[3d] refactor code (#2326)

This commit is contained in:
Terry Jia
2025-01-23 11:26:27 -05:00
committed by GitHub
parent 0ab1d974c0
commit b54e270b10
4 changed files with 1135 additions and 1122 deletions

View File

@@ -765,6 +765,28 @@ audio.comfy-audio.empty-audio-widget {
padding: var(--comfy-tree-explorer-item-padding) !important;
}
/* Load3d styles */
.comfy-load-3d,
.comfy-load-3d-animation,
.comfy-preview-3d {
display: flex;
flex-direction: column;
background: transparent;
flex: 1;
position: relative;
overflow: hidden;
}
.comfy-load-3d canvas,
.comfy-load-3d-animation canvas,
.comfy-preview-3d canvas {
display: flex;
width: 100% !important;
height: 100% !important;
}
/* End of Load3d styles */
/* [Desktop] Electron window specific styles */
.app-drag {
app-region: drag;

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,937 @@
import { LGraphNode } from '@comfyorg/litegraph'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { ViewHelper } from 'three/examples/jsm/helpers/ViewHelper'
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader'
import { useToastStore } from '@/stores/toastStore'
class Load3d {
scene: THREE.Scene
perspectiveCamera: THREE.PerspectiveCamera
orthographicCamera: THREE.OrthographicCamera
activeCamera: THREE.Camera
renderer: THREE.WebGLRenderer
controls: OrbitControls
gltfLoader: GLTFLoader
objLoader: OBJLoader
mtlLoader: MTLLoader
fbxLoader: FBXLoader
stlLoader: STLLoader
currentModel: THREE.Object3D | null = null
originalModel: THREE.Object3D | THREE.BufferGeometry | GLTF | null = null
animationFrameId: number | null = null
gridHelper: THREE.GridHelper
lights: THREE.Light[] = []
clock: THREE.Clock
normalMaterial: THREE.MeshNormalMaterial
standardMaterial: THREE.MeshStandardMaterial
wireframeMaterial: THREE.MeshBasicMaterial
depthMaterial: THREE.MeshDepthMaterial
originalMaterials: WeakMap<THREE.Mesh, THREE.Material | THREE.Material[]> =
new WeakMap()
materialMode: 'original' | 'normal' | 'wireframe' | 'depth' = 'original'
currentUpDirection: 'original' | '-x' | '+x' | '-y' | '+y' | '-z' | '+z' =
'original'
originalRotation: THREE.Euler | null = null
viewHelper: ViewHelper = {} as ViewHelper
viewHelperContainer: HTMLDivElement = {} as HTMLDivElement
cameraSwitcherContainer: HTMLDivElement = {} as HTMLDivElement
gridSwitcherContainer: HTMLDivElement = {} as HTMLDivElement
node: LGraphNode = {} as LGraphNode
constructor(container: Element | HTMLElement) {
this.scene = new THREE.Scene()
this.perspectiveCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000)
this.perspectiveCamera.position.set(5, 5, 5)
const frustumSize = 10
this.orthographicCamera = new THREE.OrthographicCamera(
-frustumSize / 2,
frustumSize / 2,
frustumSize / 2,
-frustumSize / 2,
0.1,
1000
)
this.orthographicCamera.position.set(5, 5, 5)
this.activeCamera = this.perspectiveCamera
this.perspectiveCamera.lookAt(0, 0, 0)
this.orthographicCamera.lookAt(0, 0, 0)
this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true })
this.renderer.setSize(300, 300)
this.renderer.setClearColor(0x282828)
this.renderer.autoClear = false
const rendererDomElement: HTMLCanvasElement = this.renderer.domElement
container.appendChild(rendererDomElement)
this.controls = new OrbitControls(
this.activeCamera,
this.renderer.domElement
)
this.controls.enableDamping = true
this.gltfLoader = new GLTFLoader()
this.objLoader = new OBJLoader()
this.mtlLoader = new MTLLoader()
this.fbxLoader = new FBXLoader()
