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Prevent the blocks from becoming unselected as the user drags them.
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@@ -6480,6 +6480,10 @@ LGraphNode.prototype.executeAction = function(action)
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var n = this.selected_nodes[i];
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n.pos[0] += delta[0] / this.ds.scale;
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n.pos[1] += delta[1] / this.ds.scale;
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if (!n.is_selected) this.processNodeSelected(n, e); /*
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* Don't call the function if the block is already selected.
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* Otherwise, it could cause the block to be unselected while dragging.
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*/
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}
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this.dirty_canvas = true;
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