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Many improvements and implementations, TEST EM
- allow connecting from IN to OUT (drag an IN slot to create a link to OUT slots) - dim (opacity) uncompatible slots while creating a link - filter in the searchbox for types (slotsIn, slotsOut), autofilter when chaining - drag-shift a slot to search and connect a new node - code widget re-enabled - properties panel improvements - paste will use mouse coordinates :: properties and methods :: - additional shape GRID_SHAPE intended for slot arrays - NODE_MODES_COLORS array of colors based on the node modes node_box_coloured_by_mode: false, // [true!] nodebox colored on node mode, visual feedback node_box_coloured_when_on: false, // [true!] this make the nodes box (top left circle) coloured when triggered (execute/action), visual feedback dialog_close_on_mouse_leave: true, // better true if not touch device dialog_close_on_mouse_leave_delay: 500, shift_click_do_break_link_from: false, // [false!] prefer false if results too easy to break links - TODO custom keys click_do_break_link_to: false, // [false!] prefer false, way too easy to break links search_hide_on_mouse_leave: true, // better true if not touch device search_filter_enabled: true, // [true!] enable filtering slots type in the search widget, !requires auto_load_slot_types search_show_all_on_open: true, // [true!] opens the results list when opening the search widget auto_load_slot_types: true, // [if want false, use true, run, get vars values to be statically set, than disable] nodes types and nodeclass association with node types need to be calculated, if dont want this, calculate once and set registered_slot_[in/out]_types and slot_types_[in/out] - this will create (without adding it) a node for each class when they are registered. This allows for slots checking. Could raise errors in case some node miss something: somehow nice. alt_drag_do_clone_nodes: false, // [true!] very handy, ALT click to clone and drag the new node do_add_triggers_slots: false, // [true!] will create and connect event slots when using action/events connections, !WILL CHANGE node mode when using onTrigger (enable mode colors), onExecuted does not need this allowMultiOutputForEvents: true, // [false!] being events, it is strongly reccomended to use them sequentually, one by one - find(Input/Output)Slot functions can return the object instead - connectByType - allow connecting a node slot to a target node using an auto-slot mode that looks for the right types - onNodeCreated - new callback - addOnTriggerInput, addOnExecutedOutput - creates action slots (triggerIn, executedOut) when needed (changing mode, dragging events onto the node) - doExecute and doAction - wraps the onExecute and onAction node functions with helpers and checks - onAfterExecuteNode - new callback - onBeforeConnectInput - new callback, can change slot while connecting (or create a new one) - onConnectOutput - new callback, similar to onConnectInput - onNodeInputAdd, onNodeOutputAdd - new callbacks - isOverNodeOutput - similar to isOverNodeInput - helpers findInput, findOutput, findInputSlotFree, findOutputSlotFree, findSlotByType - canvas default_connection_color_byType[Off] allows custom colors type based - ESC will close panels - showConnectionMenu will show the "Add menu" while dragging, to connect after creation
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