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https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-02-02 22:37:32 +00:00
@@ -468,7 +468,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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node_over?: LGraphNode
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node_capturing_input?: LGraphNode | null
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highlighted_links: Dictionary<boolean> = {}
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link_over_widget?: IWidget | null
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link_over_widget?: IWidget
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link_over_widget_type?: string
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dirty_canvas: boolean = true
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@@ -505,8 +505,8 @@ export class LGraphCanvas implements ConnectionColorContext {
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/** @deprecated See {@link pointer}.{@link CanvasPointer.dragStarted dragStarted} */
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last_mouse_dragging?: boolean
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onMouseDown?: (arg0: CanvasMouseEvent) => void
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_highlight_pos?: Point | null
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_highlight_input?: INodeInputSlot | null
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_highlight_pos?: Point
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_highlight_input?: INodeInputSlot
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// TODO: Check if panels are used
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/** @deprecated Panels */
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node_panel?: any
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@@ -1811,9 +1811,9 @@ export class LGraphCanvas implements ConnectionColorContext {
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if (otherNode.mouseOver && node != otherNode) {
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// mouse leave
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otherNode.mouseOver = null
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this._highlight_input = null
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this._highlight_pos = null
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this.link_over_widget = null
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this._highlight_input = undefined
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this._highlight_pos = undefined
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this.link_over_widget = undefined
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// Hover transitions
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// TODO: Implement single lerp ease factor for current progress on hover in/out.
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@@ -2695,9 +2695,9 @@ export class LGraphCanvas implements ConnectionColorContext {
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const firstLink = this.connecting_links[0]
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// Default: nothing highlighted
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let highlightPos: Point | null = null
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let highlightInput: INodeInputSlot | null = null
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let linkOverWidget: IWidget | null = null
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let highlightPos: Point | undefined
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let highlightInput: INodeInputSlot | undefined
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let linkOverWidget: IWidget | undefined
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if (firstLink.node === node) {
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// Cannot connect link from a node to itself
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@@ -2988,7 +2988,7 @@ export class LGraphCanvas implements ConnectionColorContext {
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node,
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widget: this.link_over_widget,
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})
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this.link_over_widget = null
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this.link_over_widget = undefined
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} else {
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// not on top of an input
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// look for a good slot
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