this.stlLoader = new STLLoader()
this.clock = new THREE.Clock()
this.setupLights()
this.gridHelper = new THREE.GridHelper(10, 10)
this.gridHelper.position.set(0, 0, 0)
this.scene.add(this.gridHelper)
this.normalMaterial = new THREE.MeshNormalMaterial({
flatShading: false,
side: THREE.DoubleSide,
normalScale: new THREE.Vector2(1, 1),
transparent: false,
opacity: 1.0
})
this.wireframeMaterial = new THREE.MeshBasicMaterial({
color: 0xffffff,
wireframe: true,
transparent: false,
opacity: 1.0
})
this.depthMaterial = new THREE.MeshDepthMaterial({
depthPacking: THREE.BasicDepthPacking,
side: THREE.DoubleSide
})
this.standardMaterial = this.createSTLMaterial()
this.createViewHelper(container)
this.createGridSwitcher(container)
this.createCameraSwitcher(container)
this.handleResize()
this.startAnimation()
}
setNode(node: LGraphNode) {
this.node = node
}
storeNodeProperty(name: string, value: any) {
if (this.node) {
this.node.properties[name] = value
}
}
loadNodeProperty(name: string, defaultValue: any) {
if (!this.node || !(name in this.node.properties)) {
return defaultValue
}
return this.node.properties[name]
}
createViewHelper(container: Element | HTMLElement) {
this.viewHelperContainer = document.createElement('div')
this.viewHelperContainer.style.position = 'absolute'
this.viewHelperContainer.style.bottom = '0'
this.viewHelperContainer.style.left = '0'
this.viewHelperContainer.style.width = '128px'
this.viewHelperContainer.style.height = '128px'
this.viewHelperContainer.addEventListener('pointerup', (event) => {
event.stopPropagation()
this.viewHelper.handleClick(event)
})
this.viewHelperContainer.addEventListener('pointerdown', (event) => {
event.stopPropagation()
})
container.appendChild(this.viewHelperContainer)
this.viewHelper = new ViewHelper(
this.activeCamera,
this.viewHelperContainer
)
this.viewHelper.center = this.controls.target
}
createGridSwitcher(container: Element | HTMLElement) {
this.gridSwitcherContainer = document.createElement('div')
this.gridSwitcherContainer.style.position = 'absolute'
this.gridSwitcherContainer.style.top = '28px' // 修改这里,让按钮在相机按钮下方
this.gridSwitcherContainer.style.left = '3px' // 与相机按钮左对齐
this.gridSwitcherContainer.style.width = '20px'
this.gridSwitcherContainer.style.height = '20px'
this.gridSwitcherContainer.style.cursor = 'pointer'
this.gridSwitcherContainer.style.alignItems = 'center'
this.gridSwitcherContainer.style.justifyContent = 'center'
this.gridSwitcherContainer.style.transition = 'background-color 0.2s'
const gridIcon = document.createElement('div')
gridIcon.innerHTML = `
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="white" stroke-width="2">
<path d="M3 3h18v18H3z"/>
<path d="M3 9h18"/>
<path d="M3 15h18"/>
<path d="M9 3v18"/>
<path d="M15 3v18"/>
</svg>
`
const updateButtonState = () => {
if (this.gridHelper.visible) {
this.gridSwitcherContainer.style.backgroundColor =
'rgba(255, 255, 255, 0.2)'
} else {
this.gridSwitcherContainer.style.backgroundColor = 'transparent'
}
}
updateButtonState()
this.gridSwitcherContainer.addEventListener('mouseenter', () => {
if (!this.gridHelper.visible) {
this.gridSwitcherContainer.style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
}
})
this.gridSwitcherContainer.addEventListener('mouseleave', () => {
if (!this.gridHelper.visible) {
this.gridSwitcherContainer.style.backgroundColor = 'transparent'
}
})
this.gridSwitcherContainer.title = 'Toggle Grid'
this.gridSwitcherContainer.addEventListener('click', (event) => {
