## Summary
Fixed an issue where users had to click twice to continue after pasting
a URL in the upload model dialog - once to blur the input, then again to
click the button.
## Changes
- **What**: Replaced `UrlInput` with plain `InputText` in
`UploadModelUrlInput` to emit value immediately on input instead of only
on blur
- **Cleanup**: Moved URL cleaning/normalization to the `fetchMetadata`
handler, removed unused `disableValidation` prop from `UrlInput`
component
## Review Focus
- URL normalization logic in `useUploadModelWizard.ts`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6801-bugfix-Fix-double-click-required-after-pasting-URL-in-upload-model-dialog-2b26d73d3650811881aed0cc064efcc7)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Removed the `disabled` prop binding from the queue button that was
incorrectly disabling it when there were missing nodes
## Changes
- Removed `:disabled="hasMissingNodes"` from ComfyQueueButton.vue:13
## Test plan
- [x] Verify queue button is no longer incorrectly disabled when there
are missing nodes
- [x] Verify queue functionality works as expected
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6797-fix-disabling-queue-button-2b26d73d3650810783cedd44fce757be)
by [Unito](https://www.unito.io)
## Summary
- replace raw button elements in queue progress overlay UI with shared
IconButton/TextButton/IconTextButton components
- remove forced justify-start from IconTextButton base and add explicit
alignment where needed
- keep queue overlay actions consistent with button styling patterns
## Testing
- pnpm typecheck
- pnpm lint:fix
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6793-Use-shared-button-components-in-queue-overlay-2b26d73d3650814d9ebfebba74226036)
by [Unito](https://www.unito.io)
## Summary
- Conditionally hide the bottom border of the missing nodes modal
content when not running in cloud environment
- The footer is not visible in non-cloud environments, so the bottom
border was appearing disconnected
## Changes
- Added conditional `border-b-1` class based on `isCloud` flag in
`MissingNodesContent.vue`
- Keeps top border visible in all environments
- Bottom border only shows in cloud environment where footer is present
## Test plan
- [ ] Open missing nodes dialog in cloud environment - bottom border
should be visible
- [ ] Open missing nodes dialog in non-cloud environment - bottom border
should be hidden
- [ ] Verify top border remains visible in both environments
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6779-fix-Conditionally-hide-bottom-border-in-missing-nodes-modal-on-non-cloud-environments-2b16d73d365081cea1c8c98b11878045)
by [Unito](https://www.unito.io)
## Summary
Fixes a bug where the queue/execute button was incorrectly disabled with
a warning icon when creating a new empty workflow, due to stale missing
nodes data persisting from a previous workflow.
## Root Cause
When switching from a workflow with missing nodes to an empty workflow,
the `getWorkflowPacks()` function in `useWorkflowPacks.ts` would return
early without clearing the `workflowPacks.value` ref, causing stale
missing node data to persist.
## Changes
- **`useWorkflowPacks.ts`**: Explicitly clear `workflowPacks.value = []`
when switching to empty workflow
- **`useMissingNodes.test.ts`**: Add test case to verify missing nodes
state clears when switching to empty workflow
## Test Plan
- [x] Added unit test covering the empty workflow scenario
- [x] All 20 unit tests pass
- [x] TypeScript type checking passes
- [x] Manual verification: Create workflow with missing nodes → Create
new empty workflow → Button should be enabled
## Before
1. Open workflow with missing nodes → Button disabled ✅ (correct)
2. Create new empty workflow → Button still disabled ❌ (bug)
3. Click valid workflow → Button enabled ✅
## After
1. Open workflow with missing nodes → Button disabled ✅
2. Create new empty workflow → Button enabled ✅ (fixed)
3. Click valid workflow → Button enabled ✅
[screen-capture
(2).webm](https://github.com/user-attachments/assets/833355d6-6b4b-4e77-94b9-d7964454cfce)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6774-bugfix-Fix-execute-button-incorrectly-disabled-on-empty-workflows-2b16d73d365081e3a050c3f7c0a20cc6)
by [Unito](https://www.unito.io)
## Summary
Adds a complete model upload workflow that allows users to import models
from Civitai URLs directly into their library.
