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[3d] refactor code (#2326)
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160
src/extensions/core/load3d/Load3dAnimation.ts
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160
src/extensions/core/load3d/Load3dAnimation.ts
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import * as THREE from 'three'
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import Load3d from '@/extensions/core/load3d/Load3d'
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class Load3dAnimation extends Load3d {
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currentAnimation: THREE.AnimationMixer | null = null
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animationActions: THREE.AnimationAction[] = []
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animationClips: THREE.AnimationClip[] = []
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selectedAnimationIndex: number = 0
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isAnimationPlaying: boolean = false
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animationSpeed: number = 1.0
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constructor(container: Element | HTMLElement) {
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super(container)
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}
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protected async setupModel(model: THREE.Object3D) {
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await super.setupModel(model)
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if (this.currentAnimation) {
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this.currentAnimation.stopAllAction()
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this.animationActions = []
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}
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let animations: THREE.AnimationClip[] = []
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if (model.animations?.length > 0) {
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animations = model.animations
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} else if (this.originalModel && 'animations' in this.originalModel) {
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animations = (
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this.originalModel as unknown as { animations: THREE.AnimationClip[] }
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).animations
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}
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if (animations.length > 0) {
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this.animationClips = animations
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if (model.type === 'Scene') {
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this.currentAnimation = new THREE.AnimationMixer(model)
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} else {
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this.currentAnimation = new THREE.AnimationMixer(this.currentModel!)
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}
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if (this.animationClips.length > 0) {
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this.updateSelectedAnimation(0)
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}
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}
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}
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setAnimationSpeed(speed: number) {
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this.animationSpeed = speed
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this.animationActions.forEach((action) => {
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action.setEffectiveTimeScale(speed)
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})
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}
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updateSelectedAnimation(index: number) {
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if (
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!this.currentAnimation ||
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!this.animationClips ||
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index >= this.animationClips.length
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) {
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console.warn('Invalid animation update request')
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return
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}
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this.animationActions.forEach((action) => {
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action.stop()
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})
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this.currentAnimation.stopAllAction()
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this.animationActions = []
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this.selectedAnimationIndex = index
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const clip = this.animationClips[index]
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const action = this.currentAnimation.clipAction(clip)
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action.setEffectiveTimeScale(this.animationSpeed)
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action.reset()
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action.clampWhenFinished = false
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action.loop = THREE.LoopRepeat
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if (this.isAnimationPlaying) {
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action.play()
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} else {
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action.play()
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action.paused = true
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}
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this.animationActions = [action]
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}
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clearModel() {
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if (this.currentAnimation) {
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this.animationActions.forEach((action) => {
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action.stop()
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})
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this.currentAnimation = null
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}
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this.animationActions = []
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this.animationClips = []
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this.selectedAnimationIndex = 0
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this.isAnimationPlaying = false
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this.animationSpeed = 1.0
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super.clearModel()
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}
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getAnimationNames(): string[] {
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return this.animationClips.map((clip, index) => {
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return clip.name || `Animation ${index + 1}`
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})
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}
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toggleAnimation(play?: boolean) {
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if (!this.currentAnimation || this.animationActions.length === 0) {
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console.warn('No animation to toggle')
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return
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}
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this.isAnimationPlaying = play ?? !this.isAnimationPlaying
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this.animationActions.forEach((action) => {
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if (this.isAnimationPlaying) {
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action.paused = false
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if (action.time === 0 || action.time === action.getClip().duration) {
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action.reset()
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}
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} else {
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action.paused = true
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}
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})
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}
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startAnimation() {
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const animate = () => {
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this.animationFrameId = requestAnimationFrame(animate)
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const delta = this.clock.getDelta()
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if (this.currentAnimation && this.isAnimationPlaying) {
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this.currentAnimation.update(delta)
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}
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this.controls.update()
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this.renderer.clear()
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this.renderer.render(this.scene, this.activeCamera)
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if (this.viewHelper.animating) {
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this.viewHelper.update(delta)
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}
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this.viewHelper.render(this.renderer)
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}
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animate()
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}
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}
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export default Load3dAnimation
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