event.stopPropagation()
this.toggleGrid(!this.gridHelper.visible)
updateButtonState()
})
this.gridSwitcherContainer.appendChild(gridIcon)
container.appendChild(this.gridSwitcherContainer)
}
createCameraSwitcher(container: Element | HTMLElement) {
this.cameraSwitcherContainer = document.createElement('div')
this.cameraSwitcherContainer.style.position = 'absolute'
this.cameraSwitcherContainer.style.top = '3px'
this.cameraSwitcherContainer.style.left = '3px'
this.cameraSwitcherContainer.style.width = '20px'
this.cameraSwitcherContainer.style.height = '20px'
this.cameraSwitcherContainer.style.cursor = 'pointer'
this.cameraSwitcherContainer.style.alignItems = 'center'
this.cameraSwitcherContainer.style.justifyContent = 'center'
const cameraIcon = document.createElement('div')
cameraIcon.innerHTML = `
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="white" stroke-width="2">
<path d="M18 4H6a2 2 0 0 0-2 2v12a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V6a2 2 0 0 0-2-2Z"/>
<path d="m12 12 4-2.4"/>
<circle cx="12" cy="12" r="3"/>
</svg>
`
this.cameraSwitcherContainer.addEventListener('mouseenter', () => {
this.cameraSwitcherContainer.style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
})
this.cameraSwitcherContainer.addEventListener('mouseleave', () => {
this.cameraSwitcherContainer.style.backgroundColor = 'rgba(0, 0, 0, 0.3)'
})
this.cameraSwitcherContainer.title =
'Switch Camera (Perspective/Orthographic)'
this.cameraSwitcherContainer.addEventListener('click', (event) => {
event.stopPropagation()
this.toggleCamera()
})
this.cameraSwitcherContainer.appendChild(cameraIcon)
container.appendChild(this.cameraSwitcherContainer)
}
setFOV(fov: number) {
if (this.activeCamera === this.perspectiveCamera) {
this.perspectiveCamera.fov = fov
this.perspectiveCamera.updateProjectionMatrix()
this.renderer.render(this.scene, this.activeCamera)
}
}
getCameraState() {
const currentType = this.getCurrentCameraType()
return {
position: this.activeCamera.position.clone(),
target: this.controls.target.clone(),
zoom:
this.activeCamera instanceof THREE.OrthographicCamera
? this.activeCamera.zoom
: (this.activeCamera as THREE.PerspectiveCamera).zoom,
cameraType: currentType
}
}
setCameraState(state: {
position: THREE.Vector3
target: THREE.Vector3
zoom: number
cameraType: 'perspective' | 'orthographic'
}) {
if (
this.activeCamera !==
(state.cameraType === 'perspective'
? this.perspectiveCamera
: this.orthographicCamera)
) {
//this.toggleCamera(state.cameraType)
}
this.activeCamera.position.copy(state.position)
this.controls.target.copy(state.target)
if (this.activeCamera instanceof THREE.OrthographicCamera) {
this.activeCamera.zoom = state.zoom
this.activeCamera.updateProjectionMatrix()
} else if (this.activeCamera instanceof THREE.PerspectiveCamera) {
this.activeCamera.zoom = state.zoom
this.activeCamera.updateProjectionMatrix()
}
this.controls.update()
}
setUpDirection(
direction: 'original' | '-x' | '+x' | '-y' | '+y' | '-z' | '+z'
) {
if (!this.currentModel) return
if (!this.originalRotation && this.currentModel.rotation) {
this.originalRotation = this.currentModel.rotation.clone()
}
this.currentUpDirection = direction
if (this.originalRotation) {
this.currentModel.rotation.copy(this.originalRotation)
}
switch (direction) {
case 'original':
break
case '-x':
this.currentModel.rotation.z = Math.PI / 2
break
case '+x':
this.currentModel.rotation.z = -Math.PI / 2
break
case '-y':