## Changes
- **Multi-step wizard**: URL input → metadata confirmation → upload
progress
- **Components**: UploadModelDialog, UploadModelUrlInput,
UploadModelConfirmation, UploadModelProgress, UploadModelDialogHeader
- **API integration**: New assetService methods for metadata retrieval
and URL-based uploads
- **Model type management**: useModelTypes composable for fetching and
formatting available model types
- **UX improvements**: Optional validation bypass for UrlInput component
- **Localization**: 26 new i18n strings for the upload workflow
## Review Focus
- Error handling for failed uploads and metadata retrieval
- Model type detection and selection logic
- Dialog state management across multi-step workflow
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6694-feat-Add-Civitai-model-upload-wizard-2ab6d73d36508193b3b1dd67c7cc5a09)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
This pull request refactors the node selection and pointer interaction
logic in the Vue node graph editor to improve multi-selection behavior,
clarify event handling, and enhance test coverage. The main change is to
defer multi-select toggle actions (such as ctrl+click for
selection/deselection) from pointer down to pointer up, preventing
premature selection state changes and making drag interactions more
robust. The drag initiation logic is also refined to only start dragging
after the pointer moves beyond a threshold, and new composable methods
are introduced for granular node selection control.
**Node selection and pointer event handling improvements:**
* Refactored multi-select (ctrl/cmd/shift+click) logic in
`useNodeEventHandlersIndividual`: selection toggling is now deferred to
pointer up, and pointer down only brings the node to front without
changing selection state. The previous `hasMultipleNodesSelected`
function and related logic were removed for clarity.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L18-L35)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L57-L73)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL112-L116)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR127-R143)
* Added new composable methods `deselectNode` and
`toggleNodeSelectionAfterPointerUp` to `useNodeEventHandlersIndividual`
for more granular control over node selection, and exposed them in the
returned API.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084R210-R245)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L251-R259)
**Pointer interaction and drag behavior changes:**
* Updated `useNodePointerInteractions` to track pointer down/up state
and only start dragging after the pointer moves beyond a pixel
threshold. Multi-select toggling is now handled on pointer up, not
pointer down, and selection state is read from the actual node manager
for accuracy.
[[1]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R6-R10)
[[2]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R33-R34)
[[3]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R44-R53)
[[4]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R76-R110)
[[5]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R122-R123)
[[6]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1L131-R175)
**Test suite enhancements:**
* Improved and expanded tests for pointer interactions and selection
logic, including new cases for ctrl+click selection toggling on pointer
up, drag threshold behavior, and mocking of new composable methods.
[[1]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR9-R11)
[[2]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR35-R56)
[[3]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR100-R102)
[[4]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL144-R181)
[[5]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL155-R196)
[[6]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL196-R247)
[[7]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL276-R336)
[[8]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR348-R423)
* Updated test setup and assertions for node event handlers, ensuring
selection changes are only triggered at the correct event phase and that
drag and multi-select logic is covered.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL4-R7)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR92)
These changes make node selection more predictable and user-friendly,
and ensure drag and multi-select actions behave consistently in both the
UI and the test suite.
fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/6128https://github.com/user-attachments/assets/582804d0-1d21-4ba0-a161-6582fb379352
## Summary
Implements design feedback for the asset panel, improving visual
hierarchy, contrast, and responsiveness based on design tokens update.
## Changes
### 🎨 Design System Updates (style.css)
- **New tokens for MediaAssetCard states:**
- `--modal-card-background-hovered`: Hover state background
- `--modal-card-border-highlighted`: Selected state border color
- **Updated tag contrast:**
- Light mode: `smoke-200` → `smoke-400`
- Dark mode: `charcoal-200` → `ash-800`
- **Registered tokens in Tailwind** via `@theme inline` for proper class
generation
### 🖼️ MediaAssetCard Improvements
- **Added tooltips** to all interactive buttons:
- Zoom button: "Inspect"
- More button: "More options"
- Output count button: "See more outputs"
- **Fixed tooltip event conflicts** by wrapping buttons in tooltip divs
- **Updated hover/selected states:**
