Convert CurveEditor to TypeScript (#211)

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2024-10-25 10:59:36 +11:00
committed by GitHub
parent dd8cda7862
commit c0afb1306e

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@@ -1,168 +1,173 @@
// @ts-nocheck
import { clamp } from "./litegraph";
import type { Point, Rect } from "./interfaces"
import { clamp, LGraphCanvas } from "./litegraph"
import { distance } from "./measure"
//used by some widgets to render a curve editor
export class CurveEditor {
constructor(points) {
this.points = points;
this.selected = -1;
this.nearest = -1;
this.size = null; //stores last size used
this.must_update = true;
this.margin = 5;
points: Point[]
selected: number
nearest: number
size: Rect
must_update: boolean
margin: number
_nearest: number
constructor(points: Point[]) {
this.points = points
this.selected = -1
this.nearest = -1
this.size = null //stores last size used
this.must_update = true
this.margin = 5
}
static sampleCurve(f, points) {
static sampleCurve(f: number, points: Point[]): number {
if (!points)
return;
for (var i = 0; i < points.length - 1; ++i) {
var p = points[i];
var pn = points[i + 1];
return
for (let i = 0; i < points.length - 1; ++i) {
const p = points[i]
const pn = points[i + 1]
if (pn[0] < f)
continue;
var r = (pn[0] - p[0]);
continue
const r = (pn[0] - p[0])
if (Math.abs(r) < 0.00001)
return p[1];
var local_f = (f - p[0]) / r;
return p[1] * (1.0 - local_f) + pn[1] * local_f;
return p[1]
const local_f = (f - p[0]) / r
return p[1] * (1.0 - local_f) + pn[1] * local_f
}
return 0;
return 0
}
draw(ctx, size, graphcanvas, background_color, line_color, inactive) {
var points = this.points;
draw(ctx: CanvasRenderingContext2D, size: Rect, graphcanvas?: LGraphCanvas, background_color?: string, line_color?: string, inactive = false): void {
const points = this.points
if (!points)
return;
this.size = size;
var w = size[0] - this.margin * 2;
var h = size[1] - this.margin * 2;
return
this.size = size
const w = size[0] - this.margin * 2
const h = size[1] - this.margin * 2
line_color = line_color || "#666";
line_color = line_color || "#666"
ctx.save();
ctx.translate(this.margin, this.margin);
ctx.save()
ctx.translate(this.margin, this.margin)
if (background_color) {
ctx.fillStyle = "#111";
ctx.fillRect(0, 0, w, h);
ctx.fillStyle = "#222";
ctx.fillRect(w * 0.5, 0, 1, h);
ctx.strokeStyle = "#333";
ctx.strokeRect(0, 0, w, h);
ctx.fillStyle = "#111"
ctx.fillRect(0, 0, w, h)
ctx.fillStyle = "#222"
ctx.fillRect(w * 0.5, 0, 1, h)
ctx.strokeStyle = "#333"
ctx.strokeRect(0, 0, w, h)
}
ctx.strokeStyle = line_color;
ctx.strokeStyle = line_color
if (inactive)
ctx.globalAlpha = 0.5;
ctx.beginPath();
for (var i = 0; i < points.length; ++i) {
var p = points[i];
ctx.lineTo(p[0] * w, (1.0 - p[1]) * h);
ctx.globalAlpha = 0.5
ctx.beginPath()
for (let i = 0; i < points.length; ++i) {
const p = points[i]
ctx.lineTo(p[0] * w, (1.0 - p[1]) * h)
}
ctx.stroke();
ctx.globalAlpha = 1;
ctx.stroke()
ctx.globalAlpha = 1
if (!inactive)
for (var i = 0; i < points.length; ++i) {
var p = points[i];
ctx.fillStyle = this.selected == i ? "#FFF" : (this.nearest == i ? "#DDD" : "#AAA");
ctx.beginPath();
ctx.arc(p[0] * w, (1.0 - p[1]) * h, 2, 0, Math.PI * 2);
ctx.fill();
for (let i = 0; i < points.length; ++i) {
const p = points[i]
ctx.fillStyle = this.selected == i ? "#FFF" : (this.nearest == i ? "#DDD" : "#AAA")
ctx.beginPath()
ctx.arc(p[0] * w, (1.0 - p[1]) * h, 2, 0, Math.PI * 2)
ctx.fill()
}
ctx.restore();
ctx.restore()
}
//localpos is mouse in curve editor space
onMouseDown(localpos, graphcanvas) {
var points = this.points;
onMouseDown(localpos: Point, graphcanvas: LGraphCanvas): boolean {
const points = this.points
if (!points)
return;
return
if (localpos[1] < 0)
return;
return
//this.captureInput(true);
var w = this.size[0] - this.margin * 2;
var h = this.size[1] - this.margin * 2;