this.currentModel.rotation.x = Math.PI
break
case '+y':
break
case '-z':
this.currentModel.rotation.x = Math.PI / 2
break
case '+z':
this.currentModel.rotation.x = -Math.PI / 2
break
}
this.renderer.render(this.scene, this.activeCamera)
}
setMaterialMode(mode: 'original' | 'normal' | 'wireframe' | 'depth') {
this.materialMode = mode
if (this.currentModel) {
if (mode === 'depth') {
this.renderer.outputColorSpace = THREE.LinearSRGBColorSpace
} else {
this.renderer.outputColorSpace = THREE.SRGBColorSpace
}
this.currentModel.traverse((child) => {
if (child instanceof THREE.Mesh) {
switch (mode) {
case 'depth':
if (!this.originalMaterials.has(child)) {
this.originalMaterials.set(child, child.material)
}
const depthMat = new THREE.MeshDepthMaterial({
depthPacking: THREE.BasicDepthPacking,
side: THREE.DoubleSide
})
depthMat.onBeforeCompile = (shader) => {
shader.uniforms.cameraType = {
value:
this.activeCamera instanceof THREE.OrthographicCamera
? 1.0
: 0.0
}
shader.fragmentShader = `
uniform float cameraType;
${shader.fragmentShader}
`
shader.fragmentShader = shader.fragmentShader.replace(
/gl_FragColor\s*=\s*vec4\(\s*vec3\(\s*1.0\s*-\s*fragCoordZ\s*\)\s*,\s*opacity\s*\)\s*;/,
`
float depth = 1.0 - fragCoordZ;
if (cameraType > 0.5) {
depth = pow(depth, 400.0);
} else {
depth = pow(depth, 0.6);
}
gl_FragColor = vec4(vec3(depth), opacity);
`
)
}
depthMat.customProgramCacheKey = () => {
return this.activeCamera instanceof THREE.OrthographicCamera
? 'ortho'
: 'persp'
}
child.material = depthMat
break
case 'normal':
if (!this.originalMaterials.has(child)) {
this.originalMaterials.set(child, child.material)
}
child.material = new THREE.MeshNormalMaterial({
flatShading: false,
side: THREE.DoubleSide,
normalScale: new THREE.Vector2(1, 1),
transparent: false,
opacity: 1.0
})
child.geometry.computeVertexNormals()
break
case 'wireframe':
if (!this.originalMaterials.has(child)) {
this.originalMaterials.set(child, child.material)
}
child.material = new THREE.MeshBasicMaterial({
color: 0xffffff,
wireframe: true,
transparent: false,
opacity: 1.0
})
break
case 'original':
const originalMaterial = this.originalMaterials.get(child)
if (originalMaterial) {
child.material = originalMaterial
} else {
child.material = this.standardMaterial
}
break
}
}
})
this.renderer.render(this.scene, this.activeCamera)
}
}
setupLights() {
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5)
this.scene.add(ambientLight)
this.lights.push(ambientLight)
const mainLight = new THREE.DirectionalLight(0xffffff, 0.8)
mainLight.position.set(0, 10, 10)
this.scene.add(mainLight)
this.lights.push(mainLight)
const backLight = new THREE.DirectionalLight(0xffffff, 0.5)
backLight.position.set(0, 10, -10)
this.scene.add(backLight)
this.lights.push(backLight)
const leftFillLight = new THREE.DirectionalLight(0xffffff, 0.3)
leftFillLight.position.set(-10, 0, 0)
this.scene.add(leftFillLight)
this.lights.push(leftFillLight)
const rightFillLight = new THREE.DirectionalLight(0xffffff, 0.3)
rightFillLight.position.set(10, 0, 0)
this.scene.add(rightFillLight)
this.lights.push(rightFillLight)
const bottomLight = new THREE.DirectionalLight(0xffffff, 0.2)
bottomLight.position.set(0, -10, 0)
this.scene.add(bottomLight)
this.lights.push(bottomLight)
}
toggleCamera(cameraType?: 'perspective' | 'orthographic') {
const oldCamera = this.activeCamera
const position = oldCamera.position.clone()
const rotation = oldCamera.rotation.clone()
const target = this.controls.target.clone()
