false,
depthTest: false,
side: THREE.DoubleSide
})
if (this.backgroundMesh) {
if (
this.backgroundMesh.material !== this.backgroundColorMaterial &&
this.backgroundMesh.material instanceof THREE.Material
) {
this.backgroundMesh.material.dispose()
}
this.backgroundMesh.material = imageMaterial
this.backgroundMesh.position.set(0, 0, 0)
}
this.updateBackgroundSize(
this.backgroundTexture,
@@ -129,20 +190,12 @@ export class SceneManager implements SceneManagerInterface {
} catch (error) {
this.eventManager.emitEvent('backgroundImageLoadingEnd', null)
console.error('Error loading background image:', error)
this.setBackgroundColor(this.currentBackgroundColor)
}
}
removeBackgroundImage(): void {
if (this.backgroundMesh) {
const material = this.backgroundMesh.material as THREE.MeshBasicMaterial
material.map = null
material.needsUpdate = true
}
if (this.backgroundTexture) {
this.backgroundTexture.dispose()
this.backgroundTexture = null
}
this.setBackgroundColor(this.currentBackgroundColor)
this.eventManager.emitEvent('backgroundImageLoadingEnd', null)
}
@@ -172,7 +225,11 @@ export class SceneManager implements SceneManagerInterface {
}
handleResize(width: number, height: number): void {
if (this.backgroundTexture && this.backgroundMesh) {
if (
this.backgroundTexture &&
this.backgroundMesh &&
this.currentBackgroundType === 'image'
) {
this.updateBackgroundSize(
this.backgroundTexture,
this.backgroundMesh,
@@ -183,18 +240,25 @@ export class SceneManager implements SceneManagerInterface {
}
renderBackground(): void {
if (this.backgroundMesh && this.backgroundTexture) {
const material = this.backgroundMesh.material as THREE.MeshBasicMaterial
if (material.map) {
const currentToneMapping = this.renderer.toneMapping
const currentExposure = this.renderer.toneMappingExposure
if (this.backgroundMesh) {
const currentToneMapping = this.renderer.toneMapping
const currentExposure = this.renderer.toneMappingExposure
this.renderer.toneMapping = THREE.NoToneMapping
this.renderer.render(this.backgroundScene, this.backgroundCamera)
this.renderer.toneMapping = THREE.NoToneMapping
this.renderer.render(this.backgroundScene, this.backgroundCamera)
this.renderer.toneMapping = currentToneMapping
this.renderer.toneMappingExposure = currentExposure
}
this.renderer.toneMapping = currentToneMapping
this.renderer.toneMappingExposure = currentExposure
}
}
getCurrentBackgroundInfo(): { type: 'color' | 'image'; value: string } {
return {
type: this.currentBackgroundType,
value:
this.currentBackgroundType === 'color'
? this.currentBackgroundColor
: ''
}
}
@@ -210,8 +274,6 @@ export class SceneManager implements SceneManagerInterface {
new THREE.Color()
)
const originalClearAlpha = this.renderer.getClearAlpha()
const originalToneMapping = this.renderer.toneMapping
const originalExposure = this.renderer.toneMappingExposure
const originalOutputColorSpace = this.renderer.outputColorSpace
this.renderer.setSize(width, height)
@@ -237,7 +299,11 @@ export class SceneManager implements SceneManagerInterface {
orthographicCamera.updateProjectionMatrix()
}
if (this.backgroundTexture && this.backgroundMesh) {
if (
this.backgroundTexture &&
this.backgroundMesh &&
this.currentBackgroundType === 'image'
) {
this.updateBackgroundSize(
this.backgroundTexture,
this.backgroundMesh,
@@ -252,19 +318,7 @@ export class SceneManager implements SceneManagerInterface {
>()
this.renderer.clear()
if (this.backgroundMesh && this.backgroundTexture) {
const material = this.backgroundMesh
.material as THREE.MeshBasicMaterial
if (material.map) {
this.renderer.toneMapping = THREE.NoToneMapping
this.renderer.render(this.backgroundScene, this.backgroundCamera)
this.renderer.toneMapping = originalToneMapping
this.renderer.toneMappingExposure = originalExposure
}
}
this.renderBackground()
this.renderer.render(this.scene, this.getActiveCamera())
const sceneData = this.renderer.domElement.toDataURL('image/png')

View File

@@ -106,7 +106,6 @@ export interface PreviewManagerInterface extends BaseManager {
previewWidth: number
createCapturePreview(container: Element | HTMLElement): void
updatePreviewSize(): void
updatePreviewRender(): void
togglePreview(showPreview: boolean): void
setTargetSize(width: number, height: number): void
handleResize(): void
@@ -118,7 +117,6 @@ export interface PreviewManagerInterface extends BaseManager {
height: number
} | null
renderPreview(): void
syncWithMainCamera(): void
}
export interface EventManagerInterface {