var x = localpos[0] - this.margin;
var y = localpos[1] - this.margin;
var pos = [x, y];
var max_dist = 30 / graphcanvas.ds.scale;
const w = this.size[0] - this.margin * 2
const h = this.size[1] - this.margin * 2
const x = localpos[0] - this.margin
const y = localpos[1] - this.margin
const pos: Point = [x, y]
const max_dist = 30 / graphcanvas.ds.scale
//search closer one
this.selected = this.getCloserPoint(pos, max_dist);
this.selected = this.getCloserPoint(pos, max_dist)
//create one
if (this.selected == -1) {
var point = [x / w, 1 - y / h];
points.push(point);
points.sort(function (a, b) { return a[0] - b[0]; });
this.selected = points.indexOf(point);
this.must_update = true;
const point: Point = [x / w, 1 - y / h]
points.push(point)
points.sort(function (a, b) { return a[0] - b[0] })
this.selected = points.indexOf(point)
this.must_update = true
}
if (this.selected != -1)
return true;
return true
}
onMouseMove(localpos, graphcanvas) {
var points = this.points;
onMouseMove(localpos: Point, graphcanvas: LGraphCanvas): void {
const points = this.points
if (!points)
return;
var s = this.selected;
return
const s = this.selected
if (s < 0)
return;
var x = (localpos[0] - this.margin) / (this.size[0] - this.margin * 2);
var y = (localpos[1] - this.margin) / (this.size[1] - this.margin * 2);
var curvepos = [(localpos[0] - this.margin), (localpos[1] - this.margin)];
var max_dist = 30 / graphcanvas.ds.scale;
this._nearest = this.getCloserPoint(curvepos, max_dist);
var point = points[s];
return
const x = (localpos[0] - this.margin) / (this.size[0] - this.margin * 2)
const y = (localpos[1] - this.margin) / (this.size[1] - this.margin * 2)
const curvepos: Point = [(localpos[0] - this.margin), (localpos[1] - this.margin)]
const max_dist = 30 / graphcanvas.ds.scale
this._nearest = this.getCloserPoint(curvepos, max_dist)
const point = points[s]
if (point) {
var is_edge_point = s == 0 || s == points.length - 1;
const is_edge_point = s == 0 || s == points.length - 1
if (!is_edge_point && (localpos[0] < -10 || localpos[0] > this.size[0] + 10 || localpos[1] < -10 || localpos[1] > this.size[1] + 10)) {
points.splice(s, 1);
this.selected = -1;
return;
points.splice(s, 1)
this.selected = -1
return
}
if (!is_edge_point) //not edges
point[0] = clamp(x, 0, 1);
point[0] = clamp(x, 0, 1)
else
point[0] = s == 0 ? 0 : 1;
point[1] = 1.0 - clamp(y, 0, 1);
points.sort(function (a, b) { return a[0] - b[0]; });
this.selected = points.indexOf(point);
this.must_update = true;
point[0] = s == 0 ? 0 : 1
point[1] = 1.0 - clamp(y, 0, 1)
points.sort(function (a, b) { return a[0] - b[0] })
this.selected = points.indexOf(point)
this.must_update = true
}
}
onMouseUp(localpos, graphcanvas) {
this.selected = -1;
return false;
// Former params: localpos, graphcanvas
onMouseUp(): boolean {
this.selected = -1
return false
}
getCloserPoint(pos, max_dist) {
var points = this.points;
getCloserPoint(pos: Point, max_dist: number): number {
const points = this.points
if (!points)
return -1;
max_dist = max_dist || 30;
var w = (this.size[0] - this.margin * 2);
var h = (this.size[1] - this.margin * 2);
var num = points.length;
var p2 = [0, 0];
var min_dist = 1000000;
var closest = -1;
var last_valid = -1;
for (var i = 0; i < num; ++i) {
var p = points[i];
p2[0] = p[0] * w;
p2[1] = (1.0 - p[1]) * h;
if (p2[0] < pos[0])
last_valid = i;
var dist = vec2.distance(pos, p2);
return -1
max_dist = max_dist || 30
const w = (this.size[0] - this.margin * 2)
const h = (this.size[1] - this.margin * 2)
const num = points.length
const p2: Point = [0, 0]
let min_dist = 1000000
let closest = -1
for (let i = 0; i < num; ++i) {
const p = points[i]
p2[0] = p[0] * w
p2[1] = (1.0 - p[1]) * h
const dist = distance(pos, p2)
if (dist > min_dist || dist > max_dist)
continue;
closest = i;
min_dist = dist;
continue
closest = i
min_dist = dist
}
return closest;
return closest
}
}