if (!cameraType) {
this.activeCamera =
oldCamera === this.perspectiveCamera
? this.orthographicCamera
: this.perspectiveCamera
} else {
this.activeCamera =
cameraType === 'perspective'
? this.perspectiveCamera
: this.orthographicCamera
if (oldCamera === this.activeCamera) {
return
}
}
this.activeCamera.position.copy(position)
this.activeCamera.rotation.copy(rotation)
if (this.materialMode === 'depth' && oldCamera !== this.activeCamera) {
this.setMaterialMode('depth')
}
this.controls.object = this.activeCamera
this.controls.target.copy(target)
this.controls.update()
this.viewHelper.dispose()
this.viewHelper = new ViewHelper(
this.activeCamera,
this.viewHelperContainer
)
this.viewHelper.center = this.controls.target
this.storeNodeProperty('Camera Type', this.getCurrentCameraType())
this.handleResize()
}
getCurrentCameraType(): 'perspective' | 'orthographic' {
return this.activeCamera === this.perspectiveCamera
? 'perspective'
: 'orthographic'
}
toggleGrid(showGrid: boolean) {
if (this.gridHelper) {
this.gridHelper.visible = showGrid
this.storeNodeProperty('Show Grid', showGrid)
}
}
setLightIntensity(intensity: number) {
this.lights.forEach((light) => {
if (light instanceof THREE.DirectionalLight) {
if (light === this.lights[1]) {
light.intensity = intensity * 0.8
} else if (light === this.lights[2]) {
light.intensity = intensity * 0.5
} else if (light === this.lights[5]) {
light.intensity = intensity * 0.2
} else {
light.intensity = intensity * 0.3
}
} else if (light instanceof THREE.AmbientLight) {
light.intensity = intensity * 0.5
}
})
}
startAnimation() {
const animate = () => {
this.animationFrameId = requestAnimationFrame(animate)
const delta = this.clock.getDelta()
if (this.viewHelper.animating) {
this.viewHelper.update(delta)
}
this.renderer.clear()
this.controls.update()
this.renderer.render(this.scene, this.activeCamera)
this.viewHelper.render(this.renderer)
}
animate()
}
clearModel() {
const objectsToRemove: THREE.Object3D[] = []
this.scene.traverse((object) => {
const isEnvironmentObject =
object === this.gridHelper ||
this.lights.includes(object as THREE.Light) ||
object === this.perspectiveCamera ||
object === this.orthographicCamera
if (!isEnvironmentObject) {
objectsToRemove.push(object)
}
})
objectsToRemove.forEach((obj) => {
if (obj.parent && obj.parent !== this.scene) {
obj.parent.remove(obj)
} else {
this.scene.remove(obj)
}
if (obj instanceof THREE.Mesh) {
obj.geometry?.dispose()
if (Array.isArray(obj.material)) {
obj.material.forEach((material) => material.dispose())
} else {
obj.material?.dispose()
}
}
})
this.resetScene()
}
protected resetScene() {
this.currentModel = null
this.originalRotation = null
const defaultDistance = 10
this.perspectiveCamera.position.set(
defaultDistance,
defaultDistance,
defaultDistance
)
this.orthographicCamera.position.set(
defaultDistance,
defaultDistance,
defaultDistance
)
this.perspectiveCamera.lookAt(0, 0, 0)
this.orthographicCamera.lookAt(0, 0, 0)
const frustumSize = 10
const aspect =
this.renderer.domElement.width / this.renderer.domElement.height
this.orthographicCamera.left = (-frustumSize * aspect) / 2
this.orthographicCamera.right = (frustumSize * aspect) / 2
this.orthographicCamera.top = frustumSize / 2
this.orthographicCamera.bottom = -frustumSize / 2
this.perspectiveCamera.updateProjectionMatrix()
this.orthographicCamera.updateProjectionMatrix()
this.controls.target.set(0, 0, 0)
this.controls.update()
