## Summary
Backport of #7424 to core/1.34.
Small fix for collapsed nodes - don't add body padding when node is
collapsed.
### Changes
- Removed unconditional `pb-1` from node base classes
- Added conditional `!isCollapsed && ' pb-1'` to only apply padding when
node is expanded
Original PR: #7424🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Backport of #7447 to core/1.34.
Fixes issue when dragging a group that had inner groups when in vue
mode.
When dragging the outer group in Vue mode:
1. getAllNestedItems(selected) returns ALL items: outer group + inner
groups + nodes
2. moveChildNodesInGroupVueMode loops through all items
3. For outer group G1: calls G1.move(delta, true) then
moveGroupChildren(G1, ...)
4. moveGroupChildren calls G2.move(delta) (no skipChildren) - this moves
G2 AND G2's children!
5. Then the loop reaches G2: calls G2.move(delta, true) - moves G2 again
6. Plus moveGroupChildren(G2, ...) processes G2's children again
This PR fixes it by adding `skipChildren=true` to the `move` call.
## Summary
Backport of #7390 to core/1.34
The option to try it out is still in the Menu if you're looking for it.
## Conflicts Resolved
- All test snapshot conflicts: accepted PR version (banner removal
changes snapshots)
- 4 bringToFront snapshots: re-added (deleted in target, modified in PR)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
Backport of #7449 to core/1.34.
## Original PR
https://github.com/Comfy-Org/ComfyUI_frontend/pull/7449
## Changes
- Only show loading spinner when `loading && !displayAssets.length`
instead of just `loading`
- Prevents jarring re-render when refreshing assets
## Summary
Backport of #7385 to core/1.34.
Add frontend setting to override live preview method per prompt
execution.
- **What**: New setting `Comfy.Execution.PreviewMethod` allows users to
override preview method (default/none/auto/latent2rgb/taesd) from
frontend.
## Conflict Resolution
- `src/schemas/apiSchema.ts`: Kept both `Comfy.Queue.ImageFit` (target
branch) and `Comfy.Execution.PreviewMethod` (PR addition)
Co-authored-by: Dr.Lt.Data <128333288+ltdrdata@users.noreply.github.com>
## Summary
Reduce lower level font definitions in most places. Default to Inter.
See #6912
## Review Focus
Comic Sans is still an option...
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7220-Style-Font-Consistency-2c26d73d365081348f2dd8909dd9bb8f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
report and fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/3919
- Convert recursive gcd to iterative to avoid stack overflow
- Add epsilon tolerance (1e-10) for floating-point precision issues
This fixes workflow loading hangs when node trying merge values like
0.01 and 0.001, which caused the original recursive gcd to run
indefinitely due to floating-point modulo never reaching exactly zero.
please notice, we need both iterative and epsilon together to fix this
gcd issue
Call Chain
PrimitiveNode.onAfterGraphConfigured
→ #mergeWidgetConfig
→ #isValidConnection
→ mergeIfValid
→ mergeInputSpec
→ mergeNumericInputSpec
→ lcm(step1, step2)
→ gcd(a, b) ← Problem here
Why It Happened
When some nodes connect to multiple nodes, it may merge values using
LCM, which internally calls GCD.
Original recursive implementation:
```
export const gcd = (a: number, b: number): number => {
return b === 0 ? a : gcd(b, a % b)
}
```
Issues:
1. Stack Overflow: Recursive calls with many nodes exhausted the call
stack.
2. Floating-Point Precision: For values like gcd(0.01, 0.001):
` 0.01 % 0.001 = 0.0009999999999999994 // Not exactly 0!`
3. Due to Ifloating-point representation, the modulo never reaches
exactly zero, causing hundreds or thousands of iterations.
## Screenshots
### before
https://github.com/user-attachments/assets/cca4342c-a882-4590-a8d4-1e0bea19e5b7
### fix with only iterative, without epsilon
https://github.com/user-attachments/assets/1dc52aa4-a86a-40b5-8bac-904094c4c36b
### final fix with iterative and epsilon
https://github.com/user-attachments/assets/7b868b50-c3c9-4be4-8594-27cecbc08a26
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7258-performance-fix-prevent-gcd-infinite-loop-with-floating-point-step-values-2c46d73d3650818cbe8cf455c934a114)
by [Unito](https://www.unito.io)
## Summary
- Adds `auto-filter-focus` prop to Select component when filtering is
enabled
- When the dropdown opens, the filter input is automatically focused
- This prevents keystrokes from triggering global shortcuts while the
user is trying to filter options
## Root Cause
When a user opens a Select dropdown with a filter and starts typing
without explicitly clicking the search box, the filter input doesn't
have focus. Keystrokes are then captured by global shortcut handlers
(e.g., pressing "R" triggers "refresh nodes") instead of filtering the
options.
## Solution
PrimeVue's Select component has an `auto-filter-focus` prop that
automatically focuses the filter input when the dropdown opens. By
enabling this whenever filtering is enabled (`selectOptions.length >
4`), users can immediately start typing to filter without needing to
click the search box first.
