mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-02-05 15:40:10 +00:00
[3d] remove unnecessary uploadTexture (#4357)
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@@ -55,7 +55,6 @@
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@update-up-direction="handleUpdateUpDirection"
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@update-material-mode="handleUpdateMaterialMode"
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@update-edge-threshold="handleUpdateEdgeThreshold"
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@upload-texture="handleUploadTexture"
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@export-model="handleExportModel"
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/>
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<div
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@@ -215,30 +214,6 @@ const handleBackgroundImageUpdate = async (file: File | null) => {
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node.properties['Background Image'] = backgroundImage.value
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}
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const handleUploadTexture = async (file: File) => {
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if (!load3DSceneRef.value?.load3d) {
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useToastStore().addAlert(t('toastMessages.no3dScene'))
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return
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}
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try {
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const resourceFolder = (node.properties['Resource Folder'] as string) || ''
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const subfolder = resourceFolder.trim()
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? `3d/${resourceFolder.trim()}`
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: '3d'
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const texturePath = await Load3dUtils.uploadFile(file, subfolder)
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await load3DSceneRef.value.load3d.applyTexture(texturePath)
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node.properties['Texture'] = texturePath
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} catch (error) {
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console.error('Error applying texture:', error)
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useToastStore().addAlert(t('toastMessages.failedToApplyTexture'))
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}
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}
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const handleUpdateFOV = (value: number) => {
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fov.value = value
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@@ -51,7 +51,6 @@
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@update-up-direction="handleUpdateUpDirection"
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@update-material-mode="handleUpdateMaterialMode"
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@update-edge-threshold="handleUpdateEdgeThreshold"
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@upload-texture="handleUploadTexture"
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/>
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<CameraControls
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@@ -183,7 +182,6 @@ const emit = defineEmits<{
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(e: 'updateMaterialMode', mode: MaterialMode): void
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(e: 'updateEdgeThreshold', value: number): void
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(e: 'exportModel', format: string): void
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(e: 'uploadTexture', file: File): void
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}>()
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const backgroundColor = ref(props.backgroundColor)
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@@ -232,10 +230,6 @@ const handleUpdateEdgeThreshold = (value: number) => {
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emit('updateEdgeThreshold', value)
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}
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const handleUploadTexture = (file: File) => {
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emit('uploadTexture', file)
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}
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const handleUpdateLightIntensity = (value: number) => {
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emit('updateLightIntensity', value)
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}
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@@ -69,9 +69,6 @@ const eventConfig = {
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exportLoadingEnd: () => {
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loadingOverlayRef.value?.endLoading()
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},
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textureLoadingStart: () =>
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loadingOverlayRef.value?.startLoading(t('load3d.applyingTexture')),
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textureLoadingEnd: () => loadingOverlayRef.value?.endLoading(),
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recordingStatusChange: (value: boolean) =>
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emit('recordingStatusChange', value)
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} as const
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@@ -59,32 +59,6 @@
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</div>
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</div>
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<div
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v-if="
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materialMode === 'original' &&
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!props.inputSpec.isAnimation &&
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!props.inputSpec.isPreview
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"
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class="relative show-texture-upload"
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>
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<Button class="p-button-rounded p-button-text" @click="openTextureUpload">
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<i
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v-tooltip.right="{
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value: t('load3d.uploadTexture'),
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showDelay: 300
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}"
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class="pi pi-image text-white text-lg"
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/>
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<input
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ref="texturePickerRef"
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type="file"
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accept="image/*"
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class="absolute opacity-0 w-0 h-0 p-0 m-0 pointer-events-none"
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@change="uploadTexture"
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/>
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</Button>
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</div>
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<div v-if="materialMode === 'lineart'" class="relative show-edge-threshold">
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<Button
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class="p-button-rounded p-button-text"
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@@ -142,7 +116,6 @@ const emit = defineEmits<{
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(e: 'updateUpDirection', direction: UpDirection): void
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(e: 'updateMaterialMode', mode: MaterialMode): void
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(e: 'updateEdgeThreshold', value: number): void
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(e: 'uploadTexture', file: File): void
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}>()
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const upDirection = ref(props.upDirection || 'original')
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@@ -151,7 +124,6 @@ const edgeThreshold = ref(props.edgeThreshold || 85)
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const showUpDirection = ref(false)
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const showMaterialMode = ref(false)
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const showEdgeThreshold = ref(false)
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const texturePickerRef = ref<HTMLInputElement | null>(null)
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const upDirections: UpDirection[] = [
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'original',
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@@ -247,18 +219,6 @@ const updateEdgeThreshold = () => {
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emit('updateEdgeThreshold', edgeThreshold.value)