this.renderer.render(this.scene, this.activeCamera)
this.materialMode = 'original'
this.originalMaterials = new WeakMap()
this.renderer.outputColorSpace = THREE.SRGBColorSpace
}
remove() {
if (this.animationFrameId !== null) {
cancelAnimationFrame(this.animationFrameId)
}
this.controls.dispose()
this.viewHelper.dispose()
this.renderer.dispose()
this.renderer.domElement.remove()
this.scene.clear()
}
protected async loadModelInternal(
url: string,
fileExtension: string
): Promise<THREE.Object3D | null> {
let model: THREE.Object3D | null = null
switch (fileExtension) {
case 'stl':
const geometry = await this.stlLoader.loadAsync(url)
this.originalModel = geometry
geometry.computeVertexNormals()
const mesh = new THREE.Mesh(geometry, this.standardMaterial)
const group = new THREE.Group()
group.add(mesh)
model = group
break
case 'fbx':
const fbxModel = await this.fbxLoader.loadAsync(url)
this.originalModel = fbxModel
model = fbxModel
fbxModel.traverse((child) => {
if (child instanceof THREE.Mesh) {
this.originalMaterials.set(child, child.material)
}
})
break
case 'obj':
if (this.materialMode === 'original') {
const mtlUrl = url.replace(/\.obj([^.]*$)/, '.mtl$1')
try {
const materials = await this.mtlLoader.loadAsync(mtlUrl)
materials.preload()
this.objLoader.setMaterials(materials)
} catch (e) {
console.log(
'No MTL file found or error loading it, continuing without materials'
)
}
}
model = await this.objLoader.loadAsync(url)
model.traverse((child) => {
if (child instanceof THREE.Mesh) {
this.originalMaterials.set(child, child.material)
}
})
break
case 'gltf':
case 'glb':
const gltf = await this.gltfLoader.loadAsync(url)
this.originalModel = gltf
model = gltf.scene
gltf.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.geometry.computeVertexNormals()
this.originalMaterials.set(child, child.material)
}
})
break
}
return model
}
async loadModel(url: string, originalFileName?: string) {
try {
this.clearModel()
let fileExtension: string | undefined
if (originalFileName) {
fileExtension = originalFileName.split('.').pop()?.toLowerCase()
} else {
const filename = new URLSearchParams(url.split('?')[1]).get('filename')
fileExtension = filename?.split('.').pop()?.toLowerCase()
}
if (!fileExtension) {
useToastStore().addAlert('Could not determine file type')
return
}
let model = await this.loadModelInternal(url, fileExtension)
if (model) {
this.currentModel = model
await this.setupModel(model)
}
} catch (error) {
console.error('Error loading model:', error)
}
}
protected async setupModel(model: THREE.Object3D) {
const box = new THREE.Box3().setFromObject(model)
const size = box.getSize(new THREE.Vector3())
const center = box.getCenter(new THREE.Vector3())
const maxDim = Math.max(size.x, size.y, size.z)
const targetSize = 5
const scale = targetSize / maxDim
model.scale.multiplyScalar(scale)
box.setFromObject(model)
box.getCenter(center)
box.getSize(size)
model.position.set(-center.x, -box.min.y, -center.z)
this.scene.add(model)
if (this.materialMode !== 'original') {
this.setMaterialMode(this.materialMode)
}
if (this.currentUpDirection !== 'original') {
this.setUpDirection(this.currentUpDirection)
}
await this.setupCamera(size)
}
protected async setupCamera(size: THREE.Vector3) {
const distance = Math.max(size.x, size.z) * 2
const height = size.y * 2
this.perspectiveCamera.position.set(distance, height, distance)
this.orthographicCamera.position.set(distance, height, distance)
if (this.activeCamera === this.perspectiveCamera) {