## Test plan
- [ ] Open a Select dropdown with more than 4 options (e.g., Load
Checkpoint's ckpt_name)
- [ ] Verify the filter input is automatically focused when the dropdown
opens
- [ ] Type a character and verify it filters the list instead of
triggering shortcuts
- [ ] Verify no console errors when opening/closing the dropdown
Fixes#7221
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7253-fix-autofocus-filter-input-in-Select-dropdowns-to-prevent-shortcut-triggers-2c46d73d365081feacd1f3301aa3b413)
by [Unito](https://www.unito.io)
## Summary
This PR improves the user experience by automatically focusing the
search input field when opening the Workflows, Model Library, or Node
Library sidebar tabs.
## Changes
- **SearchBox.vue**: Exposed a `focus()` method to allow parent
components to programmatically set focus on the input.
- **WorkflowsSidebarTab.vue**: Added a watcher to focus the search box
when the tab is activated.
- **ModelLibrarySidebarTab.vue**: Added autofocus on component mount.
- **NodeLibrarySidebarTab.vue**: Added autofocus on component mount.
## Motivation
Users often switch to these tabs specifically to search for an item.
Automatically focusing the search box reduces friction and saves a
click.
https://github.com/user-attachments/assets/8438e71c-a5e4-4b6c-8665-04d535d3ad8e
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7179-feat-sidebar-autofocus-search-input-in-Workflows-Model-and-Node-tabs-2c06d73d36508199b8c0e83d19f1cd84)
by [Unito](https://www.unito.io)
## Summary
Fixes Vue Nodes 2.0 dropdowns not displaying the selected model when
created from the Asset Browser.
## Root Cause
Widget values were set AFTER the node was added to the graph, causing
Vue's reactivity system to capture stale initial values.
## Solution
Set widget value BEFORE adding node to graph in
`createModelNodeFromAsset.ts`.
## Changes
- **1 file changed**: `createModelNodeFromAsset.ts`
- **4 lines added, 1 removed**: Move widget value assignment before
graph.add()
This ensures Vue's reactivity system captures the correct initial widget
value when the node is created.
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Fix slot link drag and snap/attraction not working on mobile browsers
in Vue Nodes 2.0 mode
- Use `document.elementFromPoint()` to get the actual element under the
pointer instead of relying on `event.target`
## Root Cause
On touch/mobile devices, pointer events have "implicit pointer capture"
- when you touch an element, all subsequent pointer events
(`pointermove`, `pointerup`) for that touch are sent to the same element
where the touch started, regardless of where the pointer moves.
The code was using `event.target` to find slots under the pointer for
snap/attraction. On touch devices, this always returned the original
slot element (where the drag started), not the element currently under
the touch point. This caused:
- No snap/attraction when dragging links over other slots
- Connections failing when dropping on target slots
## Before
https://github.com/user-attachments/assets/55b56d5c-9744-4d6c-abfd-3a2136ab25bc
## After
https://github.com/user-attachments/assets/5bdf2a22-0025-4ae1-9358-35f0100b67d4
## Test plan
- [ ] Enable Vue Nodes 2.0 mode in settings
- [ ] Test on mobile browser or Chrome DevTools mobile simulation
- [ ] Drag a link from one node's output slot to another node's input
slot
- [ ] Verify the link snaps/attracts to compatible slots during drag
- [ ] Verify the connection is made successfully on drop
Fixes#7224
## Summary
Model selection dropdowns now automatically refresh after uploading a
new model, ensuring users see newly uploaded models immediately.
## Changes
- **Cache Orchestration**: Upload wizard now refreshes model caches by
coordinating between `modelToNodeStore` and `assetsStore`
- **Smart Refetching**: Only refreshes node types that use the uploaded
model category (e.g., uploading a checkpoint refreshes
`CheckpointLoaderSimple` but not `LoraLoader`)
- **Clean Architecture**: Stores remain decoupled - the upload wizard
composable orchestrates the refresh logic
## Technical Details
After successful upload, `useUploadModelWizard`:
1. Gets all node providers for the model type from `modelToNodeStore`
2. Calls `assetsStore.updateModelsForNodeType()` for each affected node
type
3. Model dropdowns reactively update via Pinia store watchers
## Review Focus
- Orchestration pattern in upload wizard keeps stores decoupled
- Efficient cache invalidation - only refreshes affected node types
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
When moving an existing link with subgraphInput as source to a new node,
the prior link is removed, but the previous target node would not have
it's link property cleared.
Resolves#7225
Also re-enables several functional skipped tests.
It feels like I'm having to play whack-a-mole reimplementing the same
fixes on every permutation of subgraphIO links. I'd like to setup up a
unified test set that covers them all, but wouldn't want the added work
to further delay this fix.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7229-When-moving-subgraphInput-link-properly-disconnect-old-link-2c36d73d36508149aca0ce477fee5c9e)
by [Unito](https://www.unito.io)