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}
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const openTextureUpload = () => {
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texturePickerRef.value?.click()
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}
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const uploadTexture = (event: Event) => {
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const input = event.target as HTMLInputElement
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if (input.files && input.files[0]) {
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emit('uploadTexture', input.files[0])
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}
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}
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const closeSceneSlider = (e: MouseEvent) => {
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const target = e.target as HTMLElement
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@@ -21,8 +21,6 @@ async function handleModelUpload(files: FileList, node: any) {
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(w: any) => w.name === 'model_file'
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) as IStringWidget
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node.properties['Texture'] = undefined
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try {
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const resourceFolder = (node.properties['Resource Folder'] as string) || ''
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@@ -215,8 +213,6 @@ useExtensionService().registerExtension({
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const modelWidget = node.widgets?.find((w) => w.name === 'model_file')
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if (modelWidget) {
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modelWidget.value = ''
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node.properties['Texture'] = undefined
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}
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})
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@@ -160,12 +160,6 @@ class Load3DConfiguration {
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this.load3d.setEdgeThreshold(edgeThreshold)
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const texturePath = this.load3d.loadNodeProperty('Texture', null)
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if (texturePath) {
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await this.load3d.applyTexture(texturePath)
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}
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if (isFirstLoad && cameraState && typeof cameraState === 'object') {
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try {
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this.load3d.setCameraState(cameraState)
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@@ -293,23 +293,6 @@ class Load3d {
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}
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}
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async applyTexture(texturePath: string): Promise<void> {
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if (!this.modelManager.currentModel) {
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throw new Error('No model to apply texture to')
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}
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this.eventManager.emitEvent('textureLoadingStart', null)
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try {
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await this.modelManager.applyTexture(texturePath)
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} catch (error) {
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console.error('Error applying texture:', error)
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throw error
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} finally {
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this.eventManager.emitEvent('textureLoadingEnd', null)
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}
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}
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setBackgroundColor(color: string): void {
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this.sceneManager.setBackgroundColor(color)
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@@ -5,7 +5,6 @@ import { LineSegmentsGeometry } from 'three/examples/jsm/lines/LineSegmentsGeome
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import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader'
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import { mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils'
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import Load3dUtils from './Load3dUtils'
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import { ColoredShadowMaterial } from './conditional-lines/ColoredShadowMaterial'
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import { ConditionalEdgesGeometry } from './conditional-lines/ConditionalEdgesGeometry'
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import { ConditionalEdgesShader } from './conditional-lines/ConditionalEdgesShader.js'
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@@ -135,66 +134,6 @@ export class ModelManager implements ModelManagerInterface {
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})
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}
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async applyTexture(texturePath: string): Promise<void> {
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if (!this.currentModel) {
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throw new Error('No model available to apply texture to')
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}
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if (this.appliedTexture) {
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this.appliedTexture.dispose()
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}
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try {
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let imageUrl = Load3dUtils.getResourceURL(
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...Load3dUtils.splitFilePath(texturePath)
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)
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if (!imageUrl.startsWith('/api')) {
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imageUrl = '/api' + imageUrl
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}
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this.appliedTexture = await new Promise<THREE.Texture>(
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(resolve, reject) => {
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this.textureLoader.load(
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imageUrl,
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(texture) => {
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texture.colorSpace = THREE.SRGBColorSpace
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.RepeatWrapping
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resolve(texture)
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},
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undefined,
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(error) => reject(error)
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)
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}
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)
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if (this.materialMode === 'original') {
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this.currentModel.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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const material = new THREE.MeshStandardMaterial({
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map: this.appliedTexture,
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metalness: 0.1,
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roughness: 0.8,
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side: THREE.DoubleSide
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})
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if (!this.originalMaterials.has(child)) {
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this.originalMaterials.set(child, child.material)
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}
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child.material = material
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}
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})
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}
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return Promise.resolve()
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} catch (error) {
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console.error('Error applying texture:', error)
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return Promise.reject(error)
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}
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}
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disposeLineartModel(): void {
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this.disposeEdgesModel()
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this.disposeShadowModel()
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