this.perspectiveCamera.lookAt(0, size.y / 2, 0)
this.perspectiveCamera.updateProjectionMatrix()
} else {
const frustumSize = Math.max(size.x, size.y, size.z) * 2
const aspect =
this.renderer.domElement.width / this.renderer.domElement.height
this.orthographicCamera.left = (-frustumSize * aspect) / 2
this.orthographicCamera.right = (frustumSize * aspect) / 2
this.orthographicCamera.top = frustumSize / 2
this.orthographicCamera.bottom = -frustumSize / 2
this.orthographicCamera.lookAt(0, size.y / 2, 0)
this.orthographicCamera.updateProjectionMatrix()
}
this.controls.target.set(0, size.y / 2, 0)
this.controls.update()
this.renderer.outputColorSpace = THREE.SRGBColorSpace
this.renderer.toneMapping = THREE.ACESFilmicToneMapping
this.renderer.toneMappingExposure = 1
this.handleResize()
}
handleResize() {
const parentElement = this.renderer?.domElement?.parentElement
if (!parentElement) {
console.warn('Parent element not found')
return
}
const width = parentElement?.clientWidth
const height = parentElement?.clientHeight
if (this.activeCamera === this.perspectiveCamera) {
this.perspectiveCamera.aspect = width / height
this.perspectiveCamera.updateProjectionMatrix()
} else {
const frustumSize = 10
const aspect = width / height
this.orthographicCamera.left = (-frustumSize * aspect) / 2
this.orthographicCamera.right = (frustumSize * aspect) / 2
this.orthographicCamera.top = frustumSize / 2
this.orthographicCamera.bottom = -frustumSize / 2
this.orthographicCamera.updateProjectionMatrix()
}
this.renderer.setSize(width, height)
}
animate = () => {
requestAnimationFrame(this.animate)
this.controls.update()
this.renderer.render(this.scene, this.activeCamera)
}
captureScene(
width: number,
height: number
): Promise<{ scene: string; mask: string }> {
return new Promise(async (resolve, reject) => {
try {
const originalWidth = this.renderer.domElement.width
const originalHeight = this.renderer.domElement.height
const originalClearColor = this.renderer.getClearColor(
new THREE.Color()
)
const originalClearAlpha = this.renderer.getClearAlpha()
this.renderer.setSize(width, height)
if (this.activeCamera === this.perspectiveCamera) {
this.perspectiveCamera.aspect = width / height
this.perspectiveCamera.updateProjectionMatrix()
} else {
const frustumSize = 10
const aspect = width / height
this.orthographicCamera.left = (-frustumSize * aspect) / 2
this.orthographicCamera.right = (frustumSize * aspect) / 2
this.orthographicCamera.top = frustumSize / 2
this.orthographicCamera.bottom = -frustumSize / 2
this.orthographicCamera.updateProjectionMatrix()
}
this.renderer.clear()
this.renderer.render(this.scene, this.activeCamera)
const sceneData = this.renderer.domElement.toDataURL('image/png')
this.renderer.setClearColor(0x000000, 0)
this.renderer.clear()
this.renderer.render(this.scene, this.activeCamera)
const maskData = this.renderer.domElement.toDataURL('image/png')
this.renderer.setClearColor(originalClearColor, originalClearAlpha)
this.renderer.setSize(originalWidth, originalHeight)
this.handleResize()
resolve({ scene: sceneData, mask: maskData })
} catch (error) {
reject(error)
}
})
}
createSTLMaterial() {
return new THREE.MeshStandardMaterial({
color: 0x808080,
metalness: 0.1,
roughness: 0.8,
flatShading: false,
side: THREE.DoubleSide
})
}
setBackgroundColor(color: string) {
this.renderer.setClearColor(new THREE.Color(color))
this.renderer.render(this.scene, this.activeCamera)
}
}
export default Load3d