- Hover: Uses `--modal-card-background-hovered` for subtle highlight
- Selected: Uses `--modal-card-border-highlighted` for border only (no
background)
- **Updated placeholder background** to use
`--modal-card-placeholder-background`
- **Tag styling:** Changed from `variant="light"` to `variant="gray"`
for better contrast
### 📦 SquareChip Component
- **Added `gray` variant** that uses `--modal-card-tag-background` token
- Maintains consistency with design system tokens
### 📱 AssetsSidebarTab Responsive Footer
- **Responsive button display:**
- Width > 350px: Shows icon + text buttons
- Width ≤ 350px: Shows icon-only buttons
- **Text alignment:** Left-aligns selection count text in compact mode
- **Uses `useResizeObserver`** for automatic width detection
### 🌐 Internationalization
- Added new i18n keys for tooltips:
- `mediaAsset.actions.inspect`
- `mediaAsset.actions.more`
- `mediaAsset.actions.seeMoreOutputs`
### 🔧 Minor Fixes
- **Media3DTop:** Improved text size and icon color for better visual
hierarchy
## Visual Changes
- **Increased contrast** for asset card tags (more visible in both
themes)
- **Hover state** now provides clear visual feedback
- **Selected state** uses border highlight instead of background fill
- **Sidebar footer** gracefully adapts to narrow widths
## Related
- Addresses feedback from:
https://www.notion.so/comfy-org/Asset-panel-feedback-2aa6d73d3650800baacaf739a49360b3
- Design token updates by @Alex Tov
## Test Plan
- [ ] Verify asset card hover states in both light and dark themes
- [ ] Verify asset card selected states show highlighted border
- [ ] Test tooltips on all MediaAssetCard buttons
- [ ] Resize sidebar to < 350px and verify footer shows icon-only
buttons
- [ ] Resize sidebar to > 350px and verify footer shows icon + text
buttons
- [ ] Verify tag contrast improvement in both themes
- [ ] Test 3D asset placeholder appearance
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6749-feat-Improve-MediaAssetCard-design-and-add-responsive-sidebar-footer-2b06d73d365081019b90e110df2f1ae8)
by [Unito](https://www.unito.io)
Adds a workflow progress panel component underneath the
`actionbar-container`.
I suggest starting a review at the extraneous changes that were needed.
Including but not limited to:
- `get createTime()` in queueStore
- `promptIdToWorkflowId`, `initializingPromptIds`, and
`nodeProgressStatesByPrompt` in executionStore
- `create_time` handling in v2ToV1Adapter
- `pointer-events-auto` on ComfyActionbar.vue
The rest of the changes should be contained under
`QueueProgressOverlay.vue`, and has less of a blast radius in case
something goes wrong.
---------
Co-authored-by: pythongosssss <125205205+pythongosssss@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Johnpaul Chiwetelu <49923152+Myestery@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
## Summary
### Problem:
After [vue node compacting
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6687) the white
space within the node has been greatly reduced, lowering the min
intrinsic size, thus allowing us to reduce the amount we need to scale
up via ensureCorrectLayoutScale(), therefore increasing readability of
nodes. Great!
However, a side effect of reducing the scale factor means nodes with
larger min content will not be scaled up enough causing nodes to be too
large in many cases.
For example, if the min intrinsic width is very long due to input
length:
<img width="807" height="519" alt="image"
src="https://github.com/user-attachments/assets/a6ea3852-bed5-49b2-b10e-c2e65c6450b2"
/>
### Solution:
Allow for nodes to be resized less than their intrinsic min width. And
truncate widget inputs like many other node UIs do.
IMPORTANT: when a node is added via search or other, it will still get a
min size based on its intrinsic content it just wont be the min width!
So best of both worlds.
<img width="670" height="551" alt="image"
src="https://github.com/user-attachments/assets/f4f5ec8c-037e-472f-a5a1-d8a59a87c0b0"
/>
this means we choose a default min width and clamp resize to it. This
also means we have to remove the arbitrary min width values that were
sprinkled around the vue node widgets. They are not needed because
instead of min width, they can take up full width and inherit the sizing
from the node min width! This makes nodes like little browser windows
and widgets are just responsive elements with in. Much more natural imo.
### Bonus
- Set ensureCorrectLayouScale() to scale factor of 1.2 which means vue
nodes are now only being set 20% bigger than LG. That covers for the
height difference we cant change!
- Fix ensureCorrectLayouScale() to offset y position for groups / better
alignment
- Get rid of arbitrary inflexible min width like min-[417px] which
shouldnt have been used the first place
- Make Select and Input overlay portals width set to their content
## Changes
**What**:
- Node resizing behavior
- Node widget min width
- Widget input and slot truncation
- Misc arbitrary styling that should have been fluid
## Screenshots (if applicable)
https://github.com/user-attachments/assets/3ea4b8fe-565a-47f7-b3ab-6cef56cecde5https://github.com/user-attachments/assets/2fe1e1a0-a9dc-4000-b865-ce2d8c7f3606
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6731-fix-arbitrary-styles-min-size-content-ensure-layout-calc-trunc-2af6d73d365081eab507c2f1638a4194)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>