View File

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import * as THREE from 'three'
import Load3d from '@/extensions/core/load3d/Load3d'
class Load3dAnimation extends Load3d {
currentAnimation: THREE.AnimationMixer | null = null
animationActions: THREE.AnimationAction[] = []
animationClips: THREE.AnimationClip[] = []
selectedAnimationIndex: number = 0
isAnimationPlaying: boolean = false
animationSpeed: number = 1.0
constructor(container: Element | HTMLElement) {
super(container)
}
protected async setupModel(model: THREE.Object3D) {
await super.setupModel(model)
if (this.currentAnimation) {
this.currentAnimation.stopAllAction()
this.animationActions = []
}
let animations: THREE.AnimationClip[] = []
if (model.animations?.length > 0) {
animations = model.animations
} else if (this.originalModel && 'animations' in this.originalModel) {
animations = (
this.originalModel as unknown as { animations: THREE.AnimationClip[] }
).animations
}
if (animations.length > 0) {
this.animationClips = animations
if (model.type === 'Scene') {
this.currentAnimation = new THREE.AnimationMixer(model)
} else {
this.currentAnimation = new THREE.AnimationMixer(this.currentModel!)
}
if (this.animationClips.length > 0) {
this.updateSelectedAnimation(0)
}
}
}
setAnimationSpeed(speed: number) {
this.animationSpeed = speed
this.animationActions.forEach((action) => {
action.setEffectiveTimeScale(speed)
})
}
updateSelectedAnimation(index: number) {
if (
!this.currentAnimation ||
!this.animationClips ||
index >= this.animationClips.length
) {
console.warn('Invalid animation update request')
return
}
this.animationActions.forEach((action) => {
action.stop()
})
this.currentAnimation.stopAllAction()
this.animationActions = []
this.selectedAnimationIndex = index
const clip = this.animationClips[index]
const action = this.currentAnimation.clipAction(clip)
action.setEffectiveTimeScale(this.animationSpeed)
action.reset()
action.clampWhenFinished = false
action.loop = THREE.LoopRepeat
if (this.isAnimationPlaying) {
action.play()
} else {
action.play()
action.paused = true
}
this.animationActions = [action]
}
clearModel() {
if (this.currentAnimation) {
this.animationActions.forEach((action) => {
action.stop()
})
this.currentAnimation = null
}
this.animationActions = []
this.animationClips = []
this.selectedAnimationIndex = 0
this.isAnimationPlaying = false
this.animationSpeed = 1.0
super.clearModel()
}
getAnimationNames(): string[] {
return this.animationClips.map((clip, index) => {
return clip.name || `Animation ${index + 1}`
})
}
toggleAnimation(play?: boolean) {
if (!this.currentAnimation || this.animationActions.length === 0) {
console.warn('No animation to toggle')
return
}
this.isAnimationPlaying = play ?? !this.isAnimationPlaying
this.animationActions.forEach((action) => {
if (this.isAnimationPlaying) {
action.paused = false
if (action.time === 0 || action.time === action.getClip().duration) {
action.reset()
}
} else {
action.paused = true
}
})
}
startAnimation() {
const animate = () => {
this.animationFrameId = requestAnimationFrame(animate)
const delta = this.clock.getDelta()
if (this.currentAnimation && this.isAnimationPlaying) {
this.currentAnimation.update(delta)
}
this.controls.update()
this.renderer.clear()
this.renderer.render(this.scene, this.activeCamera)
if (this.viewHelper.animating) {
this.viewHelper.update(delta)
}
this.viewHelper.render(this.renderer)
}
animate()
}
}
export default Load3dAnimation